Ranger Archive

Thread: Known CU Bugs & Issues with their current status.

JascoSmlee
Mon May 09, 2005 2:46 am
#27



Just to clarify, the Adhesive Mesh trap does stick and show the fancy graphic, but it doesn't actually do anything to the target anymore. It does not apply the -ROOT- effect that it should.


P-darts do apply a -snare- effect, but unless they are backed up with a -snare- weapon attack it does not seem to slow the creature at all anymore. When stacked with a -snare- weapon attack the net result seems to be a root type effect where the target freezes on the spot until the two -snare- states wear off. This seems like as bug.


I also tested sonic pulse and found that they do apply stun and dizzy to AoE targets as they should, I don't know if these states actually had any effect on the targets though.


When in a group you have to hit a creature with a weapon attack to get credit for a kill, traps don't count at all. This seems wrong to me.


It is possible to have line of sightand engage a target but have the target not able to counter your attacks due to the invisible walls.

Message Edited by JascoSmlee on 05-09-2005 10:48 AM



Jasco Smlee Antarian Ranger
Nosn Nuub +2 Starfighter Engineer
kNuubian Tech : Rori, Rebel Outpost : /way 3732 -6620
L-man
Mon May 09, 2005 2:46 pm
#28

This may not fall within the realm of what this list is trying to track. But as I learned over the weekend there is a bug when crafting the agitator motor for the creature recycler. It affects rangers in that many of us have these recyclers (or want one) but with this bug they are made much more difficult to obtain. I have learned since my misshap that it is possible to work around the issue if you don't close the crafting window and finnish the crafting cycle from the command line. But not everyone reads the forums and is aware of the issue. BTW, in my case we submitted a CSR ticket and got the lost components back.



_____

My 'Give a damn' is busted
JascoSmlee
Tue May 10, 2005 4:16 am
#29






PresterJohn wrote:

Anyone else having a problem with high-level mission lairs suddenly switching to very low mission lairs when you get to them?


I have been pulling level 75-78 level missions on naboo the last 3 days and half of them show up as level 22 right as i start attacking or they just dissapear completely??






I've not been on any missions since ROTW, however when I did post CU I also found this happening just as often as the vanishing lairs problem. If its still the case then I agree it needs adding under8. General Hunting/Ranger.





Jasco Smlee Antarian Ranger
Nosn Nuub +2 Starfighter Engineer
kNuubian Tech : Rori, Rebel Outpost : /way 3732 -6620
WildBil2Me
Tue May 10, 2005 5:57 pm
#30






JascoSmlee wrote:



Just to clarify, the Adhesive Mesh trap does stick and show the fancy graphic, but it doesn't actually do anything to the target anymore. It does not apply the -ROOT- effect that it should.


P-darts do apply a -snare- effect, but unless they are backed up with a -snare- weapon attack it does not seem to slow the creature at all anymore. When stacked with a -snare- weapon attack the net result seems to be a root type effect where the target freezes on the spot until the two -snare- states wear off. This seems like as bug.


I checked this last night. P-Dart is applying a snare and it is definitely slowing down anything I land it on. My -Snare- from Knee-Cap shot is not slowing anything down at all nore does it stop things as other people are reporting. The -snare- becoming a -root- though is definitely a bug though.


I also tested sonic pulse and found that they do apply stun and dizzy to AoE targets as they should, I don't know if these states actually had any effect on the targets though.


There are a bunch of traps that are applying states (and landing but not applying states) but I too have witnessed no visible effect from them.


When in a group you have to hit a creature with a weapon attack to get credit for a kill, traps don't count at all. This seems wrong to me.


Can you explain what you mean by this? I'm not too sure. If you throw a trap while grouped than you get no combat XP at all?


It is possible to have line of sightand engage a target but have the target not able to counter your attacks due to the invisible walls.


Specifically on Kasyyyk? Hopefully the changes to the "invisible barriers" has fixed this for you.


Message Edited by JascoSmlee on 05-09-2005 10:48 AM








Col. Wyndinn Maer
Antarian Rangers: Wanderhome
SWGRanger.com
JascoSmlee
Wed May 11, 2005 2:13 am
#31




WildBil2Me wrote:
When in a group you have to hit a creature with a weapon attack to get credit for a kill, traps don't count at all. This seems wrong to me.
Can you explain what you mean by this? I'm not too sure. If you throw a trap while grouped than you get no combat XP at all?



I'l try to clarify. I was grouped with another player doing some of the 'wagers' in the Rodain Hunting Grounds on Kashyyyk where you have to basicially kill a specified number of creatures. The player I was grouped with was using a lot of AoE attacks whereas I, as a rifleman could not. I had a hard time trying to TAB fast enough to be ableto get a shot in at each creature he did. This resulted in me missing a few off his kills, so he had to help me kill a few more after he had already met hid quota.


The next time, I tried tossing a few AoE traps to see if that would count. Although I did land the states on all his AoE targets I still did not get credit for all the kills because I did not cause any damage, only applied states. I'm not sure if our AoE traps are supposed to cause a tiny amount of damage or not though.




Jasco Smlee Antarian Ranger
Nosn Nuub +2 Starfighter Engineer
kNuubian Tech : Rori, Rebel Outpost : /way 3732 -6620
JascoSmlee
Fri May 13, 2005 6:08 am
#32


Message Edited by JascoSmlee on 05-14-2005 03:37 PM



Jasco Smlee Antarian Ranger
Nosn Nuub +2 Starfighter Engineer
kNuubian Tech : Rori, Rebel Outpost : /way 3732 -6620
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