Ranger Archive

Thread: Ranger perk or not?

Matsubaa
Tue Mar 09, 2004 3:15 pm
#14






Fred_Skinner wrote:





Matsubaa wrote:





JBMat wrote:

...stuff...





...more stuff...





Ranger / Scout number one complaint is now camps are totaly useless. By addressing the CH complaint ours is egnored. If you take that away from us then there is no point in wasting the DB space with camps.


Think of this as a nerf to a profession like Dancers, probably not the smartest of choices to pick on and nerf.







My original question was whether this is a legitimate use for camps and whether it is a legitimate perk for scouts/rangers.


If this *is* the only existing use for camps, something is fundamentally wrong with camps, not with addressing Creature Handler complaints. If pets didn't auto-store, disappear or get lost then most of the use of this "perk" would disappear. This puts a new slant onyour argument to suggest that the Creature Handler bugs are in fact, perks to the scout and ranger professions.


Fix camps to do everything they're supposed to do and maybe a few new features that have been suggested and the Creature Handler thing won't matter at all. It looks like now we're not only making allowances for bugs, but relying on them.



Give me a shadowed forest into which I might disappear.
Give me a terrible foe and stack the odds against me.
Give me friends and creatures with whom I can share my adventures, my losses and my gains.
Let the gales blow and the world be torn asunder but don't make me stand alone against the tempest.
Matsubaa
Wed Mar 10, 2004 1:36 am
#15






JBMat wrote:

Ok, the way I read it -


You will be able to call pets/vehicles/droids without a camp, but you have to wait 30 secs or so.


With a camp, they pop immediately.


Dunno why the CHs are whining, they have to be novice scouts don't they?


It is the non-CHs and the DEs that were whining, and everyone else that didn't have scout and stored their vehicles before combat, only to be stuck in east middle no place without a ride and ... gasp... had to walk through reds to get home.


Oh well. I use my camps to heal more than anything.


JB







I believe the CH complaint is that the change is being put in to address problems that affect Creature Handlers but in a way that doesn't necessarily produce any tangible benefit to them.


Being able to call pets anywhere alleviates the teleporting, autostoring and cowardly pet problems. However any exploits that would demand the 30 second call time have been dealt with by implementing all of the other calling restrictions associated with combat. Any CH who doesn't have some serious adjunct combat skills is toast if they have to wait 30 seconds to re-call their pets that poofed in the middle of some red spawns or worse, during combat.


Think of a creature pet more like a trap than like a weapon. They enhance our function in combat, but they really can't be relied upon as a standalone combat ability. If you suddenly had to wait 30 seconds for your phenc darts or adhesive mesh traps to stick, even after having thrown them, this is the kind of frustration the CH community is facing.





Give me a shadowed forest into which I might disappear.
Give me a terrible foe and stack the odds against me.
Give me friends and creatures with whom I can share my adventures, my losses and my gains.
Let the gales blow and the world be torn asunder but don't make me stand alone against the tempest.
chile76
Wed Mar 10, 2004 1:46 am
#16






Calculus_Entropy wrote:






DWolfe wrote:

Heh.


I think I'm only the third MR my PA has had, ....




3 in the same guild? I am the only one my guild has ever had, except for the holo ranger who was a master for 5 seconds (no offense intended). But, I sure am popular for hunts...

Message Edited by Calculus_Entropy on 03-08-2004 01:36 PM




Well if you really want a sight log on to Eclipse and go to Rori. Hunter's Hollow. Sunday night one of our new citizens got a sight when 3 MRs were around him. I am positive there are 5, myself, Frederick, Kopa, Halligan, and Crotulas (sp?). I am pretty sure there are a couple more and some that if they would get through frontiering would also be masters. But then again what do you expected from a city with that name?


Caiden Appentice


Master Ranger/ Swordsman/Fencer


Antarian Ranger Militia Commander of Hunter's Hollow on Rori


Fred_Skinner
Wed Mar 10, 2004 1:53 am
#17






Matsubaa wrote:





JBMat wrote:

...stuff...




...more stuff...




Ranger / Scout number one complaint is now camps are totaly useless. By addressing the CH complaint ours is egnored. If you take that away from us then there is no point in wasting the DB space with camps.


Think of this as a nerf to a profession like Dancers, probably not the smartest of choices to pick on and nerf.





Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


Calculus_Entropy
Wed Mar 10, 2004 9:04 am
#18






DWolfe wrote:

Camps do everything I need them to do, and this "nerf" really isn't. I see it as a boon. Less people will keep scout now that they don't have this inconvenience, which means that both Scout and Ranger will be left to those who really want to be here.


I'm not saying that camps couldn't use some love, though.






Amen to both the highlighted statements . Not only will the non-scout scouts leave, they will be able to persue interests that may benefit us in other ways (able to master a profession that they couldn't before).




Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
darmokVtS
Wed Mar 10, 2004 9:51 am
#19



chile76 wrote:
I am positive there are 5, myself, Frederick, Kopa, Halligan, and Crotulas (sp?).



Kope's move to Hunter's Hollow turned out to be a quite hasty decision tho, the initial reasons to move away from my old home were worked out and I might be moving again soon (but I guess this is nothing for here, basically I rejoined the PA that I left in anger and as such they expect me to move back to our city Neo-Rome soon, Neo-Rome will btw have 3 Master Rangers 'soon' and a fourth some day in future )

But as said, this is nothing for this board, we might talk about it on RIN when I am home and can get into swg .




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
Makkaio
Wed Mar 10, 2004 12:37 pm
#20

I've always thought that requiring a camp to generate a vehicle was more of a pain than a perk. I love my HTFB for the simple fact that when you are on your server at non-peak times and there are no entertainers or healers on Yavin, Dant, Dath, Lok and Endor, you can throw up a tent to heal all your wounds. I still use them for that basic purpose.



Makkaio

"Remember, it's not the game that sucks...it's you."
PadiOne
Thu Mar 11, 2004 11:23 am
#21

I was stuck in the middle of nowhere on Lok last night and didn't have the desire to shuttle to get my mindwounds healed. Only had 1 pt left after the dune kimo diseased me. So I tossed up a camp and started healing. I do with some BF would go with it though. I guess I'm just happy to not need an entertainer for mind wounds.



____________________________________________

AgonThalia
Thu Mar 11, 2004 6:11 pm
#22

right Padi...

healing mind wounds in the field is a nice little benefit that we have.

on another note, I think that the removal of camps for pets improves the game in general for the majority of people. Very few people now dont have a speeder, mount or a pet. This frees them up and improves their game.

Rangers and scouts will definately need a camp upgrade, im im crossing my fingers for the outdoorsman



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

ThGilsRooc
Thu Mar 11, 2004 6:53 pm
#23

Hell I don't care either way. When the patch hits, I'll still be pulling out a camp. Why? Because it's faster. Want to know the real reason? I made a full schematic of basic camps about two months ago and still have a long pile of crates to go. Hehe.



Colonel Th'Gils Rooc
Webel Ace Pilot x2
I would ace more squadrons if they'd just fix the remaster bug.
Pulp Phantom
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