Ranger Archive

Thread: Long Live the HAWTpants Revolution! :D

Tralmek
Thu Jul 07, 2005 12:04 am
#14

Alright, this has little to do with HAWTpants, but is there ever a situation that doesn't call for HAWTpants? Ah well, on to the real point of this thread:

The Devs are currently looking for ideas on Inspirations that will be useful, but not *absolutely* necessary.

So the question is, what are some benefits you can see as useful to you as a Ranger, but would not detract from you being a "whole Ranger" if you didn't have the Inspiration?

Thanks!


Here's the original thread if you wish to post there too.

Message Edited by Tralmek on 07-06-2005 01:05 PM




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Calculus_Entropy
Thu Jul 07, 2005 12:24 am
#15

I don't think ents should be able to grant us this particular inspiration buff (it should come from Ranger camps), but we need to have a Garment Whose Name I Will Not Utter Resistance +100 mod.

Baring that, trapping mod buffs, creature harvesting mod buffs, maskesent and camoflauge mod buffs and possbily a TN mod buff are about all that would be necessary (even though, as Rangers, the TN mod buff wouldn't help us).



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Calculus_Entropy
Thu Jul 07, 2005 12:30 am
#16

Sorry..my previous post was vague and greedy-ish. I would rank the potential buffs as follows:

1. Camo and Maskscent
2. Trapping
3. Creature Harvesting
4. TN



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
BioEngine
Thu Jul 07, 2005 12:33 am
#17

The thing is, camo and mask scent: Are they percentile-based?


So, wouldn't this only help non-masters?





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Oreet
Thu Jul 07, 2005 12:40 am
#18

I'd like to see a +100 Camo buff. When you get the inspiration buff, every person wearing Hawtpants will appear to Rangers as wearing Camo Pants.
CorethLandwalker
Thu Jul 07, 2005 12:42 am
#19

I think that of the skills mentioned so far, it would be the harvesting and the trapping skills that would benefit most from inspriations. TN really doesn't do much for rangers (c'mon-we can crawl EVEN FASTER? For scouts, though....). Camo and maskscent...well, that's a maybe; it's hard to know how much improvement an increased score actually gives, aside from a reduced re-apply time. But harvesting increases have a tangible benefit (more units of harvest), and so does trapping (as can be seen by the many people who have started threads about having trapping troubles).



Coreth Landwalker - Elder Ranger
Ranger once. Ranger forever.

Tralmek
Thu Jul 07, 2005 10:24 am
#20

Thanks for the ideas you've posted so far! I've started putting together my list of things to submit, and I'll keep checking back for any further suggestions you have.




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*feels an outer glow*. The HAWT side is with me
Have a question? Read the Stickies!
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AragornSoS
Thu Jul 07, 2005 12:48 pm
#21




Ochiir wrote:





AragornSoS wrote:


  • Increased chance to loot rare components from creatures (hey, I'm a Ranger, I should have a BETTER chance of extracting more / better bone shards or tissues, I know where to look)








Can you even imagine the whines that would come if we got that? "Im a jedu I want pearls, gimme gimme gimme!!!11" and so on..

Otherwise I would put trapping highest, and harvesting second.





Except that the Devs already proposed something similar as part of ye olde grande Loot Revamp...



Loot Revamp Documents


Quoting from that page...


Creature Loot

Currently creatures are limited to, at best, three types of items they can drop: bones, hides, and meat. Some creatures only get two of these options as several insect creatures don't have bones. The number of items that can be harvested should be increased and for more reasons than just making the loot more interesting.

Creature harvesting should be skill related and gaining increased levels in harvesting should have more of an affect than simply increasing the number of hides a player can acquire from a specific creature, which isn't wholly fictionally justified anyway.

Where possible, an example of a better solution would be giving creatures with poison attacks a poison gland that can be harvested by higher level characters. This not only makes the looting process more interesting, but also adds flavor and rewards for gaining levels in scouting.

The poison gland could then be used by player crafters to make more interesting items. Perhaps the poison gland from a giant arachnid can be "dried, crushed, and mixed" with everyday items to make more powerful spices. These spices might then gain an increase in the length of time a player is sick after eating them.

There are many other potential benefits available to the chef class. Food items that can only be prepared with Cu-Pa brains, Womprat livers or Rancor hearts could be delicacies that require a master chef and a master scout who can provide them with the ingredients they need.

Chefs wouldn't be the only beneficiaries though. Tailors could make a variety of new clothes using slice hound intestines, Mott Bull muscles, or Krahbu entrails. Much like the dragon pearls Jedi use to make lightsabers, perhaps the ocular orbs of a Veermok make for an amazing scope lens. Or the crushed fire gland of a Gaping Fire Spider makes an excellent projectile explosive that increases the damage output for a short time. In short, variety is good, and has almost unlimited potential for increasing game play for everyone. I'll Take Types of Loot for 200 credits, Albor.





Dekiion G'Dulth
Colonel | Imperial Sector Rangers
"What others abandon, we protect."

Master Ranger / Master Rifleman / Storm Squadron Ace
Creaturetaimer
Thu Jul 07, 2005 8:58 pm
#22






Oreet wrote:

I'd like to see a +100 Camo buff. When you get the inspiration buff, every person wearing Hawtpants will appear to Rangers as wearing Camo Pants.






Ide say that is more along the lines of a spice buff


a spice i would be high on all the time i might add hehehe





Galik A. (main)- Master CH (Ret.) and Master Ranger, Master Bounty Hunter
Blowfin A. (craftbot with a soul)- Master BE and working on (Undecided)

"Once i handed a man a compass i was leaving in the woods alone to see if he could make it back to town. He told me "This compass doesn't work!!", and i replied "so?" "
YT-2000
Fri Jul 08, 2005 2:23 am
#23

The Rangers will never give in to the HAWTside!

Anyway, on a serious note. Do we know what that creature to-hit bonus does, or would do if it was buffed? Maybe we would see a noticable improvement if we could get it up to +100.



Hebi Aepam
Retired Hunter - Creature Expert
Once a Ranger, always a Ranger
Lomena
Fri Jul 08, 2005 10:03 am
#24

Creature harvesting - We get so pumped up after watching that sheckshay tw'lek dancer that we become more focused on harvesting creatures. I would be hitting up the cantinas more I tell ya that much. I would probably tip 20k instead of 10k. I would do it on either a 1 point or 5 point timer. So after 5 minutes, you get either 1 point bonus, or a 5 point bonus. Maximum being the 2 hour, meaning either a total of 60 bonus for the 1 point/5minute or a /giggle 120 point bonus for the 5 point/5 minute.

Camo and mask scent buffs would be nice, but they are kinda botched as it is, so dunno how effectively it would work.

Trapping!!! - This one would be awesome. Possibly being able to stick multiple traps on, such as more than 2 adhesive mesh or what not. If not that, at least have it so we can run while throwing traps? I for one don't like to lose the 10 meters whenever I have to stop to throw a trap on a hungry krayt. That is never ever fun... Ohh and bonus to successful trapping, so that we will hardly fail when on this buff.


These ideas, not just mine, sound superb. I do feel for the Entertainer community, because their main reason for being around now is being taken away. Hope things get worked out for ya! /tiphat



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