Ranger Archive

Thread: Terrain Negotiation vs. Vehicles

ZechtWisto
Sat Nov 29, 2003 11:04 pm
#14

i wonder if when you call them out, they move forward away from you a little bit like creatures/mounts do... i'd laugh at that one



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wont stop

DrFunkatron
NRaas
Mon Dec 01, 2003 1:29 am
#15

"I've read elsewhere they can only be called in a city. Is this true?"


That is not true. I used a camp to call my vehicle on TC.





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Kairo
Mon Dec 01, 2003 11:24 am
#16

Personally, I don't see why TN can't stack with mount and vehicle speed. I mean if I know the best way to run up a hill without slowing down, then I think I should know the best way to send my mount and drive up said hill. I don't think increased uphill speed on mounts and vehicles would be that overpowering. Hell, they could disable the mod while in combat on a mount if need be.


On a side note, I think 51+ TN mod should also increase swim speed.




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dashida
Mon Dec 01, 2003 11:28 am
#17



Kairo wrote:

Personally, I don't see why TN can't stack with mount and vehicle speed. I mean if I know the best way to run up a hill without slowing down, then I think I should know the best way to send my mount and drive up said hill. I don't think increased uphill speed on mounts and vehicles would be that overpowering. Hell, they could disable the mod while in combat on a mount if need be.

On a side note, I think 51+ TN mod should also increase swim speed.






total agreement.





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Kashir Moor · Master Ranger · Teräs Käsi

BBugMaster
Thu Dec 04, 2003 6:55 am
#18

Yeah man, rangers are already weak enough, it was an unintentional nerf with rideable mounts/vehicles.
CapnKill
Thu Dec 04, 2003 11:04 am
#19

It's weird , when I ride my mount, I feel like I'm going slower then when I'm on foot... oh well... that's probably just me.


I think in order to make mounts more attractive over vehicles is to allow us to do some specials while mounted.. or the weapon classes that is.


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