Ranger Archive

Thread: Question to other master ranger

NRaas
Mon Dec 01, 2003 11:01 am
#14

"So, to you guys who are TKA's. What Medical skills did you choose? I only have 18 points to spare. Can I still use Stim-B's once I hit Master Pike?"


Well personally, I have a Master Doctor stuffed in my backpack.


Seriously, I use my remaining points on Novice Artisan for surveying...



  • And my partner in crime (a Master Doctor / Musician) provides me with ample buffs and heals during combat.




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Kairo
Mon Dec 01, 2003 11:14 am
#15

Well, I'm the odd ball. Right now I'm Master Ranger, TKA (3/1/0/0), and Politican (2/1/1/0)



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ByroTimere
Mon Dec 01, 2003 11:18 am
#16




Keto_Jax wrote:

Can I still use Stim-B's once I hit Master Pike?




Stim-A requires 5 medicine use (novice medic)
Stim-B requires 5 medicine use (novice medic)
Stim-C requires 32 medicine use normally (Pharm4), can be experimented down to 28 medicine use (pharm3)
Stim-D requires 42 medicine use normally (master medic), can be experiemented down to 35 medicine use (pharm4)
Stim-E requires 47 medicine use normally (master medic), can be experimented down to 40 medicine use (pharm4)


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Lucry_BeCas
Mon Dec 01, 2003 11:53 am
#17

Well, I just dropped Master title and trapping line because I want to try to do some other things until our class is more viable. I will probably also drop Wayfaring line as camo kits aren't all that spectacular right now.


Prior to the drop I was


Master Ranger


Novice BH with 0-3-4-0





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Keto_Jax
Mon Dec 01, 2003 12:24 pm
#18

Thanks a lot guys



....................................................
keto jax
Keto Power - Radioactive in bulk
JBMat
Mon Dec 01, 2003 12:30 pm
#19

Master Ranger, Pistoleer 4-2-4-4 and Medic 0-0-3-0.


You may want to rethink Carbine, it will kill you faster than the beasties will with the HAM costs for specials. Even with the new patch, I think it's still the worst weapon in the game, personal opinion based on being a master marksman for a while.


I am keeping the medic to heal me and whoever needs it during fights, which is right handy most of the time.


JB

Inky1724
Tue Dec 02, 2003 1:37 am
#20

My temp is in my sig, and i find it to be very efective. I can solo and help out in a group, and i can also hold my own in PvP. I'm enjoying it and i think thats all that matters. Find a mix that works for you, and find a mix that fits the style of play you would like to do. As long as you enjoy what you're doing then thats all that matters.


Good luck to ya!




----------------------------
En-Jordanpo Inky - Master Doc / TKA - 0-0-1-1

"No, try not....do....or do not. There is no try."
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AtomicElephant
Wed Dec 03, 2003 2:22 pm
#21

Master Ranger


Creature Handler 2/2/0/0


Pistoleer 1/1/1/1


Novice Rifleman


I'll be getting rid of pistoleer and creature handler to master Rifleman. The skill synergy between ranger and rifleman is awesome.




BetaRey Bil
Master Ranger
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Ehope
Wed Dec 03, 2003 4:49 pm
#22

Master Ranger


Master Creature Handler


Pistoleer 0 0 3 0


I think I got that right


Squidwalker
Wed Dec 03, 2003 4:55 pm
#23

Master Ranger, working to master pistoleer, novice medic.



Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
ZartanokMalatar
Thu Dec 04, 2003 1:42 am
#24

Right Now I'm a Master Ranger/Creature Handler (3243 heading to master)/Marksman(4 in pistol and ranged thinking of changing to rifle when i hit master CH since they do the tanking for me and i keep my distance)



Zartanok Malatar
Zabrak Creature Handler/Master Ranger
Dreadnok Legion of Frontiermen
Intrepid
ZandorFelok
Thu Dec 04, 2003 4:35 am
#25

Master Ranger


Master Creature Handler


Medic 3340


I have always been about groups.. I provide the tanks, and the back up for the dr's/cm's




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Ripchi
Thu Dec 04, 2003 8:08 am
#26

Master Ranger


Master CH


Marksman Rifle and Ranged Support 1-4


4 skill points remaining.




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