Ranger Archive
Thread: Question to other master ranger
"So, to you guys who are TKA's. What Medical skills did you choose? I only have 18 points to spare. Can I still use Stim-B's once I hit Master Pike?"
Well personally, I have a Master Doctor stuffed in my backpack. ![]()
Seriously, I use my remaining points on Novice Artisan for surveying...
- And my partner in crime (a Master Doctor / Musician) provides me with ample buffs and heals during combat.

Keto_Jax wrote:
Can I still use Stim-B's once I hit Master Pike?
Stim-A requires 5 medicine use (novice medic)
Stim-B requires 5 medicine use (novice medic)
Stim-C requires 32 medicine use normally (Pharm4), can be experimented down to 28 medicine use (pharm3)
Stim-D requires 42 medicine use normally (master medic), can be experiemented down to 35 medicine use (pharm4)
Stim-E requires 47 medicine use normally (master medic), can be experimented down to 40 medicine use (pharm4)
Taken from the Alfie Lists
Well, I just dropped Master title and trapping line because I want to try to do some other things until our class is more viable. I will probably also drop Wayfaring line as camo kits aren't all that spectacular right now.
Prior to the drop I was
Master Ranger
Novice BH with 0-3-4-0
Master Ranger, Pistoleer 4-2-4-4 and Medic 0-0-3-0.
You may want to rethink Carbine, it will kill you faster than the beasties will with the HAM costs for specials. Even with the new patch, I think it's still the worst weapon in the game, personal opinion based on being a master marksman for a while.
I am keeping the medic to heal me and whoever needs it during fights, which is right handy most of the time.
JB
My temp is in my sig, and i find it to be very efective. I can solo and help out in a group, and i can also hold my own in PvP. I'm enjoying it and i think thats all that matters. Find a mix that works for you, and find a mix that fits the style of play you would like to do. As long as you enjoy what you're doing then thats all that matters.
Good luck to ya! ![]()
Master Ranger
Creature Handler 2/2/0/0
Pistoleer 1/1/1/1
Novice Rifleman
I'll be getting rid of pistoleer and creature handler to master Rifleman. The skill synergy between ranger and rifleman is awesome.
Master Ranger
Master Creature Handler
Pistoleer 0 0 3 0
I think I got that right
Master Ranger
Master Creature Handler
Medic 3340
I have always been about groups.. I provide the tanks, and the back up for the dr's/cm's
Master Ranger
Master CH
Marksman Rifle and Ranged Support 1-4
4 skill points remaining.