Ranger Archive
Thread: Ranger: The Unrealized Potential: A complete ranger skill revamp
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Sunsplitter
Thu May 20, 2004 5:00 pm
#14
Good stuff! I like the following sections:
Fishing For Profit (how about a boat and offshore fishing)
Master Harvesting
Aquatic Movement
Imperial Faction Traps
Natures Wrath Unleashed
Adoptive Critters
azimaith
Thu Dec 16, 2004 12:39 pm
#15
Added a new section on Creature traps in case anyones interested.
LowbaTherf
Thu Dec 16, 2004 2:03 pm
#16
good good stuff. I'm not sure about the tree swinging, and adding trees may increase server load and lag, so that may come back to bite us.
The aquatic movement is an interesting idea, even if nothing was added andwe could just swim faster.
Cosra13
Thu Dec 16, 2004 2:41 pm
#17
/cheer Yeah 6 starts to ya, and a /toast of jawa beer to your outstaning proposal, truly magnificent, and now i elect you as temporary Ranger Hero of the day.
/cheerwildly
Cosra Gea'fey
Kumakada
Thu Dec 16, 2004 4:30 pm
#18
Awesome post, great ideas all. If just half of those were implemented I would never leave ranger. Great work
Eszra
Fri Dec 17, 2004 4:56 am
#19
Great ideas. I don't think the tree/water movement would be possible or easy to implement. But if even some of that would get into the game, it would make Ranger a great profession.
Owen-Lars
Sat Dec 18, 2004 4:12 am
#20
wow nice stuff. just browsing atm because i dont have a lot of time but seems very interesting. Ill get back with some more feedback once i have more time.
Chufles
Sat Dec 18, 2004 1:22 pm
#21
Good ideas but sadly with >SOE folks never will happend..., just some nerfs if they can
shilo2
Sat Dec 18, 2004 3:51 pm
#22
I like what i see man.
But quite frankly Smuggler will get the next fix, and we all know just how long itll be untill they are fixed. So these are all just pipedreams...sadly
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