Ranger Archive
Thread: Fear me. I just got the best Ranger attachment EVER.
Only the highest stat registers on an attachment. You can cancel out the highest stat with another attachment or mod with the same stat I think. However, I have never done this myself so I don't know in what order it is done.
For example if you have a +10 Thrown weapon accuracy +8 camo you need to find another tape with +10 or better thrown weapon accuracy to cancel out the higher stat. Then only the +8 camo would be left. I don't know which to put on the clothes first though - so dont try this at home until you get confirmation from someone who has!!
I saw someone on the trade forums buy a +15 medical foraging +8 musical mind enhancement tape once. I pitied him.
Message Edited by Vorpaks on 01-18-2005 11:09 AM
Vorpaks wrote:
Warning: the following statement could be completely untrue, I am just working off of what I have read.
Only the highest stat registers on an attachment. You can cancel out the highest stat with another attachment or mod with the same stat I think. However, I have never done this myself so I don't know in what order it is done.
For example if you have a +10 Thrown weapon accuracy +8 camo you need to find another tape with +10 or better thrown weapon accuracy to cancel out the higher stat. Then only the +8 camo would be left. I don't know which to put on the clothes first though - so dont try this at home until you get confirmation from someone who has!!
I saw someone on the trade forums buy a +15 medical foraging +8 musical mind enhancement tape once. I pitied him.
Message Edited by Vorpaks on 01-18-2005 11:09 AM
You can find guides in the Game Guide forum and at least some information in just about any trade forum. On a funny note,I am considering buying a Warcry +13, Dancing Mind Enhancement +6 tape...then I have to find an uber Warcry tape and outbid the l33t d00dz.
Vorpaks wrote:
Warning: the following statement could be completely untrue, I am just working off of what I have read.
Only the highest stat registers on an attachment. You can cancel out the highest stat with another attachment or mod with the same stat I think. However, I have never done this myself so I don't know in what order it is done.
For example if you have a +10 Thrown weapon accuracy +8 camo you need to find another tape with +10 or better thrown weapon accuracy to cancel out the higher stat. Then only the +8 camo would be left. I don't know which to put on the clothes first though - so dont try this at home until you get confirmation from someone who has!!
I saw someone on the trade forums buy a +15 medical foraging +8 musical mind enhancement tape once. I pitied him.
Calculus_Entropy wrote:
Vorpaks wrote:
JBMat wrote:
Hey, rescue is not useless. No wait, yeah it is, I forgot they nerfed it and we can't "rescue" BHs anymore.
Who uses rescue anyhow? I find that if I am in the party I get aggro'd first anyhow, the docs are safe.
JB
And what Doctor really needs to be rescued these days anyway? Usually its the Doc rescuing me!
At least he doesn't have to tank anymore.
Now if I could just get out of the habit of standing in front of you.
Obata wrote:
You got it right, Paks. The rule of thumb is that a mod won't show if the garment already has a larger bonus for that same mod. That means, in your example, you would first put in the thrown weapon accuracy tape (I think it would actually have to be a +11 or better, not sure though), then the one with the camo. Also, BE clothes work to mask the larger bonus too. So, if you have a wound treatment +10, camo +8 tape, you could put it in something that has BE med tissues (bonuses to injury and wound treatment) and the camo +8would show. That also means that you can't stack a skill tape with BE tissues for the same modifier in the same garment.
Well if this correct then explain this.
I havea (wookiee) hunting bracer with the following mods fitted already, "Rifle accuracy while moving +4", "Rifle speed +1", "Cover +2". Then with the last remaining socket I add my "+13 camo/+11 rescue" armour attachment, and only the +13 camo shows when I examine the bracer and when I check my skills. The +11 rescue does not register anywhere.
DaveG wrote:
Obata wrote:
You got it right, Paks. The rule of thumb is that a mod won't show if the garment already has a larger bonus for that same mod. That means, in your example, you would first put in the thrown weapon accuracy tape (I think it would actually have to be a +11 or better, not sure though), then the one with the camo. Also, BE clothes work to mask the larger bonus too. So, if you have a wound treatment +10, camo +8 tape, you could put it in something that has BE med tissues (bonuses to injury and wound treatment) and the camo +8would show. That also means that you can't stack a skill tape with BE tissues for the same modifier in the same garment.
Well if this correct then explain this.
I havea (wookiee) hunting bracer with the following mods fitted already, "Rifle accuracy while moving +4", "Rifle speed +1", "Cover +2". Then with the last remaining socket I add my "+13 camo/+11 rescue" armour attachment, and only the +13 camo shows when I examine the bracer and when I check my skills. The +11 rescue does not register anywhere.
The higher number on the same attachment is what sticks...If you had a +14 camo in there before you dropped that one in, the Rescue would have stuck.
Calculus_Entropy wrote:
It is actually fairly useful on the Corvette Rescue mission. It's the easiest way to get someone out of combat to talk to the prisoneer. Talk about taking one for the team!
Yep, one of the uses.
It also served me well in the DWB several times already, ppl sometimes need to pull something from a crate and cannot do so while engaged in combat, it's *much* faster to just rescue that person that figure out which of the millions of mobs is the one aggroing that person to taunt it for taking aggro over. And if the specific thing that needs to be pulled from a crate are ranged (area-)stims and that person is the only decent healer around solving such a situation *fast* is what can decide failure or success of a raid that easily can take 5h including preparation (yes, for some reason my guild tends to need a full hour between meeting time and being ready to leave
I used to look down on rescue too and used taunt almost always to pull aggro, but I changed my mind so much that I felt like maxing out on rescue with SEAs. I was very happy that this skill is looked down at so much, the SEAs were dirt cheap, I think I have payed more for two points of riflespeed in the past than I have payed for the two rescue SEAs combined
I do agree it is not exactly a useful skill for ranged fighters, but the tank type like me can make good use from it
Message Edited by darmokVtS on 01-19-2005 11:52 AM