Ranger Archive
Thread: My Ranger Proposal! Came up with this when i was bored a while ago.
darmokVtS wrote:
What makes me think this is at least partial a joke? Stuff like:
"acquire trophies for lazy, rich corporate fat cats of large entertainment and computing companies."
and
"having completed his doctoral thesis on the “highly advanced sensory capabilities of the kreetle enhanced by their hive mind collective consciousness and their control by the overkreetle"
Okay, so I can see how you might think these are jokes. (and they are a bit) But, I dont think we should have boring, skill box descriptions. I think we should have something with a bit more life and vitality than just "The ranger knows everything about creatures," not very inspiring is it!
CuchulainnDarklight wrote:
b) as i stated earlier if you dont like the bow, you dont really have to use it, unlike the current state of the profession where you are FORCED into taking a combat profession. It may not be very star warsy, but then neither are swords, pikes, or pokemon. It is at least Huntery. Perhaps you could suggest a workable replacement for this?
Hmm.. I feel the need to say something here.
I assume you mean Creature Handlers?
From the head CHs in the movies (recalling, the renewed version tough I believe):
* the jawa on the fambaa/ronto when luke/ben/droids enter me
* in fact the whole scene when they enter showa lot of creatures used as a mount, or carriage for items
* stormtroopers on dewbacks
* rancor owner in the rancorpit @ jabba's palace
* Han/Luke on the white CU PA on hoth
To name just a few.
In the movie I didn't see any TKMs, but I've been told that in the history (written stories in books) there were TKA's as sort of predecessors of Jedi (which does sound logical...)
Fencers, Pikeman, Swordsman I did not see, but neither saw Artisans/DEs/Chefs/WS/AS and so on. Maybe a junkdealer (hehe) but that's about it. Doesn't mean they're not there or that they don't have a place.
CuchulainnDarklight wrote:
Bows and arrows also exist within the Star Wars universe and the ewoks used them to pretty good effect. Yub yub!
Ok. I overlooked those I guess as I tend to do my best to ignore the end of ROTJ and the awful ewok "movies" :-P.
CuchulainnDarklight wrote:It was kind of like "I dont like bow so dont use it!", "And what shall we use instead?", "I dunno." /shrug.
Specials which can be used with the wide variety of weapons which already exist in the game would be fine for me. Basically, I do not want *any* Ranger-specific weapon other than more useful traps as I see no need for Ranger-specific weapons at all. A squad-leader like approach (they get certs for a carbine, a pistol and a rifle) giving us certs for ranger-specific weapons which are still from the "regular" categories also would work for me
Message Edited by darmokVtS on 04-06-2005 10:51 PM
darmokVtS wrote:
Specials which can be used with the wide variety of weapons which already exist in the game would be fine for me. Basically, I do not want *any* Ranger-specific weapon other than more useful traps as I see no need for Ranger-specific weapons at all. A squad-leader like approach (they get certs for a carbine, a pistol and a rifle) giving us certs for ranger-specific weapons which are still from the "regular" categories also would work for me.
Message Edited by darmokVtS on 04-06-2005 10:51 PM
It may be fine for YOU. But what about someone who wants to be a ranger/non-combat mix, why do you discriminate against them. Why do you say we should get weapon certs for ranged weapons already in game when not ALL rangers are ranged combat professions. Your ideas sound good on first inspection, but they just end up limiting our profession. If we want ranger to survive we must make it more open (not in terms of prerequisites but, what you can do when you are a ranger). Remember Squad leaders job is to lead a squad in combat. Ours is to sneak up on the enemy and kill them, thats why SLs only need a fancy pistol, but we require a more elegant approach that encompasses as many rangers as possible not just the ranged ones.
On the point of specials we have to be able to encompass all weapon disciplines that may be taken in conjunction to Ranger (I believe I have done this) as well as offering abilities who want Ranger to be their main, or only, way of joining in combat (Ive done that too).
You say you think only Traps will be enough as our weapon. Where exactly does the damge dealing capacity come from, we will never get damge dealing traps (that went to commandos back in the day), only ones that debuff or apply states. Plus remeber again that running around chucking only traps at everything is not how every ranger feels they should hunt. Some, and this may surprise you, actually want to stalk, hunt, and kill hteir prey as a Ranger and not a combat profession with sneaky abilities.
But thanks for your input.
Message Edited by CuchulainnDarklight on 04-06-2005 02:06 PM
CuchulainnDarklight wrote:But what about someone who wants to be a ranger/non-combat mix, why do you discriminate against them. Why do you say we should get weapon certs for ranged weapons already in game when not ALL rangers are ranged combat professions.
With weapons out of the existing groups certed in ranger and specials working for weapon-types already in the game I see no real problem here, that very theoretical player can still kill stuff just with ranger abilities then or did I miss something (that person would however need some severe help to ever reach ranger but that's a different thing
I guess you overlook the *benefit* the vast majority of rangers would get from "my" approach (well it's more the devs approach to other professions ported to Ranger
Message Edited by Rooks on 04-06-2005 05:47 PM
Message Edited by CuchulainnDarklight on 04-06-2005 04:03 PM