Ranger Archive

Thread: My Ranger Proposal! Came up with this when i was bored a while ago.

CuchulainnDarklight
Wed Apr 06, 2005 11:30 am
#14





darmokVtS wrote:
What makes me think this is at least partial a joke? Stuff like:

"acquire trophies for lazy, rich corporate fat cats of large entertainment and computing companies."

and

"having completed his doctoral thesis on the “highly advanced sensory capabilities of the kreetle enhanced by their hive mind collective consciousness and their control by the overkreetle"




Okay, so I can see how you might think these are jokes. (and they are a bit) But, I dont think we should have boring, skill box descriptions. I think we should have something with a bit more life and vitality than just "The ranger knows everything about creatures," not very inspiring is it!





...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
Dariane_Kamutsovy
Wed Apr 06, 2005 1:21 pm
#15






CuchulainnDarklight wrote:


b) as i stated earlier if you dont like the bow, you dont really have to use it, unlike the current state of the profession where you are FORCED into taking a combat profession. It may not be very star warsy, but then neither are swords, pikes, or pokemon. It is at least Huntery. Perhaps you could suggest a workable replacement for this?






Hmm.. I feel the need to say something here.


I assume you mean Creature Handlers?



From the head CHs in the movies (recalling, the renewed version tough I believe):


* the jawa on the fambaa/ronto when luke/ben/droids enter me


* in fact the whole scene when they enter showa lot of creatures used as a mount, or carriage for items


* stormtroopers on dewbacks


* rancor owner in the rancorpit @ jabba's palace


* Han/Luke on the white CU PA on hoth


To name just a few.


In the movie I didn't see any TKMs, but I've been told that in the history (written stories in books) there were TKA's as sort of predecessors of Jedi (which does sound logical...)


Fencers, Pikeman, Swordsman I did not see, but neither saw Artisans/DEs/Chefs/WS/AS and so on. Maybe a junkdealer (hehe) but that's about it. Doesn't mean they're not there or that they don't have a place.


Same goes for Ranger. None show in movie, and you don't know what they are hunting with. It could be with a bow. If the story behind it is sound, it can be done.
CuchulainnDarklight
Wed Apr 06, 2005 1:29 pm
#16

Sorry mate didnt mean to annoy you, I know its a valid prfoession, i used to go everywhere with my 2 pet gurrecks following me. I was just using it as an example. Just kind of wished he had given me an alternative instead. It was kind of like "I dont like bow so dont use it!", "And what shall we use instead?", "I dunno." /shrug.




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
darmokVtS
Wed Apr 06, 2005 1:44 pm
#17



CuchulainnDarklight wrote:

Bows and arrows also exist within the Star Wars universe and the ewoks used them to pretty good effect. Yub yub!





Ok. I overlooked those I guess as I tend to do my best to ignore the end of ROTJ and the awful ewok "movies" :-P.




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
darmokVtS
Wed Apr 06, 2005 1:45 pm
#18


CuchulainnDarklight wrote:
It was kind of like "I dont like bow so dont use it!", "And what shall we use instead?", "I dunno." /shrug.




Specials which can be used with the wide variety of weapons which already exist in the game would be fine for me. Basically, I do not want *any* Ranger-specific weapon other than more useful traps as I see no need for Ranger-specific weapons at all. A squad-leader like approach (they get certs for a carbine, a pistol and a rifle) giving us certs for ranger-specific weapons which are still from the "regular" categories also would work for me .

Message Edited by darmokVtS on 04-06-2005 10:51 PM




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
CuchulainnDarklight
Wed Apr 06, 2005 2:03 pm
#19






darmokVtS wrote:


Specials which can be used with the wide variety of weapons which already exist in the game would be fine for me. Basically, I do not want *any* Ranger-specific weapon other than more useful traps as I see no need for Ranger-specific weapons at all. A squad-leader like approach (they get certs for a carbine, a pistol and a rifle) giving us certs for ranger-specific weapons which are still from the "regular" categories also would work for me .

Message Edited by darmokVtS on 04-06-2005 10:51 PM




It may be fine for YOU. But what about someone who wants to be a ranger/non-combat mix, why do you discriminate against them. Why do you say we should get weapon certs for ranged weapons already in game when not ALL rangers are ranged combat professions. Your ideas sound good on first inspection, but they just end up limiting our profession. If we want ranger to survive we must make it more open (not in terms of prerequisites but, what you can do when you are a ranger). Remember Squad leaders job is to lead a squad in combat. Ours is to sneak up on the enemy and kill them, thats why SLs only need a fancy pistol, but we require a more elegant approach that encompasses as many rangers as possible not just the ranged ones.


On the point of specials we have to be able to encompass all weapon disciplines that may be taken in conjunction to Ranger (I believe I have done this) as well as offering abilities who want Ranger to be their main, or only, way of joining in combat (Ive done that too).


You say you think only Traps will be enough as our weapon. Where exactly does the damge dealing capacity come from, we will never get damge dealing traps (that went to commandos back in the day), only ones that debuff or apply states. Plus remeber again that running around chucking only traps at everything is not how every ranger feels they should hunt. Some, and this may surprise you, actually want to stalk, hunt, and kill hteir prey as a Ranger and not a combat profession with sneaky abilities.


But thanks for your input.


Message Edited by CuchulainnDarklight on 04-06-2005 02:06 PM




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
darmokVtS
Wed Apr 06, 2005 2:18 pm
#20



CuchulainnDarklight wrote:
But what about someone who wants to be a ranger/non-combat mix, why do you discriminate against them. Why do you say we should get weapon certs for ranged weapons already in game when not ALL rangers are ranged combat professions.




With weapons out of the existing groups certed in ranger and specials working for weapon-types already in the game I see no real problem here, that very theoretical player can still kill stuff just with ranger abilities then or did I miss something (that person would however need some severe help to ever reach ranger but that's a different thing ). And the squadleader is just an example, in the ranger case this naturally would need to be extended to melee weapons too (as you can see in my sig I am melee ranger myself so you don't really expected that I want to limit ranger to ranged weapons do you?).

I guess you overlook the *benefit* the vast majority of rangers would get from "my" approach (well it's more the devs approach to other professions ported to Ranger ), specials and weapons extending their arsenal from their main combat profession (and we can safely assume that the vast majority of Rangers *does* have a combat profession) isn't a bad thing I think and as the ranger-certed weapons and specials also still would be avail to a Master Ranger / Master Dancer those could still be Ranger with no problem at all (but still would need a lot of help to ever reach novice ranger as said).




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
CuchulainnDarklight
Wed Apr 06, 2005 2:43 pm
#21

Good points, but sticking in new weapons is problematic at best, that is why i have tried to make ranger specific weapons with ranger specific specials that can be used with other combat professions specials and some ranger specials can be used with the other combat professions. This allows for the degree of interchangeability to ranger as a combat profession as the CU brings to others. So my approach does what you suggest but inaddition opens the path of ranger to others who would not normally take it. The weapons I propose are as unrelated to the marksman skill as possible as our prerequisite is Scout and so I have tried to find weapon examples that fit that career route and our more scout/ranger oriented in ethos. Yes, Rangers take a combat profession to bolster there hunting abilities at the moment (tbh they cant hunt without it) but this approach ensures they are not forced into doing it. As a Pistoleer can take smuggler pistols and BH pistols to bolster their pistol capabilities or take rifleman for long rangefirepower, or shipwright to make money and keep themselves flying in the best ships, so should a Ranger. This way a player can play Ranger how they want rather than being forced into playing it in a particular way, whilst keeping there options open. This then fights the ethos of the CU and opens the path of Ranger to more novice and casual gamers. As I stated before my intention is not to limit the Rangers playstyle but to open it up. Players can limit their own personal playstyle as much as they so wish therby making every ranger unique as every elite profession is unique. Remember as a combat profession Ranger is rooted in Scout not in marksman or brawler and should be as different from the elite professions running from these 2 novice professions as doctors, combat medics, creature handlers, dancers and armoursmiths are.




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
Rooks
Wed Apr 06, 2005 3:47 pm
#22


Below is the Original Post about the Ranger Hat.


Note the section Highlighted to explain the design flaw about hair.



Yes, the title is correct, I believe we need a Ranger HAT.


I believe the Rangers deserve a selfish item that only Rangers can use.


Is it eye candy? Yes it is.


Is it Ranger only? Yes it is.


Do we want it now? Yes we do.


Art Design? Design should be a combination of Fedora/Indiana Jones Style/Cowboy Hat. Low brim that gives Rangers that mysterious look. With a mini-cape/veil along the back of the hat just shoulder length is to eliminate the problem the Imperial Hat has with hair styles.


The SOLE purpose of the mini-cape is for appearance and to remove the hair style art work problem.


Who makes it? Master Ranger, any color.


What is it made from?Bone, Hide.


Who can wear it? Novice Ranger and up ONLY.


Sockets? ZERO


Abilities? ZERO


Reason? EYE CANDY


The point of the Ranger Hat is a symbol of Rangerdom. This community has waited a LONG time for a Revamp and we all know we are going to be waiting a lot longer. The news that the Combat Revamp AND JTL has zero to do with Rangers as a class hurt alot of us deep inside, but, being Rangers we carried on.


This small, zero balance affecting game item is for appearances only and would go along way to making the Rangers feel like we are still remembered in this game.


A little bit of art work time is all that is needed, just modify the art off a sunguard or helm.


I know, asking for art work projects is selfish and demanding, well, dangitt, we deserve some eye candy.


Some may say this is an un-rangerish request, fine, I will shoulder that burden this one time.


This is the original Ranger Hat.


Enjoy.

Message Edited by Rooks on 04-06-2005 05:47 PM



--------------------------------------------------------------------------------------
Rooks (the non-famous one)
Rooks - Master Ranger / Master Creature Handler
"Ranger is a Lifestyle, not a Profession"
Veteran of the Great Melon Nerf War of '03
An Amatuer built the Ark, Professionals built the Titanic
--------------------------------------------------------------------------------------
CuchulainnDarklight
Wed Apr 06, 2005 3:50 pm
#23

Umm, Rooks what about my proposal up above (you cant miss it) is it crap or good?


Some feedback would be good!




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
Rooks
Wed Apr 06, 2005 3:53 pm
#24

I like the effort and the work you have put into it.


I dislike the manhunting options. That is forcing Rangers to be BHs, which alot of us will not be.


I think you have too many Hats/weapons options. We need 1 per cause that is all we will get if we are lucky.


I notice you have taken away all our Camps, not sure if i like that, but it is understandable.


Not sure what else to say, if we got half of this in our Revamp, Ranger would be good to go.


But I think it is too much to hope for for all of it.





--------------------------------------------------------------------------------------
Rooks (the non-famous one)
Rooks - Master Ranger / Master Creature Handler
"Ranger is a Lifestyle, not a Profession"
Veteran of the Great Melon Nerf War of '03
An Amatuer built the Ark, Professionals built the Titanic
--------------------------------------------------------------------------------------
CuchulainnDarklight
Wed Apr 06, 2005 4:00 pm
#25


Cheers but, justa couple ofpoints here, I did put camps in, i have just shuffled them around and upgraded the camp abilities a bit and, as I like to point out a lot, you dont actually HAVE to take the Manhunts if you dont want to, they are just some fun that is appropriate to us and our distant relatives the BHs. Plus they help to make the Ranger indispensible for groups in that the camps and missions available help give a variety of hunts and keep a hunting party out hunting for longer (and we are no longer limited to hunting). The CU is meant to improve grouping and I see the BH teaming up with the Ranger as a good team composition for a group (thereby easing rangers into pvp). The ranger can /detect the jedi when they are cloaked, point them out to the BH and engage them with traps as the BH puts the hurt on. Sounds fun to me and, I hate the current form of PvP.

On the hats front, they are just fun!

On too many weapons, I just put 2 in, the knife and bow (plus more effective versions at MR), thats a lot less than any other combat profession, especially after the CU. The trap launcher isnt really a weapon its just a way of getting traps further, faster and more accurately than chucking them in the general direction.


Thanks for the input!

Message Edited by CuchulainnDarklight on 04-06-2005 04:03 PM




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
JBMat
Wed Apr 06, 2005 4:36 pm
#26

You are smoking some serious crack if you think anyone is going to hang around with the XP totals you have posted.


JB


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