Ranger Archive

Thread: A couple of Ideas, need feedback.

Nemo0
Thu Jun 10, 2004 11:51 am
#14

Well, I think I posted in the wrong one as well:



For the camo camp, that would easily be accomplished by making it a building. Just make it like a camo netting with a door flap. It would also stop tracking from working on those inside of it. This could be accomplished just by plopping down a house but a camp could be cheaper and more versatile (imagine if you could put access restrictions on the door--perfect hide out for Jedi on the adventure planets). There would be a timer and the usual TEF rules might need to be relaxed (there would be no way to have a covert doctor heal everyone without it, although it might need tobe a forced public building to allow that) but it would be a useful structure to have.


With the harvesting amounts, I'd be much happier if they just upped what Ranger has. Let Scouts work exactly as they do (which is probably the right level) and give Rangers larger harvests and the ability to harvest more than one resource type.



Lythender Nirou
Crazy Bothan


AgonThalia
Thu Jun 10, 2004 7:13 pm
#15

What about for the camo camps, one of the resources for the HTFB would be a camo kit?



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

Kiryoku
Fri Jun 11, 2004 12:01 am
#16




Nemo0 wrote:



For the camo camp, that would easily be accomplished by making it a building. Just make it like a camo netting with a door flap. It would also stop tracking from working on those inside of it. This could be accomplished just by plopping down a house but a camp could be cheaper and more versatile (imagine if you could put access restrictions on the door--perfect hide out for Jedi on the adventure planets). There would be a timer and the usual TEF rules might need to be relaxed (there would be no way to have a covert doctor heal everyone without it, although it might need tobe a forced public building to allow that) but it would be a useful structure to have.




this is exactly what i meant by creating an "interior" in the field bases... some portion of it should act like a building - it would hide players the same as houses and possibly be easier to code things like BF healing (some NPC camps have interiors that you can heal, buff, call pets, and possibly heal BF in)...


also, i think it would be best to only havea portion of the camp have an interior section, so that it still feels like a camp, rather than a building...


as for the TEF, i don't think people are booted out of factioned structures for TEFs.. in which case if the ranger was overt the camp should be considered factioned (as they are currently)... besides, as it is now an overt doctor in an overt ranger's camp gains a +25% to treatment - whichextends to buffs... i'm all for protecting the doc, but this is almost too good to pass up...



kago

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