Ranger Archive
Thread: Was something lost in the fine print?
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Fodder650
Sun Feb 27, 2005 3:03 pm
#14
/puts on grizzledoldranger hat
HTFB Capabilities
- doesnt stop any creatures besides gorax from entering the laser fencer. Devs said it could be griefed if it would
- doesnt heal BF because it would stop people going to cities (paraphrased from TH)
- DOES have a food/chem station that acts as a private station
- DOES have a weapons/general stations that acts as a private station
- no the chess table doesnt work
- Yes those are respulor lift chairs. Yes it is odd we have them in our camps
- Camp assumes the flag of your faction if you are overt (Does not apply to civilians. What would your flag be as an overt civilian? A starbucks symbol)
- Heals wound at same rate as any other camp. ALTHOUGH its medical rating is higher
- Can be placed on a beach and become completly submerged
- You cant enter the tents
- The satellite dish on top of the camp does not get Spice sorry but there are to many 12 year old jedi in game
- If placed overt (should be limited to spec forces status) you get a faction terminal. It will not give you missions. But it will allow you to buy factional items. Reports are that this happens at a higher cost
- the roof, like the normal field base, does not keep rain out. The hide you used to make it is full of holes from the damage it took
HTFB Capabilities
- doesnt stop any creatures besides gorax from entering the laser fencer. Devs said it could be griefed if it would
- doesnt heal BF because it would stop people going to cities (paraphrased from TH)
- DOES have a food/chem station that acts as a private station
- DOES have a weapons/general stations that acts as a private station
- no the chess table doesnt work
- Yes those are respulor lift chairs. Yes it is odd we have them in our camps
- Camp assumes the flag of your faction if you are overt (Does not apply to civilians. What would your flag be as an overt civilian? A starbucks symbol)
- Heals wound at same rate as any other camp. ALTHOUGH its medical rating is higher
- Can be placed on a beach and become completly submerged
- You cant enter the tents
- The satellite dish on top of the camp does not get Spice sorry but there are to many 12 year old jedi in game
- If placed overt (should be limited to spec forces status) you get a faction terminal. It will not give you missions. But it will allow you to buy factional items. Reports are that this happens at a higher cost
- the roof, like the normal field base, does not keep rain out. The hide you used to make it is full of holes from the damage it took
Message Edited by Fodder650 on 02-27-2005 05:07 PM
Fodder650
Sun Feb 27, 2005 5:51 pm
#15
Who knows Saki. Its just that was the argument we were given. But then we were told there are only so many orgaincs per creature as well and now thats been adjusted as well. So anythings possible.
ChiiTWINS
Mon Feb 28, 2005 5:34 am
#16
I've had things other than camps do this to me before. My main was decorating once, and pulled a candle from a crate. Placed it. Pulled another. Placed it. Pulled a third. Placed it. Pulled a fourth...wait...pulled a fourth....come on, stupid candle...
You have new mail.
I couldn't figure it out. But sure as shootin', the system decided the last candle in the crate was no longer used by the game. /shrug
Didn't understand it then, don't understand it now.
You have new mail.
I couldn't figure it out. But sure as shootin', the system decided the last candle in the crate was no longer used by the game. /shrug
Didn't understand it then, don't understand it now.
Tarnak_Archvold
Mon Feb 28, 2005 6:37 am
#17
I have experienced this kind of bug many times with other things back in my weaponsmithing days, in my case with mines.
It usually happens when SoE makes internal changes to the schematic, like change the resources needed, or the resource stat dependency, what tool and crafting station is needed, certification levels, and so on. When they do that, the old schematic is removed and a new created (my guess is they all have an internal number). The bug is not that you cannot pull things out of the crate, but that you could pull the first ones out.
This feature goes back to when the FWG5 pistol and similar was nerfed so they no longer took both a power handle and a feedback mechanism, and was done to counter mass production of pre-nerf guns.
It usually happens when SoE makes internal changes to the schematic, like change the resources needed, or the resource stat dependency, what tool and crafting station is needed, certification levels, and so on. When they do that, the old schematic is removed and a new created (my guess is they all have an internal number). The bug is not that you cannot pull things out of the crate, but that you could pull the first ones out.
This feature goes back to when the FWG5 pistol and similar was nerfed so they no longer took both a power handle and a feedback mechanism, and was done to counter mass production of pre-nerf guns.
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