Ranger Archive
Thread: Pre-Req and Skillpoint Information
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groundcrew
Wed Sep 28, 2005 12:25 am
#14
ha ha ha ha ha ha ha ha ha 
Reserved to pester Phe'nix at my discretion.
Message Edited by groundcrew on 09-27-2005 12:27 PM
Calculus_Entropy
Wed Sep 28, 2005 12:50 am
#15
Maxanto wrote:
Calculus_Entropy wrote:
I believe this is what they call an exercise in futility...
Although you might be right... I don't think I would have been the first person to have shot down someones excellent post about the situation, esp if I was the Corr. I probably would have thanked the player for doing my responcibility and stickied it instead...
I'm not fulfilling my responsibility about this? That's news to me... My responsibility is to take the communities issues to the devs and I have done that. Why would I want to start another thread on the same subject as 10 other threads? Why can't my comment have meant that it's futile to try keep the arguments out? Oh, and where did I shoot Phenix down? Critical thinking doesn't appear to be a prerequisite for posting, I see.
Message Edited by Calculus_Entropy on 09-27-2005 01:55 PM
Nemo0
Thu Sep 29, 2005 4:11 pm
#16
One other thing worth considering is adding the skill points left over if you decide to keep Master Scout. I'm guessing that quite a few current Rangers wouldn't mind keeping Master Scout so that they don't end up losing all their old skills and the limitations with certain prereq combinations are considerable.
Balrozgul
Thu Sep 29, 2005 11:46 pm
#17
true enough, its actually only under the hybridization models that those who'd like to keep master scout get a few more options, if they keep ranger prereq at 4400 scout then basically those who want master scout are under the exact same limitation as rangers currently face. Not that that is a bad thing necessarily, just how it will be for those in that position.
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