Ranger Archive

Thread: Best tank droid that a Ranger might use?

DaveG
Thu Mar 10, 2005 4:55 pm
#14

Another question:


Adv R3's have a reputation for running away, so I'm thinking twice about this type of droid. With the ranged attack bug, are Adv R3 combat droid stuck with ranged attacks, or will they automatically use melee if something is close enough?


(My Adv R3 is a pure harvestor, I haven't used my combat droid for a while but thinking about using a tank since the devs fubared the harvesting group bonus for harvesting droids).



Freelance hunter and pilot - Available for hire.
Correcting the timeline, one Jedi at a time.

Sheriff of Mos Aga'me, 1KM West of Mos Eisely, Tatooine, Farstar. IGN: DaveG
I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
John Smedley and SOE: Reap what you sow
DaveG
Thu Mar 10, 2005 5:17 pm
#15

Hmm, okay, Adv R3, one combat module, rather than Adv Probot. The R3 has more ham, and the combat module will do more than the Probot's built-in combat module. Then do I go for five auto repair modules, or four with a trapping module?


Is there notable performance difference between four and five?



Freelance hunter and pilot - Available for hire.
Correcting the timeline, one Jedi at a time.

Sheriff of Mos Aga'me, 1KM West of Mos Eisely, Tatooine, Farstar. IGN: DaveG
I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
John Smedley and SOE: Reap what you sow
Flyinion
Thu Mar 10, 2005 5:40 pm
#16






DaveG wrote:

Hmm, okay, Adv R3, one combat module, rather than Adv Probot. The R3 has more ham, and the combat module will do more than the Probot's built-in combat module. Then do I go for five auto repair modules, or four with a trapping module?


Is there notable performance difference between four and five?







Hmm, good question. I'm just starting a new Scout/Ranger toon on Bria and am going to probably have a droid custom built since I doubt I'll be able to findprebuilt configuration like that. I'm guessing that the one less repair module probably won't have a huge impact. As far as the trapping module you will only hold 14 traps so you may be reloading quite a bit.


I'm personally trying to decide between a droid that can do damage vs. one that can just tank/auto-repair. Maybe something like an R3 with 3 harvest modules, 1 combat, 1 auto-repair, and a trapping module. That would be very similar to the Probot I was using up until recently on Starsider (my harvest ability exceeded its finally) that was 3 harvest and 2 trap but with the added benefit of doing a bit more damage due to actually having a combat module.


I already have a probot with 5 harvest modules that my other Bria toon will be giving the new one since he can't use it anymore but with my experience on Starsider I'd really like to have something with at least one auto-repair module for starting out. I'll still carry droid stims most likely if it only has 1 repair module but at least I won't have to go chase it down and repair it, I can just keep on fighting and when it revives itself if it gets killed I can send it back in for whatever. I could probably do without the trapping module but the extra range on the droid would be useful, plus it could hold P-darts and then if the creature charges when that wears off I could throw a mesh myself because it would probably be within that 50m range by the time I react.




------------------------------------------------------------------------------------------------
Mekar: Jedi Padawan, future Master Enhancer, demoted to the lowest Rebel rank after an incident involving a JSF and an Imp recruiter

Proud member of the "Village of the Damn".......as in "Damn I only get 30K of FS for a million regular?"......."Damn that's a lot of XP".......and of course "Damn this commute sucks!!"
agent156
Thu Mar 10, 2005 7:59 pm
#17

R3s and DZ70s are freaking wierd.

Critter is 2 m away. I tell it to attack. It starts its ranged attack and starts backing up to 90 m way. Or at least it tries. Thus taking critter on a "fun" little chase. Ya that's really helpfull to a rifleman...

Critter is 60 m away. It runs up and starts beating on it...

The mele/ranged choice is totaly random. I say they are both crap as tanks.

I don't want to even talk about the number of times I was grouped with them, had them set to guard, and they just stood there and let me get DB with out so much as even lifting a...what ever is they lift when they attack. In fact they seem to just as likely to help you not on guard as they are on guard...
Flyinion
Thu Mar 10, 2005 8:03 pm
#18






agent156 wrote:
R3s and DZ70s are freaking wierd.

Critter is 2 m away. I tell it to attack. It starts its ranged attack and starts backing up to 90 m way. Or at least it tries. Thus taking critter on a "fun" little chase. Ya that's really helpfull to a rifleman...






Unfortunately my Probots do the same thing so yeah it does cause problems but it sounds like it's every droid that does this then except maybe an LE since it is a melee only attack. I'll just have to live with it happening once in a while until I can get the new toon to novice CH and then have a pet out for tanking and a droid out for harvesting. As a rifleman I hate having to get up and harvest a kill right away especially when low level because I've had the corpses despawn on me if I have to take another critter first that is bigger than I can kill quickly. I'm sure that will change when I get much farther up rifleman and have some speed and other attacks.



------------------------------------------------------------------------------------------------
Mekar: Jedi Padawan, future Master Enhancer, demoted to the lowest Rebel rank after an incident involving a JSF and an Imp recruiter

Proud member of the "Village of the Damn".......as in "Damn I only get 30K of FS for a million regular?"......."Damn that's a lot of XP".......and of course "Damn this commute sucks!!"
agent156
Thu Mar 10, 2005 8:31 pm
#19

Ah finaly! The answer I've asked two time in one thread, lol.

The Probot does it to.. not what I wanted to hear.
DaveG
Thu Mar 10, 2005 8:33 pm
#20


I wouldn't mind an LE Advance as my tank droid, just for the personality chip. However, it just worries me about the regeneration rate given the relatively small number of module slotson them.


Actually, can LE's attack without a combat module installed?

Message Edited by DaveG on 03-11-2005 03:35 AM



Freelance hunter and pilot - Available for hire.
Correcting the timeline, one Jedi at a time.

Sheriff of Mos Aga'me, 1KM West of Mos Eisely, Tatooine, Farstar. IGN: DaveG
I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
John Smedley and SOE: Reap what you sow
agent156
Thu Mar 10, 2005 8:50 pm
#21

Yes LEs have combat without modules. I saw one doing 1 point of damage just a bit ago. He held up very well against two Mountain Squill without any repair modules. They got wooped kinda fast though. I'd still like to see one in action for a bit longer.
perfavorebasta
Fri Mar 11, 2005 3:57 am
#22

I'm out hunting with:

1)R3 droid for harvesting help (108)

2)Dragonet/Graul Pet in case I'm aggroed by a dangerous mob


It's funny seeing me at work on a lair. I'm kneel and still shotting with my T21, the droid is set on following me and runs here and there taking the meat. The pet is usually set on guard to the droid so it's following the droid all the time. The pet is slower then the droid, mainly on rocky terrain and can never reach the droid ...

When players drive by me, they dismount from the speeder for the big laughing and start chat with me. Funny!


Laara



*Opith & Laara & Nanobit (Flurry)
Opith - forever lightsaber master
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DaveG
Fri Mar 11, 2005 4:05 am
#23

oh heck, don't know what to go for



Freelance hunter and pilot - Available for hire.
Correcting the timeline, one Jedi at a time.

Sheriff of Mos Aga'me, 1KM West of Mos Eisely, Tatooine, Farstar. IGN: DaveG
I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
John Smedley and SOE: Reap what you sow
Fodder650
Fri Mar 11, 2005 6:23 am
#24

Agent156,

Remember when issueing the "guard" command you cant be in combat and nothing has to be targeted. Thats why your R3 just watched you die.


Dave,

Get both there really not that expensive. Try them both out since you can carry up to 5 droids and see what you like. I prefer Probots others prefer R3's and some even like LE's.



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
DaveG
Fri Mar 11, 2005 9:40 am
#25

I've already got five droids


R3 Adv Harvestor (6 modules)

R3 Adv Combat (6 modules)

Mouse - storage droid

R2 Scout droid (my first droid, don't have the heart to delete him)


and then my green helper droid seems to count towards the five too



Freelance hunter and pilot - Available for hire.
Correcting the timeline, one Jedi at a time.

Sheriff of Mos Aga'me, 1KM West of Mos Eisely, Tatooine, Farstar. IGN: DaveG
I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
John Smedley and SOE: Reap what you sow
agent156
Fri Mar 11, 2005 10:08 am
#26



Fodder650 wrote:
Agent156,

Remember when issueing the "guard" command you cant be in combat and nothing has to be targeted. Thats why your R3 just watched you die.




Do I seem like the kind of person that wouldn't look it up four or five times? Ya I do that he still stands there a lot. I think some one sliped a -25 to droid use SEA on me when I wasn't looking. I've tried more times than I can count. I guess I'll go try some more.
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