Ranger Archive
Thread: Another possible issue with armor
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DaveG
Sun Apr 03, 2005 1:01 pm
#14
This isn't a flame, but can someone explain to me why mixing weapons and specials is a good idea? I thought the combat revamp was all about giving combat professions specific roles, this just seems to make them less unique because it doesn't matter which weapon you're using, you can still do the same set of specials with all the weapons you're certified for.
Also, as for a "role play" reason for or against it. If a sniper has a good enough rifle, he/she could hit a very small target from over a mile, but he/she couldn't manage that if they were only weilding a shotgun. Similarly you couldn't spray at a target with a single shot rifle as good as you can with say an Uzi. Similarly there are some bo-jitsu (martial-art weilding a staff or pole) thatyou couldn't do a single handed weapon.
agent156
Mon Apr 04, 2005 8:14 am
#15
Um have the devs said you'll be able to use any special with any weapon?
Right now on TC you can use any special in the game. You can have nothing but Novice Marksman and use Master Rifleman specials. Its a bug
Right now on TC you can use any special in the game. You can have nothing but Novice Marksman and use Master Rifleman specials. Its a bug
Jolandir
Mon Apr 04, 2005 11:05 am
#16
Oh, I rrreeeaaallllllyyyy hope you are very wrong about this. It wiill absolutely tunnel us into only a few possible combat professions.
Jolandir
Calculus_Entropy
Mon Apr 04, 2005 1:01 pm
#17
arll wrote:then surely assault armour and recon armour should have their resists swapped, after all this is supposed to be star wars and people wearing assault armour would need better protection in a fire fight thus giving the kinetic protection bonus the the ranger types out in the fieldthats how i see it anyway.
That's fair enough. FWIW, I feel we would be best served with the highest kinetic protection armor (as far as what they named them, they are just names).
arll
Tue Apr 05, 2005 12:14 am
#18
as i understand it, currently you can use any ranged special you have on any ranged weapon you are certed for.
on the other hand you cannot use armour you are not certed for, i tried equipping a weapon i wasn't certed for and couldn't and according to the devs armour is the same.
on the subject of health / armour, of couse ranger should get the health increases given to combat profs, i don't see much harvesting being done without it, as for the armour certs it makes sense to me to swap the certs with rifleman so you get the scout armour and they get battle armour which would suit them nicely.
ranger = recon armour
rifleman = battle armour
makes sense to me.
Calculus_Entropy
Tue Apr 05, 2005 12:22 am
#19
arll wrote:as i understand it, currently you can use any ranged special you have on any ranged weapon you are certed for.on the other hand you cannot use armour you are not certed for, i tried equipping a weapon i wasn't certed for and couldn't and according to the devs armour is the same.on the subject of health / armour, of couse ranger should get the health increases given to combat profs, i don't see much harvesting being done without it, as for the armour certs it makes sense to me to swap the certs with rifleman so you get the scout armour and they get battle armour which would suit them nicely.ranger = recon armourrifleman = battle armourmakes sense to me.
Again...Recon armor is more vulnerable to kinetic damage than assault or battle armor. I really don't know why people want to be less able to protect themselves just to get a specific name or skin....
arll
Tue Apr 05, 2005 12:37 am
#20
well i was speaking as a retired ranger and recon armour for ranger just makes more sense to me, and as an ex RP stormtrooper i know they'd love to be certed for battle armour witthout having to switch to carbineer or god forbid melee.
i wasn't refering to the resists because i don't really know how much better one set will be over another but i do know what i think makes more sense to me to see in the game.
darmokVtS
Tue Apr 05, 2005 12:38 am
#21
Calculus_Entropy wrote:
Again...Recon armor is more vulnerable to kinetic damage than assault or battle armor. I really don't know why people want to be less able to protect themselves just to get a specific name or skin....
Why? simple, many people don't let themselves get confused with facts :-).
darmokVtS
Tue Apr 05, 2005 12:40 am
#22
DaveG wrote:Is this how it all really works? (I've not tried TC yet as it has only just finished downloading to my PC, so I'll be trying after I've slept). If so, it doesn't make sense. It makes all the combat professions a blured mess, and actually it means all the combat professions are less unique than they are (in live).
Nemo0 wrote:My guess:...You are no longer forced to use skills from a single profession when you pick up a weapon from that profession. You can use rifleman weapons with carbineer specials, bounty hunter specials with commando weapons, Ranger armor with Rifleman weapons, etc.
Untestable on TC atm, armor certs / penalty mitigations are only in elite professions, elite profession trainers however are not around.
Calculus_Entropy
Tue Apr 05, 2005 12:45 am
#23
arll wrote:well i was speaking as a retired ranger and recon armour for ranger just makes more sense to me, and as an ex RP stormtrooper i know they'd love to be certed for battle armour witthout having to switch to carbineer or god forbid melee.i wasn't refering to the resists because i don't really know how much better one set will be over another but i do know what i think makes more sense to me to see in the game.
That is exactly what I mean. It is known (from the armor doc) that Recon has increased protection vs. energy damage and is weak against kinetic, battle has no strengths or weaknesses, so to speak, and assault armor increased protection vs. kinetic, but is weak to energy. You (and many others) want recon armor becuase you (and many others) think that Rangers should be recon units OR becuase you (and many others) want the Scout Trooper armor. How good is that Recon armor going to do for you, when a kinetic dealing critter is pwning you?
darmokVtS
Tue Apr 05, 2005 12:47 am
#24
Btw there is only one bit of info avaliable about this topic and it adresses a very, very specific case:
http://forums.station.sony.com/swg/board/message?board.id=armorsmith&message.id=78254#M78254
(For a Ranger / TKM this means, you can wear battle armor just fine when using your tka skills but you will lose the profession-immanent damage reduction from TKM, but you will have the battle armor based protection with the *penalty* mitigation from Ranger)
Other than that, all that has been said is pure speculation/guesswork.
http://forums.station.sony.com/swg/board/message?board.id=armorsmith&message.id=78254#M78254
(For a Ranger / TKM this means, you can wear battle armor just fine when using your tka skills but you will lose the profession-immanent damage reduction from TKM, but you will have the battle armor based protection with the *penalty* mitigation from Ranger)
Other than that, all that has been said is pure speculation/guesswork.
arll
Tue Apr 05, 2005 12:56 am
#25
then surely assault armour and recon armour should have their resists swapped, after all this is supposed to be star wars and people wearing assault armour would need better protection in a fire fight thus giving the kinetic protection bonus the the ranger types out in the field
thats how i see it anyway.
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