Ranger Archive

Thread: A Ranger Creature Resource Guide

Cohen001
Sat Sep 11, 2004 8:49 am
#14

My other main toon is a master doc so here's ur info.


Stats. OQ, PE on EVERYTHING! the higher the better.


Adv Chem release (used in ALL med crafting) Herbivore meat. OQ and PE dr sont really matter but needs high stats.


Buffs (D-class buffs, 5 of the 6 buffs specify avain meat the 6th is just organics) OQ+PE+DR. OQ+PE set the power and DR sets the length of the buff.


Area C poision Cure- Domesticated meat (any planet) high oq and pe again.

Poision C resist - Tat herbivore meat OQ,PE and DR

Disease C Resist- Lok avain bones OQ.PE DR


Other high quality meats can be used for low lvl crafting (stim b's) but everything is OQ,PE first then DR



Charlize Sommees
Master Rangerete / Master Riflewoman

SeanBlader
Sun Sep 12, 2004 11:32 am
#15

I'd like to know if there are going to be any organic resources required for the ship builder. Anyone grinding through those two professions on spacebeta1 please let us all know.




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Experience the greatest Star Wars saga ever told -- yours.
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icarus-uk
Sun Sep 12, 2004 11:42 am
#16

I can see it now, ship hulls requiring a layer of wooly hide
Fodder650
Sun Sep 12, 2004 1:17 pm
#17

Well if ships scale up like our bikes. Then a wookie fighter would take 14 million Endorian Decidious HardWood and 25 million Corelian Duralloy Steel plus 40 units of dant horn per ship. BTW this is to build the wookie escape pod.


Im a master artisan and the fact it takes 4-6k of high quality metals to make a bike. Then it proves why they decay so fast. There just to darned heavy.



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
SeanBlader
Sun Sep 12, 2004 2:22 pm
#18






icarus-uk wrote:

I can see it now, ship hulls requiring a layer of wooly hide






No Corellian Leather seats for you!




________________________________

Experience the greatest Star Wars saga ever told -- yours.
________________________________


RabidDuK
Sun Sep 12, 2004 3:44 pm
#19

A well done post. Thanks for this reference, it'll help me greatly out in the wilderness when I don't know what to harvest. 5 stars for you~!!
AgonThalia
Mon Sep 13, 2004 12:20 am
#20

Great posting... I have made a note of it



Draknev
The Last Ranger Correspondent
Subterfuge and Sabotage, Concealment and Camouflage:
Colonel: Rebel Alliance

Tringard
Mon Sep 13, 2004 10:03 am
#21

Combat Medics have only one additional organic resource that they need beyond the resources already in the Doc list.

Diseases:

Insect Meat (high OQ and PE required, high DR preferred)



Tringard

Former MCM / Master Carbineer
Then, Ranger in training/TKM, medic
Now, unsure of myself
LanceBamm
Mon Sep 13, 2004 11:25 am
#22

GOOD GUIDE
Tringard
Mon Sep 13, 2004 1:57 pm
#23

while not as "Ranger-centric" the chefs have this nice spreadsheet of all their foods and requirements over here



Tringard

Former MCM / Master Carbineer
Then, Ranger in training/TKM, medic
Now, unsure of myself
KaiRaene
Mon Sep 13, 2004 5:03 pm
#24

Bump for Chef addition. Next is BE!



New home of SWG Rangers!

"Ranger isnt a profession. Its a lifestyle for sure. But upon the desert plains of Tattooine that wandering hermit you see was once a proud Ranger. It may not be a profession anymore but the lifestyle can never be lost, changed or deleted. "




Oreet
Tue Sep 14, 2004 12:12 am
#25

hey,

great guide.


one request though, any chance of getting something similar for chefs? i work with a lot of chefs to supply them meat, but i don't know what foods these meats go into, or which stats on the meat is important for what items.
Oreet
Tue Sep 14, 2004 5:40 am
#26






Tringard wrote:
while not as "Ranger-centric" the chefs have this nice spreadsheet of all their foods and requirements over here





thanks for that link, that'll be VERY helpful for me
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