Ranger Archive
Thread: The Ranger re-vamp...Master of the Wild or Tactical Combat Specialist. Post-CU thoughts?
IF we remain as a single, creature-centric profession, then we absolutely need our tracking ability to actually spawn creatures of our own combat level if the ranger lifestyle is to be retrieved.
If that isn't done, they they might aswell shift our focus to a military/recon role, because without something that saves ourestablishedlifestyle, it will be an empty profession.
Honestly folks... How can they implement a recon role? Everyone has radar.
Interesting point actually.
I've mentioned before about dissolving ranger, giving camo to commano'sand giving tracking to BH's(remember tracking IV is called "Man Hunting"). Then let the scouts have all the camps, and perhaps the +160 creature harveting to master scout.
Message Edited by DaveG on 05-25-2005 12:29 AM
that for hunting?? Any Good?
other combat people, it should be against animals. With that, I have always thought we should also be
good (not uber) in combat as well. One thing that has blown me away is that the Ranger doesn't have it's
own weapon line.. like a crossbow or something.
that's great if your only ambition is money. Look at the smuggler as an example. There are places and things
you can't even get into without the smuggler's unique skills. There should be some aspect of that for the
Ranger as well.
Message Edited by maigy on 05-24-2005 09:17 PM
Arkadius_Radd wrote:
My thoughts on the tactical or recon specialist (Tactical Ranger) is this. In RL they are called commando's or special forces. It's sounds like adding yet another commando type into the field.
Just curious - are you from the US or Europe? In Europe I think the ultimate survivalist combat soldiers are called Commandos but in the US they are called Rangers. Part of a US Ranger training is to drop them in an inhospitable place and leave them there to survive for a period of time (after training of course). I read a book once about Rangers training for desert combat in the middle east. They were dropped in a US desert and had to survive undetected for 2 weeks? 3 weeks? Something like that. I remember the people chanrged with looking for them said you could only tell where they had been because all the snakes were gone (they were eating them). I'll have to find that book and post the title - it was a really interesting read.
MisterLeebo wrote:
What if Rangers got unique vs creature-only powers that they could utilize to improve their effectiveness in wild-game hunting. Scouts may even get a taste of some of the lesser animal-targeting powers.
[Powers that do heavy amounts of damage to specific creatures]
InsectShot1|2, ReptileShot1|2, AvianShot1|2, MammalShot1|2
InsectStrike1|2, ReptileStrike1|2, AvianStrike1|2, MammalStrike1|2
Rangers get melee and ranged equivelants of each combat power. They unlock gradually in the Scout and Ranger Creature Knowledge lines.
[Powers that affect all creatures, but not humanoid NPCs]
CreatureMatingCall - Pulls a single creature away from a nest safely. You act like a suitable mate for the creature. Only works for Non-aggressive creatures. May fail, bringing too many frustrated creatures.
CreatureHelpCall - Pulls a single creature away from a nest safely. You act like a wounded animal the creature would eat. Only works for Aggressive creatures. May bring too much attention if fails.
In both powers, the critter would approach until it recognized the Ranger as not what it wants, then (depending on its aggressiveness) it'll attack the Ranger or hurry back to the safety of the Nest, not likely to be tricked again. The ranger has to act quickly to get the benefit of his/her trap.
These are actually some interesting ideas. However, in order for them to be worthwhile, the damage multipliers on those creature-only specials would have to bevery high. Otherwise, we're right back to the whole 'hey our skills work okay against creatures, but everybody else's abilities do too and aren't restricted to just creatures' thing that by now we're all sick of. And that's when our special abilities do in fact work okay against creatures, which is seldom at best.
al-djinn'i
Master Ranger
Message Edited by Temujin23 on 05-28-2005 01:17 AM
First off, we should remain Outdoorsman no matter what. Tactical Combat , as I see it, is the role of Squad Leaders and Commandoes. We have always been Outdoorsman, and thta really shouldn't change unless you want to rip apart the profession and turn it into something completely different.
MisterLeebo wrote:
What if Rangers got unique vs creature-only powers that they could utilize to improve their effectiveness in wild-game hunting. Scouts may even get a taste of some of the lesser animal-targeting powers.
[Powers that do heavy amounts of damage to specific creatures]
InsectShot1|2, ReptileShot1|2, AvianShot1|2, MammalShot1|2
InsectStrike1|2, ReptileStrike1|2, AvianStrike1|2, MammalStrike1|2
Rangers get melee and ranged equivelants of each combat power. They unlock gradually in the Scout and Ranger Creature Knowledge lines.
[Powers that affect all creatures, but not humanoid NPCs]
CreatureMatingCall - Pulls a single creature away from a nest safely. You act like a suitable mate for the creature. Only works for Non-aggressive creatures. May fail, bringing too many frustrated creatures.
CreatureHelpCall - Pulls a single creature away from a nest safely. You act like a wounded animal the creature would eat. Only works for Aggressive creatures. May bring too much attention if fails.
In both powers, the critter would approach until it recognized the Ranger as not what it wants, then (depending on its aggressiveness) it'll attack the Ranger or hurry back to the safety of the Nest, not likely to be tricked again. The ranger has to act quickly to get the benefit of his/her trap.
These are some pretty creative ideas, I especially like the lures. As far as the damage these special attacks would do, well, I am torn. I believe that our only state applyers shoudl be the traps. However, if these damage types are really high, any Mo or Jo that wants to be decent at hunting will become a Ranger. They would either have to be REALLY far up the trees or simply not worth the investment, the second we don't want of course.
Assuming they are really high up the trees and ARE very powerful, the current prereq would have to stay. Just to keep the profession clean of all the FotM grinders. However, assuming thse attacks are
1) Worthless in PVP
2) Worthless verse NPCs
3) Really SP pricy
It might work. Having the attacks spread around, maybe in the third teir boxes having the first attack, then the Master or fourth tier boxes having the second, more powerful attack, would prevent dabblers. I know it wouldn't make sense to have a mammal shot in the camping box, but it is the only way to prevent dabblers from becoming uber and us getting nerfed back to where we started. Unless someone knows they really want to hunt mamalls and nothing else, no one would bother with getting the third box for the frist shot.
Also, having the second attack in the Master Boxes would really be good for emphasizing complete mastery of the profession, as well as greatly aiding in creating the "god-like hunter" image I have imagined for Master Ranger.
Overall, I thhink these idea are superb. Very fun and creative. Would liek to hear the lure sound effects or see an animation of my toon tooting a bird call or the like ![]()