Ranger Archive
Thread: Attention! Anyone whom has capped trapping xp!
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Iseult
Sun Jul 17, 2005 1:12 pm
#15
Vorpaks wrote:
Guys, trapping will not work this way after publish 20. It will work the old way, with trap xp granted immediately after the trap hits successfully. Log on TC and give it a try.
Yep - Vorpaks is right. I just tested this on test center against level 79 faambas. I got 1600 pts of trapping xp when the trap landed and 484 points of combat xp when I killed the first faamba, and when I killed a faamba without traps I still got 484 points of combat xp. So, problem solved :>
Iseult
Master Ranger / Mediocre Carbiner
Bloodfin
Almagill
Sun Jul 17, 2005 11:11 pm
#17
Pinching this from a reply I gave in the scout forum last week:
link
So, with Iseult's confirmation that trap XP isn't affecting combat XP, I'd say we can upgrade very good to very, very good.
"w00t" as all the hip young things say, daddy-o...
[just read 'paks bugrep, darn it. OK, heres hoping that gets addressed before, uhm, the 19th and this going Live.]
link
CURRENTLY* on TC it's working like this.
Hit a creature at or above your trapping level and you will get XP regardless if that creature is below your CL.
XP is being awarded on a per hit basis. ie. you don't need to wait till the creature is killed before getting awarded XP.
You can't chain traps of the same type (if theres a stun effect, for example, and you throw another stun type trap you get "there is no effect" and no XP if that trap stuck. However, if you switch to another trap type you can get XP again.
It APPEARS that trap XP is being awarded from a seperate pool than weapons XP. So, no more splitting of XPbecause you threw a trap and used a weapon.
*CAVEAT This refers to the state of trapping XP as experienced on TC Prime and TC-2 in my last play session there. Some features may or may not make it into the publish, so until you see it on a Live Publish patch note, anything could change.
But having said that, this looks like a very good publish for trappers.
So, with Iseult's confirmation that trap XP isn't affecting combat XP, I'd say we can upgrade very good to very, very good.
"w00t" as all the hip young things say, daddy-o...
[just read 'paks bugrep, darn it. OK, heres hoping that gets addressed before, uhm, the 19th and this going Live.]
Message Edited by Almagill on 07-18-2005 07:43 AM
Iseult
Mon Jul 18, 2005 12:00 am
#18
I'm coming late to this thread as usual, but I was seeing the same thing Bio was seeing last night. I got 5k carbines xp for killing things without traps, and about 4k for killing the same things with traps. My trapping xp wasn't capped though (am putting all excess xp into spedi). Was a good hunt though!
Iseult
Master Ranger / Mediocre Carbiner
Bloodfin
Iseult
Master Ranger / Mediocre Carbiner
Bloodfin
Vorpaks
Mon Jul 18, 2005 3:21 am
#19
Almagill wrote: You can't chain traps of the same type (if theres a stun effect, for example, and you throw another stun type trap you get "there is no effect" and no XP if that trap stuck. However, if you switch to another trap type you can get XP again.
I tried with the four beginner traps last night. The wire mesh and glow juice only work the first time you throw them. After that you will always get the "trap hits, but has no effect" message even when the state wears off. However, the bone spur and Lep dart are still working as they did pre-CU, which is once the state wears off you can throw another one and reapply the state and get xp again.
Almagill
Mon Jul 18, 2005 5:43 am
#20
Vorpaks wrote:
Almagill wrote: You can't chain traps of the same type (if theres a stun effect, for example, and you throw another stun type trap you get "there is no effect" and no XP if that trap stuck. However, if you switch to another trap type you can get XP again.
I tried with the four beginner traps last night. The wire mesh and glow juice only work the first time you throw them. After that you will always get the "trap hits, but has no effect" message even when the state wears off. However, the bone spur and Lep dart are still working as they did pre-CU, which is once the state wears off you can throw another one and reapply the state and get xp again.
Yup, went through all the traps this morning and things are, uhm, 'inconsistent'.
Both glow juice and glow wire seemed to 'bug' and you couldn't get any traps on that creature even after breaking combat. However, sometimes, changing to a different trap would work, and also working another critter form the lair for maybe 5 minutes seemed to give the bigged effect time to lift.
I was surprised how many traps can be stacked now, especially as this effect did seem to have been 'fixed' earlier in the publish. /shruggage.
I've started another thread with a big long post up with a load of numbers and stuff in from this mornings session. Going to head back in later and redo it, but this time with no combat on my part at all, just hitting the target. See if there are caps / limits to XP off the same target.
Owen-Lars
Mon Jul 18, 2005 10:45 am
#21
Nice stuff man. Going to log and lob a few myself, see what these bugs are about.
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