Ranger Archive
Thread: lack of creatures normal?
wickedHangover wrote:
This issue is in regards to walking for very long distances and not running into and random lairs. It seems that Lok was fixed, but Dantooine is a dead planet. I walked for 11,000 meters on Dantooine hoping for something to spawn and only ran into 5 random lairs. Yavin is getting pretty dead too.
It means that there are a lot of people on the planet. The more people there are, the less random spawns there are. These are adjustments the server makes automatically. If you are running shy of random spawns, you should go get a mission. The terminals will spawn additional lairs when this type of loading occurs...
(http://forums.station.sony.com/swg/board/message?board.id=dev_archive&message.id=44302&page=4)
Master Ranger / Mediocre Rifleperson
Bloodfin
JBMat wrote:
Rumor says the more players on a server the fewer random spawn across that server.
The more "mission spawn" generated, the fewer the random spawn. Think of the server having a finite limit of "creatures" to include players.
What makes me insane is people leaving missions undone because they can't do them. I saw a freaking master marksman attempt a level 100 mission. No armor, unbuffed. Whined when he died too. "But I am a master marksman!!!" To be nice, I did his mission as it was stepping on mine and he got paid, but I got the XP. Undone missions sometimes hang around for a while, taking the place of random spawn. How long is up in the air, but I swear a tortur lair (mission as it was labeled) hung around on my server for 2 days til I got tired of looking at it and took it out.
I run into this problem frequently. I found a motherlode for avian one morning - but as the day progressed the spawns stopped as more people got on.
As an aside, I was the sole player on Endor the other morning. When I left I gota message that my leaving caused the "planet channel" to cease to exist. I mean, Endor is outta the way, but having a planet to myself...???
JB
I should know this by now, but how do I tell if the lair was placed there randomly or it's someone's mission? "Invisible" lairs (where creatures congregate in one area and regenerate when their numbers thin, but there's no visible lair) are random, I know, but what about the ones where there is a visible lair?
Shugyosha
My guess is that the Geo Caves were really packed, and the spawn rate outside the caves was slowed down to compensate for all the spawns that were recycling inside... not sure, but I found it frustrating to say the least (specially when I'm fulfilling a contract that pays 100cpu of that meat
Ah well, hopefully they'll "fix" this spawn engine if we keep complaining Calc?
/rant off
Message Edited by Rebelcapt on 09-09-2004 01:14 PM
Iseult wrote:
Hi - this is what Thunderheart wrote regarding the spawns:
wickedHangover wrote:
This issue is in regards to walking for very long distances and not running into and random lairs. It seems that Lok was fixed, but Dantooine is a dead planet. I walked for 11,000 meters on Dantooine hoping for something to spawn and only ran into 5 random lairs. Yavin is getting pretty dead too.
It means that there are a lot of people on the planet. The more people there are, the less random spawns there are. These are adjustments the server makes automatically. If you are running shy of random spawns, you should go get a mission. The terminals will spawn additional lairs when this type of loading occurs...(http://forums.station.sony.com/swg/board/message?board.id=dev_archive&message.id=44302&page=4)
I love hunting out in the *wild* and dealing with big lairs, stuff that you just can't get with running endless missions. If I wanted to run missions...I'd go pure combat, Kinda kills many aspects of the ranger profession.
-eakop-