Ranger Archive

Thread: Novice Ranger Crafting Question

Nemo0
Thu Sep 09, 2004 10:11 am
#14






Calculus_Entropy wrote:


Every +10 to a (crafting) mod does indeed grant another experimentation point (at least this has yet to be disproven). Unless Ranger is different, the experimentation would have to come from one of the following:



  • Camping

  • Creatuer Knowledge

  • Creature Harvesting

  • Foraging

  • Trapping

  • Maskscent

  • TN

I would put my money on the experiementation coming from the camo mod, but that would mean we need 2 experimentation points from each +10 to the mod.







At the very least it used to be the camo mod. With +140 camo (Bothan and camo clothing), I had 14 experimentation points last time I tried. +150 did not give me 15, though (can only get +25 from clothing). And the mod goes up to +100 at Master Ranger, not 50 (then +15 for Bothans and +25 from clothing).



Lythender Nirou
Crazy Bothan


Owen-Lars
Thu Sep 09, 2004 10:59 am
#15

Camo goes up to +100? You sure?


All my character builders say 50 at master ranger



THORTAC BALCOR
The Lost Ranger
RANGER
Nemo0
Thu Sep 09, 2004 11:01 am
#16






Owen-Lars wrote:

Camo goes up to +100? You sure?


All my character builders say 50 at master ranger






I know my skill sheet on live says +115/+146 or something like that (at least last I remember). Many of the character builders are not up to date. They are useful for skill boxes but I don't trust the actual values listed in the boxes.



Lythender Nirou
Crazy Bothan


Owen-Lars
Thu Sep 09, 2004 11:13 am
#17

ah ok ill log and take a look at mine, arg but i dont have my camo clothing on me, supose ill just have to add +25



THORTAC BALCOR
The Lost Ranger
RANGER
Owen-Lars
Thu Sep 09, 2004 11:22 am
#18

Cool yeah 100 at master. mine reads +100/+108 (rebel ring/backpack) then add clothing up to +133 in hunting mode.



THORTAC BALCOR
The Lost Ranger
RANGER
Calculus_Entropy
Thu Sep 09, 2004 1:02 pm
#19



Owen-Lars wrote:
Cool yeah 100 at master. mine reads +100/+108 (rebel ring/backpack) then add clothing up to +133 in hunting mode.



I might have based my previous assumptions on a +50 camo mod...if the mod is really +100, then that's where the experimentation comes from.

/blush



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Fodder650
Thu Sep 09, 2004 2:43 pm
#20

I WANT TO BE AN UB3R L33T 12 POINT RANGER!!





Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
Calculus_Entropy
Thu Sep 09, 2004 3:02 pm
#21



Fodder650 wrote:
I WANT TO BE AN UB3R L33T 12 POINT RANGER!!



They would have to nerf you if you were able to get 20 uses out of a camo kit...



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
Fodder650
Thu Sep 09, 2004 3:10 pm
#22

But im up to 16 as a 10 pointer. I want 20 to protect me from the NPC's and all those Bothan Bounty Hunters that used to be rangers



Canon Fodder - The former Ranger/CH now unplayed Smuggler
Down to one account and thats only because its a station pass
Currently a Droid Commander in City of Villians (really)
Nemo0
Thu Sep 09, 2004 6:36 pm
#23

You'll never keep up with us 14 point Rangers, though.


I just wish I used more than 7 points on most of my experiments....



Lythender Nirou
Crazy Bothan


Nemo0
Fri Sep 10, 2004 12:01 am
#24






Owen-Lars wrote:

Cool yeah 100 at master. mine reads +100/+108 (rebel ring/backpack) then add clothing up to +133 in hunting mode.






The +50 is probably from the days when the camo skill applied to maskscent (and you got +50 through Scout and another +50 through Ranger). Just so you know, you cap out at +100/+125 right now. +133 will still only give you 12 experimentation points unless you are a Bothan (you can get up to 14, even if you rarely use more than 6 or 7).



Lythender Nirou
Crazy Bothan


Owen-Lars
Fri Sep 10, 2004 3:36 am
#25

I still dont think its based on camo, i mean why does it only give us experimentation points at wayfaring 1, wayfaring 3 and master? You get camo mods in the other wayfaring boxes but you dont get more experimentation.


Its got to have something to do with it but i dont think its the same as crafting experimentation (crafters cap at 12 points for instance)



THORTAC BALCOR
The Lost Ranger
RANGER
Nemo0
Fri Sep 10, 2004 9:28 am
#26






Owen-Lars wrote:

I still dont think its based on camo, i mean why does it only give us experimentation points at wayfaring 1, wayfaring 3 and master? You get camo mods in the other wayfaring boxes but you dont get more experimentation.


Its got to have something to do with it but i dont think its the same as crafting experimentation (crafters cap at 12 points for instance)






I do know that I get 14 experimentation points. The only skill that I have at that level (+140) is camo. Without my camo clothes, I only get 11 experimentation points. I don't know how it works but I do know that the camo mod does make a difference.



Lythender Nirou
Crazy Bothan


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