Ranger Archive
Thread: I suggested crafters wanted camo applied by rangers, was flamed for it, now it may be in the game?
Temujin23 wrote:
I'm not sure what I think of this idea, but one thing is pretty clear... Marsirion'sposts have been polite, detailed, and informed. Not sure he/she deserves some of these responses, at least worded as they are. On the other hand, you crafters need to understand that many rangers are (justifiably) upset that a lot of'our' skills were handed out to other profs in the CU. Pistoliers and combat medics improve uponour trapping skills, with the added benefit that their specials work on anyone and not just creatures. Riflemen were granted the (albeit buggy right now) radar invisibilityfor whichwe've been lobbying for a while now, and were told it couldn't be done. And so on. Many of us are very angry, and as a result the semi-legendary Ranger hospitality has lessened a bit. Don't take it personally.
Now that I've thought about it a bit, I can't say I have a real problem with this idea, for a number of reasons. First and foremost, I don't have to let it affect me-- just because I can camo buff doesn't mean I will. Of all the pre-CU master docs, how many stood in coro starport spamming buffs? I'm guessing only a small percentage. So some rangers who could actually stand to dothat sort of thing get the option. Whatever-- doesn't hurt me at all.
Second, I think this has some good RP potential. I really enjoy using my knowledge of creatures and planets to help someone out. I can see a quick flight to a hostile planet to apply a camo buff turning into a chance to be an outdoorsman/guide for someone who would really appreciate the help. I don't know if any of you have ever tried that, but accompanying a crafter or BE while they do their thing and trying to keep the two of you alive is fun. It's not mindless knight trial critter tracking, getting the 'found it yet?' tell every ten minutes, that's for damn sure.
And third, I DON"T HAVE TO LET IT AFFECT ME. Somebody wants camo and I don't feel like buffing, they can bugger off. I'm a Ranger; I go where I want when I want, and nobody can say otherwise.
al-djinn'i
Master Ranger
Thank you very much.
I was waiting for a ranger to say something like that. Its clear and is exactly the point I am making and henceforth will refer to in order to keep my replies short.
Marsirion wrote:http://forums.station.sony.com/swg/board/message?board.id=ranger&message.id=103061#M103061This was my post about a month ago and I was pretty much shot down by some in the ranger community itself. Strange now that it may be implemented in the game yet the ranger community is still undecided about it. Some said it could not be done and yet here it is, being seriously considered.Because of the CU and the way level works, rangers will be the new "doc stat buffers" in the startports albeit they will be doing camouflage instead.So all you naysayers in my previous post saying that SOE does not read our posts and this would never come to pass, well guess what? Lol, he who laughs last, laughs best.
Well, if you've come back for more of a flaming, you're not getting it from me.
I'm off to demand that Rangers get teh ability to craft weapons from twigs and berries, make armour from hide and bone and cure all manner of ills by wafting a half rotted kipper in the direction of the patient.
"He who laughs last" eh? The way I heard it they either didn't understand the joke or were a coconut short of a palm tree.
Sounds more like a cockerel on a dung heap, lol. Might be crowing loud about how prud you are, but you're still stood on a pile of
Almagill wrote:
Marsirion wrote:
http://forums.station.sony.com/swg/board/message?board.id=ranger&message.id=103061#M103061
This was my post about a month ago and I was pretty much shot down by some in the ranger community itself. Strange now that it may be implemented in the game yet the ranger community is still undecided about it. Some said it could not be done and yet here it is, being seriously considered.
Because of the CU and the way level works, rangers will be the new "doc stat buffers" in the startports albeit they will be doing camouflage instead.
So all you naysayers in my previous post saying that SOE does not read our posts and this would never come to pass, well guess what? Lol, he who laughs last, laughs best.
Well, if you've come back for more of a flaming, you're not getting it from me.
I'm off to demand that Rangers get teh ability to craft weapons from twigs and berries, make armour from hide and bone and cure all manner of ills by wafting a half rotted kipper in the direction of the patient.
"He who laughs last" eh? The way I heard it they either didn't understand the joke or were a coconut short of a palm tree.
Sounds more like a cockerel on a dung heap, lol. Might be crowing loud about how prud you are, but you're still stood on a pile of
*lol* Well said.
Reminds me of Braveheart when someskeptical infantrymen were dubious that he was THE Braveheart in front of them:
" I have heard that if he were here he would shoot fire from his eyes and lightning bolts from his arse"
... or something like that. End of thread.
That is why it is in the TC and its strength should be increased as I pointed out earlier otherwise it will be useless.
SeanBlader wrote:
Find a Ranger in your galaxy right now and ask him to test for you. I know I would be happy applying camo to you for a test on Dathomir. With current ranger applied camo, it will break or you'll be dead before you get 2 kilometers from the outpost.
You are talking about now. I am talking about what it can be.
kinda silly, but it makes for some good RP potential
Message Edited by shilo2 on 05-21-2005 12:38 PM
SickSix wrote:
this is a horrible idea. you wonder why the majority of rangers hate it?
because it's whorring out another of our abilities to the masses! think about it? we fought so damn hard to be a Combat Class, and now we are being pushed into crafting????? W T F???
You know, I've played with every combat class but I always tend to think of myself as a crafter. Putting someone in a box though and labeling them "Jedi " or "crafter" or "ranger" limits ones views of the potential of that particular class and brings with it preconceptions and closed mindedness.
Nobody is telling you to sell your camo kits or even make them although some of the rangers will just as nobody told pre-CU docs to sell stimpacks or enhancers but some did. The docs had combat classes pre-CU and they weren't whoring when they were selling their wares.
They provided a useful service which the community appreciated.
Crafters/combatants provide a useful service which YOU combatants appreciated.
Yet we are exposed to the same kind of danger as you combatants are without any form of mitigation at all. We wanted levels like the rangers and Owen pushed hard for that and my hat is off to him. He is a credit to your profession. We got: Loot drops that are more powerful than our crafted weapons, mobs 3-4 levels higher than our level 1 that incaps us in 1-2 blows.
You want to sell your hides to tailors and yet you don't want to protect them. You want to buy power ups, weapons, armor, ships from crafters and yet you look down on "crafters" and crafting as whoring.
You see what I mean by being put in a box? No one is a pure anything (crafter/combatant)nowadays and no profession exists in a vacuum. Each one is dependent on each other.
Sure you can do missions to earn money. Why do you do that?To buygoods to make your experience more enjoyable and efficient. Guess where you buy these goods? Guess what happens if crafters just get frustrated and give up because they keep dying just doing a survery or a harvest run? Lets say just half of them stick it out and continue to craft. What do you think will happen to the prices of your goods and the economy?
No one is forcing you to sell to us just as no one is forcing you to buy anything at all in this game. In fact, there is a move now in this game that most weapons, armor and ships are lootable or quest given rewardsand are more powerful than any crafted item.
So if us crafter "whores" die out as a profession, that will make your on-line experience much richer?
I've said it before. Crafters will appreciate this new addition just ascombatants appreciate stim Ds rightnow even if we dont have medic skills.
Try to keep an open mind and if I were you, since you can't change this now since it in the TC, I would be making it so that it will be more powerful than what doc buffs are now in live. Otherwise it will just be a useless skill that will just benefit rangers.
Then again, if you really hate that part then nerfing the camo would be to your advantage so do nothing. Judging from history, what are the chances that the devs will not get this right even though they do implement it?
Marsirion wrote:
You know, I've played with every combat class but I always tend to think of myself as a crafter. Putting someone in a box though and labeling them "Jedi " or "crafter" or "ranger" limits ones views of the potential of that particular class and brings with it preconceptions and closed mindedness.
Nobody is telling you to sell your camo kits or even make them although some of the rangers will just as nobody told pre-CU docs to sell stimpacks or enhancers but some did. The docs had combat classes pre-CU and they weren't whoring when they were selling their wares.
They provided a useful service which the community appreciated.
Crafters/combatants provide a useful service which YOU combatants appreciated.
Yet we are exposed to the same kind of danger as you combatants are without any form of mitigation at all. We wanted levels like the rangers and Owen pushed hard for that and my hat is off to him. He is a credit to your profession. We got: Loot drops that are more powerful than our crafted weapons, mobs 3-4 levels higher than our level 1 that incaps us in 1-2 blows.
You want to sell your hides to tailors and yet you don't want to protect them. You want to buy power ups, weapons, armor, ships from crafters and yet you look down on "crafters" and crafting as whoring.
You see what I mean by being put in a box? No one is a pure anything (crafter/combatant)nowadays and no profession exists in a vacuum. Each one is dependent on each other.
Sure you can do missions to earn money. Why do you do that?To buygoods to make your experience more enjoyable and efficient. Guess where you buy these goods? Guess what happens if crafters just get frustrated and give up because they keep dying just doing a survery or a harvest run? Lets say just half of them stick it out and continue to craft. What do you think will happen to the prices of your goods and the economy?
No one is forcing you to sell to us just as no one is forcing you to buy anything at all in this game. In fact, there is a move now in this game that most weapons, armor and ships are lootable or quest given rewardsand are more powerful than any crafted item.
So if us crafter "whores" die out as a profession, that will make your on-line experience much richer?
I've said it before. Crafters will appreciate this new addition just ascombatants appreciate stim Ds rightnow even if we dont have medic skills.
Try to keep an open mind and if I were you, since you can't change this now since it in the TC, I would be making it so that it will be more powerful than what doc buffs are now in live. Otherwise it will just be a useless skill that will just benefit rangers.
Then again, if you really hate that part then nerfing the camo would be to your advantage so do nothing. Judging from history, what are the chances that the devs will not get this right even though they do implement it?
Dariane_Kamutsovy wrote:
Marsirion wrote:
You know, I've played with every combat class but I always tend to think of myself as a crafter. Putting someone in a box though and labeling them "Jedi " or "crafter" or "ranger" limits ones views of the potential of that particular class and brings with it preconceptions and closed mindedness.
Nobody is telling you to sell your camo kits or even make them although some of the rangers will just as nobody told pre-CU docs to sell stimpacks or enhancers but some did. The docs had combat classes pre-CU and they weren't whoring when they were selling their wares.
They provided a useful service which the community appreciated.
Crafters/combatants provide a useful service which YOU combatants appreciated.
Yet we are exposed to the same kind of danger as you combatants are without any form of mitigation at all. We wanted levels like the rangers and Owen pushed hard for that and my hat is off to him. He is a credit to your profession. We got : Loot drops that are more powerful than our crafted weapons, mobs 3-4 levels higher than our level 1 that incaps us in 1-2 blows.
You want to sell your hides to tailors and yet you don't want to protect them. You want to buy power ups, weapons, armor, ships from crafters and yet you look down on "crafters" and crafting as whoring.
You see what I mean by being put in a box? No one is a pure anything (crafter/combatant) nowadays and no profession exists in a vacuum. Each one is dependent on each other.
Sure you can do missions to earn money. Why do you do that? To buy goods to make your experience more enjoyable and efficient. Guess where you buy these goods? Guess what happens if crafters just get frustrated and give up because they keep dying just doing a survery or a harvest run? Lets say just half of them stick it out and continue to craft. What do you think will happen to the prices of your goods and the economy?
No one is forcing you to sell to us just as no one is forcing you to buy anything at all in this game. In fact, there is a move now in this game that most weapons, armor and ships are lootable or quest given rewards and are more powerful than any crafted item.
So if us crafter "whores" die out as a profession, that will make your on-line experience much richer?
I've said it before. Crafters will appreciate this new addition just as combatants appreciate stim Ds right now even if we dont have medic skills.
Try to keep an open mind and if I were you, since you can't change this now since it in the TC, I would be making it so that it will be more powerful than what doc buffs are now in live. Otherwise it will just be a useless skill that will just benefit rangers.
Then again, if you really hate that part then nerfing the camo would be to your advantage so do nothing. Judging from history, what are the chances that the devs will not get this right even though they do implement it?
Just for argument sake....You are an artisan?Then you would not mind Rangers (or every NON-crafter) getting the abilities to place Vendors (more items and higher prices then on the bazaar), since you can do it too. It would allow ranger to sell the precious camo kits you want/need.If you do mind, then why are you defending your right to get OUR camo skill? That's just egotestical.You are an entertainer?Then you would not object if everbody could dance away and give inspiration buffs themselves. After all, you are getting camouflage appliances you can use too without the need for spending skillpoints. And you can also start selling instruments (as a musician) to everyone! Great market, combined with the ability to place vendors (see above)...Stop being an hypocrit.You are an entertainer?
well it has already been done....merchant skills have been handed out to everyone now, why spend the time advertising your goods, when all you have to do is put them on a vendor, and enable the galactic wide bazaar search. so now someone on dantooine can see what you are selling on your vendor which may be on Naboo!
its an outrage to anyone who has inveted a load of SP into merchant.
