Ranger Archive

Thread: I suggested crafters wanted camo applied by rangers, was flamed for it, now it may be in the game?

KaiRaene
Sat May 21, 2005 1:16 pm
#14

Sad that you came here simply to gloat. I seen no one going to the crafter forums giggling that they cant do anything since they are so low level. In fact I was rather sympathetic to your cause and feelings. Getting nerfed doesnt help this game and neither does your attitude. I am reporting this thread since its simple flamebait plain and simple.



New home of SWG Rangers!

"Ranger isnt a profession. Its a lifestyle for sure. But upon the desert plains of Tattooine that wandering hermit you see was once a proud Ranger. It may not be a profession anymore but the lifestyle can never be lost, changed or deleted. "




Marsirion
Sat May 21, 2005 1:38 pm
#15






Temujin23 wrote:


I'm not sure what I think of this idea, but one thing is pretty clear... Marsirion'sposts have been polite, detailed, and informed. Not sure he/she deserves some of these responses, at least worded as they are. On the other hand, you crafters need to understand that many rangers are (justifiably) upset that a lot of'our' skills were handed out to other profs in the CU. Pistoliers and combat medics improve uponour trapping skills, with the added benefit that their specials work on anyone and not just creatures. Riflemen were granted the (albeit buggy right now) radar invisibilityfor whichwe've been lobbying for a while now, and were told it couldn't be done. And so on. Many of us are very angry, and as a result the semi-legendary Ranger hospitality has lessened a bit. Don't take it personally.


Now that I've thought about it a bit, I can't say I have a real problem with this idea, for a number of reasons. First and foremost, I don't have to let it affect me-- just because I can camo buff doesn't mean I will. Of all the pre-CU master docs, how many stood in coro starport spamming buffs? I'm guessing only a small percentage. So some rangers who could actually stand to dothat sort of thing get the option. Whatever-- doesn't hurt me at all.


Second, I think this has some good RP potential. I really enjoy using my knowledge of creatures and planets to help someone out. I can see a quick flight to a hostile planet to apply a camo buff turning into a chance to be an outdoorsman/guide for someone who would really appreciate the help. I don't know if any of you have ever tried that, but accompanying a crafter or BE while they do their thing and trying to keep the two of you alive is fun. It's not mindless knight trial critter tracking, getting the 'found it yet?' tell every ten minutes, that's for damn sure.


And third, I DON"T HAVE TO LET IT AFFECT ME. Somebody wants camo and I don't feel like buffing, they can bugger off. I'm a Ranger; I go where I want when I want, and nobody can say otherwise.


al-djinn'i

Master Ranger






Thank you very much.


I was waiting for a ranger to say something like that. Its clear and is exactly the point I am making and henceforth will refer to in order to keep my replies short.


As for the crafters not understanding that Ranger's talents were farmed out to everyone I understand that now.

Can the ranger's understand though that the CU provided crafters very little in the way of protecting ourselves, loot drops that are better than anything we can make, resource hogs that will mean that we have to spend more time near our harvesters/surveying and for pure crafters that is certain incap if not death to us? We never asked for the CU and yet we are very affected as well. Then again what profession wasn't?


We had initially asked for lower levels (even a level 20 for 2 crafter masteries) but we were not granted that. We then asked for more effective camouflage from rangers but were instead granted the ability for a limited camo. Remember that we cannot heal oursleves or use Stim Ds which are the only effective stims if any mob 2 levels higher aggroes us. At level 1 for a 2 crafter master and artisan then you get the idea.


If, as the previous poster had mentioned that he does not charge for it anyway then why so much hostility to the idea?


I am glad you do roleplay as does this not go into the ethos and pathos of rangers to help everyone & anyone & guide them ? Is it not wondrous that some philanthrophic and caring ranger, hearing the death screams and frustration of the crafter community, had taken it upon himself , to invent the "new and improved but limited ACME self camo buff " ?


Almagill
Sat May 21, 2005 1:46 pm
#16


Marsirion wrote:
http://forums.station.sony.com/swg/board/message?board.id=ranger&message.id=103061#M103061
This was my post about a month ago and I was pretty much shot down by some in the ranger community itself. Strange now that it may be implemented in the game yet the ranger community is still undecided about it. Some said it could not be done and yet here it is, being seriously considered.
Because of the CU and the way level works, rangers will be the new "doc stat buffers" in the startports albeit they will be doing camouflage instead.
So all you naysayers in my previous post saying that SOE does not read our posts and this would never come to pass, well guess what? Lol, he who laughs last, laughs best.






Well, if you've come back for more of a flaming, you're not getting it from me.

I'm off to demand that Rangers get teh ability to craft weapons from twigs and berries, make armour from hide and bone and cure all manner of ills by wafting a half rotted kipper in the direction of the patient.

"He who laughs last" eh? The way I heard it they either didn't understand the joke or were a coconut short of a palm tree.
Sounds more like a cockerel on a dung heap, lol. Might be crowing loud about how prud you are, but you're still stood on a pile of



New HOWTO: Gather Milk, Fish, Mollusk, etc.
Remember Rangers. Broke camp and took the Long Walk 15/11/05
Keeping it Real, Ranger Style
Yivvits and MrBubble - THE podcast


\\\\\\MY OTHER SIG IS A BUMPER STICKER\\\\\\
Marsirion
Sat May 21, 2005 1:52 pm
#17






Almagill wrote:




Marsirion wrote:

http://forums.station.sony.com/swg/board/message?board.id=ranger&message.id=103061#M103061


This was my post about a month ago and I was pretty much shot down by some in the ranger community itself. Strange now that it may be implemented in the game yet the ranger community is still undecided about it. Some said it could not be done and yet here it is, being seriously considered.




Because of the CU and the way level works, rangers will be the new "doc stat buffers" in the startports albeit they will be doing camouflage instead.


So all you naysayers in my previous post saying that SOE does not read our posts and this would never come to pass, well guess what? Lol, he who laughs last, laughs best.








Well, if you've come back for more of a flaming, you're not getting it from me.

I'm off to demand that Rangers get teh ability to craft weapons from twigs and berries, make armour from hide and bone and cure all manner of ills by wafting a half rotted kipper in the direction of the patient.

"He who laughs last" eh? The way I heard it they either didn't understand the joke or were a coconut short of a palm tree.
Sounds more like a cockerel on a dung heap, lol. Might be crowing loud about how prud you are, but you're still stood on a pile of






*lol* Well said.


Reminds me of Braveheart when someskeptical infantrymen were dubious that he was THE Braveheart in front of them:


" I have heard that if he were here he would shoot fire from his eyes and lightning bolts from his arse"


... or something like that. End of thread.


Nadias
Sat May 21, 2005 2:01 pm
#18


Locking this thread before it implodes.








Nadias
Community Relations
SOE Forum Usage Guidelines

Marsirion
Sun May 22, 2005 12:16 am
#19






SeanBlader wrote:
Find a Ranger in your galaxy right now and ask him to test for you. I know I would be happy applying camo to you for a test on Dathomir. With current ranger applied camo, it will break or you'll be dead before you get 2 kilometers from the outpost.






You are talking about now. I am talking about what it can be.

That is why it is in the TC and its strength should be increased as I pointed out earlier otherwise it will be useless.

shilo2
Sun May 22, 2005 12:38 am
#20

once people realize that a lowly kreetle can break your expensive camo, i think the price will drop to 1cpu

kinda silly, but it makes for some good RP potential

Message Edited by shilo2 on 05-21-2005 12:38 PM



- Support Our Troops


Marsirion
Sun May 22, 2005 12:39 am
#21






SickSix wrote:

this is a horrible idea. you wonder why the majority of rangers hate it?


because it's whorring out another of our abilities to the masses! think about it? we fought so damn hard to be a Combat Class, and now we are being pushed into crafting????? W T F???








You know, I've played with every combat class but I always tend to think of myself as a crafter. Putting someone in a box though and labeling them "Jedi " or "crafter" or "ranger" limits ones views of the potential of that particular class and brings with it preconceptions and closed mindedness.


Nobody is telling you to sell your camo kits or even make them although some of the rangers will just as nobody told pre-CU docs to sell stimpacks or enhancers but some did. The docs had combat classes pre-CU and they weren't whoring when they were selling their wares.


They provided a useful service which the community appreciated.


Crafters/combatants provide a useful service which YOU combatants appreciated.


Yet we are exposed to the same kind of danger as you combatants are without any form of mitigation at all. We wanted levels like the rangers and Owen pushed hard for that and my hat is off to him. He is a credit to your profession. We got: Loot drops that are more powerful than our crafted weapons, mobs 3-4 levels higher than our level 1 that incaps us in 1-2 blows.


You want to sell your hides to tailors and yet you don't want to protect them. You want to buy power ups, weapons, armor, ships from crafters and yet you look down on "crafters" and crafting as whoring.


You see what I mean by being put in a box? No one is a pure anything (crafter/combatant)nowadays and no profession exists in a vacuum. Each one is dependent on each other.



Sure you can do missions to earn money. Why do you do that?To buygoods to make your experience more enjoyable and efficient. Guess where you buy these goods? Guess what happens if crafters just get frustrated and give up because they keep dying just doing a survery or a harvest run? Lets say just half of them stick it out and continue to craft. What do you think will happen to the prices of your goods and the economy?


No one is forcing you to sell to us just as no one is forcing you to buy anything at all in this game. In fact, there is a move now in this game that most weapons, armor and ships are lootable or quest given rewardsand are more powerful than any crafted item.


So if us crafter "whores" die out as a profession, that will make your on-line experience much richer?


I've said it before. Crafters will appreciate this new addition just ascombatants appreciate stim Ds rightnow even if we dont have medic skills.


Try to keep an open mind and if I were you, since you can't change this now since it in the TC, I would be making it so that it will be more powerful than what doc buffs are now in live. Otherwise it will just be a useless skill that will just benefit rangers.



Then again, if you really hate that part then nerfing the camo would be to your advantage so do nothing. Judging from history, what are the chances that the devs will not get this right even though they do implement it?


Dariane_Kamutsovy
Sun May 22, 2005 12:49 am
#22






Marsirion wrote:


You know, I've played with every combat class but I always tend to think of myself as a crafter. Putting someone in a box though and labeling them "Jedi " or "crafter" or "ranger" limits ones views of the potential of that particular class and brings with it preconceptions and closed mindedness.


Nobody is telling you to sell your camo kits or even make them although some of the rangers will just as nobody told pre-CU docs to sell stimpacks or enhancers but some did. The docs had combat classes pre-CU and they weren't whoring when they were selling their wares.


They provided a useful service which the community appreciated.


Crafters/combatants provide a useful service which YOU combatants appreciated.


Yet we are exposed to the same kind of danger as you combatants are without any form of mitigation at all. We wanted levels like the rangers and Owen pushed hard for that and my hat is off to him. He is a credit to your profession. We got: Loot drops that are more powerful than our crafted weapons, mobs 3-4 levels higher than our level 1 that incaps us in 1-2 blows.


You want to sell your hides to tailors and yet you don't want to protect them. You want to buy power ups, weapons, armor, ships from crafters and yet you look down on "crafters" and crafting as whoring.


You see what I mean by being put in a box? No one is a pure anything (crafter/combatant)nowadays and no profession exists in a vacuum. Each one is dependent on each other.



Sure you can do missions to earn money. Why do you do that?To buygoods to make your experience more enjoyable and efficient. Guess where you buy these goods? Guess what happens if crafters just get frustrated and give up because they keep dying just doing a survery or a harvest run? Lets say just half of them stick it out and continue to craft. What do you think will happen to the prices of your goods and the economy?


No one is forcing you to sell to us just as no one is forcing you to buy anything at all in this game. In fact, there is a move now in this game that most weapons, armor and ships are lootable or quest given rewardsand are more powerful than any crafted item.


So if us crafter "whores" die out as a profession, that will make your on-line experience much richer?


I've said it before. Crafters will appreciate this new addition just ascombatants appreciate stim Ds rightnow even if we dont have medic skills.


Try to keep an open mind and if I were you, since you can't change this now since it in the TC, I would be making it so that it will be more powerful than what doc buffs are now in live. Otherwise it will just be a useless skill that will just benefit rangers.



Then again, if you really hate that part then nerfing the camo would be to your advantage so do nothing. Judging from history, what are the chances that the devs will not get this right even though they do implement it?







Just for argument sake....



You are an artisan?


Then you would not mind Rangers (or every NON-crafter) getting the abilities to place Vendors (more items and higher prices then on the bazaar), since you can do it too. It would allow ranger to sell the precious camo kits you want/need.


If you do mind, then why are you defending your right to get OUR camo skill? That's just egotestical.



You are an entertainer?


Thenyou would not objectif everbody could dance away and give inspirationbuffs themselves. After all, you are getting camouflageappliances you can use too without the need forspending skillpoints. And you can also start selling instruments (as amusician) toeveryone! Great market, combined with the ability to place vendors (see above)...



Stop being an hypocrit.


You are an entertainer?



shilo2
Sun May 22, 2005 12:58 am
#23



Dariane_Kamutsovy wrote:


Marsirion wrote:

You know, I've played with every combat class but I always tend to think of myself as a crafter. Putting someone in a box though and labeling them "Jedi " or "crafter" or "ranger" limits ones views of the potential of that particular class and brings with it preconceptions and closed mindedness.

Nobody is telling you to sell your camo kits or even make them although some of the rangers will just as nobody told pre-CU docs to sell stimpacks or enhancers but some did. The docs had combat classes pre-CU and they weren't whoring when they were selling their wares.

They provided a useful service which the community appreciated.

Crafters/combatants provide a useful service which YOU combatants appreciated.

Yet we are exposed to the same kind of danger as you combatants are without any form of mitigation at all. We wanted levels like the rangers and Owen pushed hard for that and my hat is off to him. He is a credit to your profession. We got : Loot drops that are more powerful than our crafted weapons, mobs 3-4 levels higher than our level 1 that incaps us in 1-2 blows.

You want to sell your hides to tailors and yet you don't want to protect them. You want to buy power ups, weapons, armor, ships from crafters and yet you look down on "crafters" and crafting as whoring.

You see what I mean by being put in a box? No one is a pure anything (crafter/combatant) nowadays and no profession exists in a vacuum. Each one is dependent on each other.

Sure you can do missions to earn money. Why do you do that? To buy goods to make your experience more enjoyable and efficient. Guess where you buy these goods? Guess what happens if crafters just get frustrated and give up because they keep dying just doing a survery or a harvest run? Lets say just half of them stick it out and continue to craft. What do you think will happen to the prices of your goods and the economy?

No one is forcing you to sell to us just as no one is forcing you to buy anything at all in this game. In fact, there is a move now in this game that most weapons, armor and ships are lootable or quest given rewards and are more powerful than any crafted item.

So if us crafter "whores" die out as a profession, that will make your on-line experience much richer?

I've said it before. Crafters will appreciate this new addition just as combatants appreciate stim Ds right now even if we dont have medic skills.

Try to keep an open mind and if I were you, since you can't change this now since it in the TC, I would be making it so that it will be more powerful than what doc buffs are now in live. Otherwise it will just be a useless skill that will just benefit rangers.

Then again, if you really hate that part then nerfing the camo would be to your advantage so do nothing. Judging from history, what are the chances that the devs will not get this right even though they do implement it?



Just for argument sake....
You are an artisan?
Then you would not mind Rangers (or every NON-crafter) getting the abilities to place Vendors (more items and higher prices then on the bazaar), since you can do it too. It would allow ranger to sell the precious camo kits you want/need.
If you do mind, then why are you defending your right to get OUR camo skill? That's just egotestical.
You are an entertainer?
Then you would not object if everbody could dance away and give inspiration buffs themselves. After all, you are getting camouflage appliances you can use too without the need for spending skillpoints. And you can also start selling instruments (as a musician) to everyone! Great market, combined with the ability to place vendors (see above)...
Stop being an hypocrit.
You are an entertainer?






well it has already been done....merchant skills have been handed out to everyone now, why spend the time advertising your goods, when all you have to do is put them on a vendor, and enable the galactic wide bazaar search. so now someone on dantooine can see what you are selling on your vendor which may be on Naboo!

its an outrage to anyone who has inveted a load of SP into merchant.



- Support Our Troops


Page 2 of 2