Ranger Archive
Thread: Thunderheart What is our role?
Vorpaks
Mon Aug 16, 2004 4:48 pm
#15
Heh. That reminds me. Before buffs all we had was spice. I remember being vaugely irritated that the only reason I put up a camp was so that people could puke in it.
Almagill
Mon Aug 16, 2004 5:31 pm
#16
Vorpaks wrote:
Heh. That reminds me. Before buffs all we had was spice. I remember being vaugely irritated that the only reason I put up a camp was so that people could puke in it.
Aw heck, I still do that anyway!
Kinnison75
Mon Aug 16, 2004 5:46 pm
#17
The sad things is, I think machines have taken over our job. Just becasue they are craftable and people complained it is hard to find stuff, they create a machine to find it for them. The harvest droid was created becasue there was not enough organic being harvested.
Rangers should be the ultimate PvE characters. Kind of like how Bounty hunters are PvP... i guess.
Rangers are really just super scouts, and there really isn't much that is super about being a scout right now
Rangers should be the ultimate PvE characters. Kind of like how Bounty hunters are PvP... i guess.
Rangers are really just super scouts, and there really isn't much that is super about being a scout right now
superBOY5
Mon Aug 16, 2004 7:01 pm
#18
From reading the notes of the devs here, I see a few things that might perk your interest.
Rifleman are supposed to be snipers....
Rangers are supposed to be the ultimate creature hunters...
Smugglers are supposed to be the selling junk to jawas...
Ok what are the devs smoking, and where can I find it.
Rifleman are supposed to be snipers....
Rangers are supposed to be the ultimate creature hunters...
Smugglers are supposed to be the selling junk to jawas...
Ok what are the devs smoking, and where can I find it.
BladePride
Tue Aug 17, 2004 12:56 am
#19
TH said he will try to post a "What is our role?" next Friday. Anyone care to take a guess at what the devs have in mind for the Ranger. And what do you have in mind for Ranger.
Dev – Master Harvester, Tracker
Me – Master Hunter, Field Engineer
Owen-Lars
Tue Aug 17, 2004 4:04 am
#20
They say we (riflemen) are suposed to be snipers, but wont give us range, and wont give us stealth, we can run and shoot and with armour tank our targets
. What sort of sniper is that lol.
They say we (ranger) are the ultimate creature hunters, but what skill exactly aid us in hunting specifically? We have an areatrack that due to other problems in the game doesnt work very well at all on creatures, we have a concealment ability that is marginally better than our mask scent. We have camps that do nothing but allow us to afk heal, we only have 2 trapsand only one is marginally effective (flash bomb).
The major possitive of being a ranger is the community (obviously) then the ranged concealment chance. I can pop off high level creatures with my rifle without getting attacked using headshot3.
Give us the ablility to hunt down big game creatures for our groups so we can tell stories around camp fires. Make our camps actually worthwhile by adding functionality and attractive bonuses. Allow us to use a wide range of powerfull traps to control the combat situation and aid the group considerably. Make our concealment ability a very powerfull stealth tool allowing us to hunt and pathfind much more effectivly. Push rangers into the forfront of organic resource collection by allowing us to harvest much more effective than a master scout. Give us these suposed ultimate creature hunting abilities such as creature damage multiplyers, inate resistances and defensivemods.
Yes this list just seems like want want want, but so far all its been is take take take and /ignore.
Calculus_Entropy
Tue Aug 17, 2004 10:17 am
#21
BladePride wrote:
TH said he will try to post a "What is our role?" next Friday. Anyone care to take a guess at what the devs have in mind for the Ranger. And what do you have in mind for Ranger.
Dev – Master Harvester, Tracker
Me – Master Hunter, Field Engineer
BTW, could youpoint meto where TH said this? He was a posting fiend over the weekend, and I thinkI missed this
BladePride
Tue Aug 17, 2004 10:25 am
#22
Its was here:
http://forums.station.sony.com/swg/board/message?board.id=commando&message.id=67877#M67877
TH,
The original vision for Commandos is that they are Heavy Weapon Specialists.
What I've done though is communicate to the devs that all the professions consitantly say, "What is our role?"
I'm excited to say the Keldarin has lead a strike team for the combat balance and come up with some very exciting stuff. I'm working on putting it all into a single article and make it next week's Friday Feature
Rhyeal
Tue Aug 17, 2004 10:36 am
#23
ok...am i jsut blind, or has this friday feature not come out yet?
Owen-Lars
Tue Aug 17, 2004 10:41 am
#25
It's this friday's feature. But he already answered the commando role
Calculus_Entropy
Tue Aug 17, 2004 1:06 pm
#26
Thanks
BladePride wrote:
Its was here:
http://forums.station.sony.com/swg/board/message?board.id=commando&message.id=67877#M67877
TH,
The original vision for Commandos is that they are Heavy Weapon Specialists.
What I've done though is communicate to the devs that all the professions consitantly say, "What is our role?"
I'm excited to say the Keldarin has lead a strike team for the combat balance and come up with some very exciting stuff. I'm working on putting it all into a single article and make it next week's Friday Feature