Ranger Archive

Thread: ATTEN: Server to server poll to provide possible debug info for the devs

ChunkyMunky
Sun Sep 07, 2003 8:37 pm
#14

1. Chilastra


2. Not working, useful for intentional deaths to get you back to town though


1. 50-75% within 5min


2. breaks fastest on low level non agro


3. 20% usually on agros


3. Master Ranger




ChunkyMunky - Chilastra
Clan Immortal, Naboo

Who are you, why are you naked, and how did you get in my head?!
Glaza-X
Sun Sep 07, 2003 10:17 pm
#15

Information that might be useful:



  1. Radiant
  2. Working.

    1. 8-9 minutes every time TIMER related, 50% of the time it breaks.
    2. No Pattern, newbiezones outside keren starportis the worse
    3. 5-10% of the time the creature attacks when it breaks.

  3. Master Scout/ MasterRanger
  4. Same Side Faction pets sets it off, AT-ST's by Emp Retreat on Naboo
    Mauler Veermok's ignore me , yet hermit spiders break it
    Seems to be the more Creatures Checking Mask Scent the higher chance of failure reguardless of cl
    Conceal is just as buggy a maskscent
Embersyc
Mon Sep 08, 2003 12:10 am
#16




1. Sunrunner


2. Doesn't work.


1. I'd say about 20%, meaning 1 in 5 creatures will break it.


2. Nope, breaks again all creature levels


3. Creature almost always attacks when broken, about 50%


4. I am Ranger 0/2/4/0


Before the patch, it was very rare that Mask Scent ever broke, I had it happen a few times, and did get attacked in those situations, but nothing near the level of now.




: Ember : Sunrunner : Hunt Master :
Fred_Skinner
Mon Sep 08, 2003 1:30 am
#17

Maruf:


I don't want it to be worse then not using it. Worse is when it fails, the creature reaches across the map to kill you, when it would NOT with you in the exact same spot not using maskScent or Conceal. Worse is also having it (the target) react on the check, I have seen this: they get up and walk a random direction, usually away from you so that you have to now get up to get backin rifle range and close on it, tripping other checks that have a chance of now breaking and causeing one or all of them to come across the map and kill you. Worse is when you shoot and fail the check you start missing shots like a blind man.


Accept it Maruf, it's broke. Now please go out and help the devs and make careful observations. Use conceal and mask scent and compare similar situations while not using them. I don't want to be invisible, I can deal with an occational break. I too thought it odd peeps would walk up to a Graul and say "Hello big guy, glad to see me?". Ihunt carefully, andset myself up to avoid thesesituations were tons o' mobs are around me so IF it breaks I can still be good. But if I would havebe fine NOT using a concealing method, tell me why I need to use this again?I can't believe that non-agressives should be changing their spots and suddenly find you inthe camo pack the most edable thing they have ever seen.


I think we can come to a happy compromise and you can still have your deathwish




Frederick Skinner
Antarian Ranger, Ranger(0030), Master Rifleman, CH(4214)
Ranger is not a profession. It's a lifestyle.


Pyradius
Mon Sep 08, 2003 2:00 am
#18

I'm on Chilastra, I've noticed some specific creatures that seem to break it a lot now. Also skill mod for camo is only +95, not +100. This could be partly the problem.


NPC's I've noticed specifically break Mask Scent


--AT-ST's


--Overkreetle (Don't laugh)


I'm sure there are others, but those are the ones off the top of my head that seem to break it all the time.




Otrissk the Trandoshan
Teräs Käsi Master
Sinking Ranger, Rising CH
Maruf
Mon Sep 08, 2003 12:34 pm
#19

Just a question:



What do you guys want? For it to work 30 minutes and never drop? That's BS! I have zero problems.Drops when it should,stays on most low level mobs. I mean MS may be fine but what keeps Random_mob_01 from looking up and saying "Oh Crap that guy has a big gun and I did hear blaster shots a minute ago"



not much sense but as you see it works fine for me, Areatrack on the other hand I have had it to Track what i have passed but not show what i'm about to see. Example passed a lair or crazed roba,wolf Kimas and Dalyrakes <use areatrack and get dalyrakes,robas and kimas all to the south> go over a kill not 80 meters away and a group of Turtons should have been on track. anyone else having these probs if so does loging fix it most of the time didn't help me <shrug> oh well. Info below



Eclipse~Works fine for me. Like it did before the last patch that screwed it up with no XP



Le-E Segat

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