Ranger Archive

Thread: When death insurance is back in...

NerfBurger
Tue Sep 02, 2003 5:29 pm
#14

Corpse Runs + Camo Kits = $$$


While its true my play style has grown a little lackadaisical, I think it would be a shame if it was removed entirely. Once bugs are fixed it should be re-introduced with the 3 time newb protection for all players. I for one am looking forward to leading groups of boxer-clad newbs to their corpse because they thought they could handle it on Dathomir.




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DEKAS OLO [FAR]
MASTER
RANGER - RETIRED
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JonSee
Tue Sep 02, 2003 5:45 pm
#15

I never have insured one thing since Beta and I don't have a problem with corpse runs ... even before they made Mask Scent so strong . I am going to charge people an arm and a leg to get those corpses , based on distance . I'm going to have them send me the corpse waypoint and charge them whatever the hell I feel like charging em I guess . Some people do have an aweful lot to lose and no way to get it .... I can only imagine how screwed I would be if I didn't have my Scout / Ranger skills to get me in and out of sticky places .



Hehe I might even get me one of those taxi cab meters and charge em 2k up front and another 1k every minute I waste retrieving their corpses .



As for myself , I plan on keeping a Cammo kit in the bank closest to every cloning center I am hunting from . Then my routine will be .. arrive on planet ... rearrange backpack .... goto bank , join and deposit cammo kit .... goto clone center ... go make corpses .



Reverse would be ... go back to bank , empty , quit bank leave planet .



Sounds good , no ? I think the advanced planets will be really really lucrative places to hang out on .... how many times have we seen Jonny Newb run into the medical center with a third of his HAM bars blacked out because he forgot to clone ... you know they are all going to forget to insure , too . Problem , tho is people making those rookie mistakes are not going to have much loot / credits anyways ... oh well time will tell .

Crowsfool
Tue Sep 02, 2003 8:25 pm
#16

We shall see.





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