Ranger Archive
Thread: Geniuses at Work...Great Ranger Ideas are Linked Here!
Page 2 of 2
Phenix1050
Fri Sep 10, 2004 12:54 am
#14
That's the second post of yours today that contained the word "peeps".
Put the box of old Easter candy down, and step slowly away. At this point I think the gelatin and brightly colored sugar has gone to your head.
Narut0
Mon Oct 25, 2004 2:44 pm
#16
Possbly add this new skill idea to
*Smoke Nests* like bee keepers to to make bees leave the hive.
*Smoke Nests* like bee keepers to to make bees leave the hive.
Owen-Lars
Tue Oct 26, 2004 3:00 am
#17
oh i like this idea narut. I particularaly like calc advancement on it suggesting a chance to spawm new waves indefinatly.
It would certainly provide a work around for the spawn issues that haunt us everyday and could possibly help to push /track off into another direction mainly towards big game tracking rather than a seperate function for hunting down beasts.
I like
Narut0
Tue Oct 26, 2004 5:47 am
#18
area tracking is at this moment a little lame. for one you can't area track like you can when your survaying for instance.
also maybe a /areatrack animal/people/player advancement would be better.
also maybe a /areatrack animal/people/player advancement would be better.
Ixiss
Tue Oct 26, 2004 8:48 am
#19
Ooo! how bout the idea of adding new features to camps and adding a bunch of new traps? Oh wait, didn't they say they were giving us that stuff over a year ago? Hmm...
Narut0
Wed Oct 27, 2004 4:25 am
#20
hell devs are takeing thier time about fixing up the ranger class.
MadLeprechaun
Fri Nov 12, 2004 10:06 am
#21
they are taking their time with every profession........(angry) except their children, the jedi.....they seem to be giving the jedi everything they want while the actual professions are suffering from the lack of attention
Amsaran
Fri Nov 12, 2004 10:36 am
#22
My thought is this....Ranger is a great Profession with a lot of potential. Each profession and each component of SWG deserves individual attention. The Dev Teams should have teams/specialists assigned to each aspect of SWG (eg. A Ranger Specialist is assigned to building Ranger, a Entertainer Specialist is designed to better and build Entertainer, City Specialist, Cities, Planet specialiest, planets...you get the idea. Each is committed only that component of SWG). That way each profession, planets, economies etc. get the dedication to detail that the game and it's players need and deserve.
Thsi way you can take care of SWG as a whole and guarantee ist's longterm success.
Thsi way you can take care of SWG as a whole and guarantee ist's longterm success.
Fodder650
Fri Nov 12, 2004 11:49 am
#23
Every piece of the game effects every other piece of the game. Its not just a simple case of adding more manpower(would that be personpower) and assigning one person to each. I can name several things that were changed that didnt seem to effect to many people and it really did. Even in the case of upping our harvesting ability, which i want badly, it would put more organics in the system allowing better foods, buffs, BE components and Ithorian shirts made with better avian meat.
HornedSandRanger
Sun Nov 14, 2004 10:14 am
#24
Harvesting reasoning. Why we should harvest more.
We live in the wild..(at least ideally) We are like surgeons when collecting resources. So precise that we make the most efficient cuts possible to utilize everything, much like the native americans of the old west. They knew precisely where and how to cut up the animal so they got the best use out of everything the animal had to offer. Our weapons are our tools... maybe incorporate a harvesting knife, and increase or decrease harvests depending upon the skill of the ranger and or the quality of the knife/tool. And make it so we can upgrade harvester droids with better quality harvesting instruments like afor mentioned knives/tools which adds to their harvesting bonus.
Animal hunting:
what about bonuses given when we combine our master tag with a master combat prof.
i.e. Heartshot- given to those who go the master rifleman/master ranger route (heck it could work with any ranged prof really)
or juggular slash - for those who go melee / master ranger as long as they are using a sharpened weapon like a vk, or sword etc.
and who says we can't be efficient in both melee and ranged... imagine this if you will. We're hunting with our ranger rifle. We damage our target a lot with it.. but it aggroes and starts charging. The ranger pulls out a machete and finishes the job. how cool would that feel and look?
wood carving.
extra way to make money by widdleing (sp?) wood into animal shapes and small statues....and then selling them in a wilderness or nature store.
ok i'm out of ideas for now...
Page 2 of 2