Ranger Archive
Thread: CU: Camo/Mask
MeridithGentry
Tue Apr 05, 2005 12:24 am
#14
Ok my thoughts on camo
1. should work on PC.
the question is how. I think we should stay on radar. Devs say to easy to crack so don't bother. The fix is simple when a person trys to target you there is a calculation that takes into account that you are camoed if the check fails to break camo the person can not target you for say 10 sec. Then then have to try again. Or say if the person targets you and tries to atack a failure to break causes a 10 sec wait for anther attempt.
2. make toon a little less visible sort of like a gost image that would be a easy visual referancee for other players to know you are concealed.
3. Mask sent should stay the same. It is Smell based not visual. This should only work on Creatures not NPC or PCs.
4. Rifleman stay the same but the check should be similar. Perhaps not as strong.
5. Just like other skills when against PC more of a chance to break to make game play more effective. Stay the same against other mobs.
Meridith or Kordia
WildBil2Me
Wed Apr 06, 2005 3:24 pm
#15
It is my sincerest hope that once we get to test conceal and cover we will all be able to stand up and provide a strong argument as to why something needs to change. For now we're stuck though because we're not sure how it will change things.
I know its a tough thing to hear, but sit back and worry about what you CAN test before we start worrying about what we can't. Soon we'll know where we stand with it.
KundoJet
Mon Apr 11, 2005 2:17 pm
#17
From a riflewoman's perspective:
They have built the/cover skill in rifle so that it works at the server side, notthe client (PC) side, so it is reportedly not breakable by third-party hacks. This augurs well for Ranger when they DO get around to fixing it...
To my understanding, the way Ranger (and Rifle) skills should work is as follows:
Mask Scent should only work on creatures... and some high-functioning creatures (that wouldn't be dependent on scent) should not be fooled.
Camo should work better against NPCs (and PCs) than creatures, but should have mods for both, and should be less effective when moving.
Stealth should help against both NPCs (and PCs) and creatures, and should apply specifically to avoiding detection while moving.
Rifle/cover and /concealshotshould specifically be the skill to avoid being detected by a target when stalking/attacking it. It should be more about choosing effective firing positions than Ranger-like abilities, however, as there'sno way someone without 76+ SP invested in Scout and Ranger should be more effective at avoiding detection in the wilds than someone who does - stands to reason.These skills however should stack with Ranger mods in the appropriate circumstances, so that a MRanger / MRifleman would be very difficult to detect under the right conditions.
GreenSean
Mon Apr 11, 2005 2:46 pm
#18
What I've noticed is that I do get scouting XP with /maskscent, but only if I get within melee range of the creature. This is dangerous, however, as some creatures seem to see through it without breaking it. I was running through a nest of Spineflap guards, and got one hit incapped without my mask being broken. I got up and ran away, when a plains hunter spawned right next to me; got 54XP from it. My maskscent wore off a few minutes later.
Zaene1 wrote:
Just finished a session using maskscent.
Still notgetting XP.......most of the time. On Tat, I did get 33 xp 2 or 3 times. Not sure why I got it then and no other times.
Balrozgul
Mon Apr 11, 2005 8:30 pm
#19
not only does /conceal not have an icon, it doesnt actually do anything at all. I have camo kits in inventory, tried to use it by command /conceal and I get -invalid target-. Ok, so then I target myself and try it only to have no indication that anything had happened at all. Camo kit remained the same number of uses.
Jolandir
Mon Apr 11, 2005 9:13 pm
#20
Fred_Skinner Thanks for you attempting to get what should rightfully belong to us. We appriciate you efforts, and no one blames you that you did not succeed. Unfortunately this is an all to familiar pattern.
Jolandir
Jolandir
Mon Apr 11, 2005 9:16 pm
#21
Balrozgul, uh oh, I hope this is just a bug. I can not believe they would remove /conceal completely from us, but if it has been, we will be told it should never havebeen given to us in the first place. Oh, please be a bug! Did you ask others to test this? I haven't gone after camo yet, so I can't test it. I will try to get there tomorrow. Thanks for the heads up.
Jolandir
JascoSmlee
Tue Apr 12, 2005 1:21 am
#22
I really hope this is a bug. Otherwise there really will be no reason whatsoever to become any more than a 'tracker' ranger
Jolandir wrote:
Balrozgul, uh oh, I hope this is just a bug. I can not believe they would remove /conceal completely from us, but if it has been, we will be told it should never havebeen given to us in the first place. Oh, please be a bug! Did you ask others to test this? I haven't gone after camo yet, so I can't test it. I will try to get there tomorrow. Thanks for the heads up.
Jolandir
Message Edited by JascoSmlee on 04-12-2005 09:21 AM
Nemo0
Tue Apr 12, 2005 3:21 pm
#23
/ commands were disabled because a bug was allowing anyone to use any /command (i.e. a novice marksman could use doctor level skills by just typing them in). Conceal seems to be bugged because you can only use it with a / command. This needs to be fixed.
frightwig
Tue Apr 12, 2005 5:28 pm
#24
Nemo0 wrote:
/ commands were disabled because a bug was allowing anyone to use any /command (i.e. a novice marksman could use doctor level skills by just typing them in). Conceal seems to be bugged because you can only use it with a / command. This needs to be fixed.
Would it still work if you assign it to a custom macro? I know /loot and /harvest type works for me when using them from custom macros. Try setting up a custom macro for /conceal and see if that works maybe?
As for the invalid target, that seems to happen with everything used when targeting yourself.. (healing, bacta shots, etc..) So hopefully that's what you're seeing. If anyone tries /conceal again, check your combat log to see if it gives the "..concealed by complex camo.." message. Since the maskscent icon doesn't show up yet, the conceal is probably suffering the same problem.. but maskscent at least shows a message in the combat log.
Nemo0
Tue Apr 12, 2005 8:33 pm
#25
frightwig wrote:
Nemo0 wrote:
/ commands were disabled because a bug was allowing anyone to use any /command (i.e. a novice marksman could use doctor level skills by just typing them in). Conceal seems to be bugged because you can only use it with a / command. This needs to be fixed.
Would it still work if you assign it to a custom macro? I know /loot and /harvest type works for me when using them from custom macros. Try setting up a custom macro for /conceal and see if that works maybe?
As for the invalid target, that seems to happen with everything used when targeting yourself.. (healing, bacta shots, etc..) So hopefully that's what you're seeing. If anyone tries /conceal again, check your combat log to see if it gives the "..concealed by complex camo.." message. Since the maskscent icon doesn't show up yet, the conceal is probably suffering the same problem.. but maskscent at least shows a message in the combat log.
I wish I could
frightwig
Tue Apr 12, 2005 8:50 pm
#26
Well, I meant "you" in the general sense..
I'm still 4143 scout myself. I'm having a really hard time getting trapping XP.. I'm only halfway to trapping 2.