Ranger Archive
Thread: CU: Trapping
The stack of 500 C12s it gave me put the idea in my head.
As per Nemo's request I've added and expounded.
Notes in green represent findings as of April 2nd. As of this post I'm 2/1/0/1 Marksman, and 1/1/1/0 Scout.
Trapping:
- How effective are traps both in scout and inranger post cu?
- I'm finding that they "stick" about 50% of the time on creatures upto level 9 (currently conning purple to my level 3 char).
- Wire Mesh: was not doing its job.
- Glow-Juice Trap: does not appear to be aiding in ranged accuracy as of yet.
- Lecepanine Dart: Does not seem to be doing anything.
- Sharp Bone Spur: Right now its causing mind damage (nothing special since low level critters aren't using mind for any kind of specials) and blindness which doesn't appear to be doing anything special.
- Do they aid you in combat?
- For the 4 traps mentioned above there is absolutely no percievable benefit.
- XP gain from them appears to be changed and I'm not sure its high enough based on levels. (added per Nemo's request) This is based solely on memory. When I first did the Trapping line for scout Trapping XP = Combat XP = Scout XP at time of harvest.
If I thrown a trap at a gnort and got 30xp then when I killed it I would get 30 combat xp and when I harvested it I'd get 30 scout xp. I remember this very distinctly. Tomorrow I'll run a brand new char on a live server and compare the xp gain to see if this is still the norm at low levels.
- How effective are they against creatures of varying levels?
- As stated above they have about a 50/50 stick rate.
- They do not appear to be doing anything beneficial so far.
- Any changes to traps? No intentional changes appear to have been made. All changes appear to be side effects of other changes.
- Any bugs/issues/exploits regard traps?
- Bugs: They are not timing themselves within the Combat Queue as they should. No white or yellow signifier as to when they're going to be thrown in relation to other specials/skills. No state note on the target if the trap succeeds in applying something like blind.
- Issues: The first 4 available in scout are very very useless. They do not have working debuffs or beneficial effects.
- Exploits: you can throw 2 at a time to increase XP gain. You canthrow a trap andfire a weapon simultaneously.
- Does trapping provide a fun and engaging set of abilities post cu?
- In the first few days of CU Beta they do not provide anything I'm afraid.
Message Edited by WildBil2Me on 04-02-2005 08:17 PM
Message Edited by WildBil2Me on 04-02-2005 08:17 PM
AragornSoS wrote:
Current Level - Trapping 1
Change of getting Trapping 2 => 0%. Right now, I actually can't throw a trap to even test. Every time I attempt to, I get the system message "You can not use a trap right now." Doesn't matter if I've already initiated combat or not. Either way I get the "Cannot use" message.
FWIW, the same thing is happening to me with the C12 nades as well (just grabbed a stack to see if maybe it's something to do with "things you can throw" having the code borked). I've already bugged in game, but wanted to report back here too. I haven't even been able to do as thorough a test on trapping as WildBill, since, well - I got Trapping 1 this AM, and just made traps to test, and I can't throw 'em.
This appears to be a hotfix aimed at curbing the "bug bombers" that were decimating the yard trash all day today. An unfortunate side-effect was the loss of traps as well.
For what its worth it appears that traps and grenades actually operate off of the same system. Turn off grenades and you turn off traps maybe. Another reason to push for combat bonuses??? maybe!
In the meantime I've bugged this (and I recommend everyone else does as well) as we'll be unable to test 1/4 of the Scout profession until its fixed. That means we won't know what's going on with higher level traps til its possibly too late. Bug it in game using the /bug command and then bug it on Tiggs' bugs thread. I'm sure Owen and JBMatt will be letting the Devs know what's goin on as well.
WildBil2Me wrote:
AragornSoS wrote:
Current Level - Trapping 1
Change of getting Trapping 2 => 0%. Right now, I actually can't throw a trap to even test. Every time I attempt to, I get the system message "You can not use a trap right now." Doesn't matter if I've already initiated combat or not. Either way I get the "Cannot use" message.
FWIW, the same thing is happening to me with the C12 nades as well (just grabbed a stack to see if maybe it's something to do with "things you can throw" having the code borked). I've already bugged in game, but wanted to report back here too. I haven't even been able to do as thorough a test on trapping as WildBill, since, well - I got Trapping 1 this AM, and just made traps to test, and I can't throw 'em.
This appears to be a hotfix aimed at curbing the "bug bombers" that were decimating the yard trash all day today. An unfortunate side-effect was the loss of traps as well.
For what its worth it appears that traps and grenades actually operate off of the same system. Turn off grenades and you turn off traps maybe. Another reason to push for combat bonuses??? maybe!
In the meantime I've bugged this (and I recommend everyone else does as well) as we'll be unable to test 1/4 of the Scout profession until its fixed. That means we won't know what's going on with higher level traps til its possibly too late. Bug it in game using the /bug command and then bug it on Tiggs' bugs thread. I'm sure Owen and JBMatt will be letting the Devs know what's goin on as well.
AragornSoS wrote:
I've bugged it in game and posted over on the TC bug thread.
ditto here.
Owen-Lars wrote:
Good man
Also, for the future, any issues that are fixed, instead of deleting them could you just make them red or with a strikethough or something? I need to know what has been worked on, what has been fixed AND the current issues etc.
Would be great if you could do that for the future.
Im wanting alll the department heads to start something like this, a section of current issues and also highlight what issues have been adressed/worked on/fixed.
Already planned on that