Ranger Archive

Thread: Ranger: 2.0

WildBil2Me
Sun Mar 13, 2005 12:30 pm
#14

Owen,

Finally got a chance to read this and i have to say I like it alot. I especially like the way you set up Tracking and the newer versions of cammo.

Absolutely great work and was alot of fun to read.



Col. Wyndinn Maer
Antarian Rangers: Wanderhome
SWGRanger.com
WildBil2Me
Sun Mar 13, 2005 2:48 pm
#15



Nemo0 wrote:

Healing a wounded animal would be cool but sets things up a bit too much for griefing. If I'm fighting a bunch of rancors and 1337 Ranger (remember, we're talking post revamp) decides to heal them, I'm going to be in trouble. Plus, what happens if you accidentally heal the creature you are trying to kill instead of yourself?





Very true.

Admittedly Griefing and even fearing hacks to either existing skills or the like never cross my mind. I'm sure its something that would really be a one trick pony anyway. Just thought I'd trow it in to see if it spawned any other thoughts.



Col. Wyndinn Maer
Antarian Rangers: Wanderhome
SWGRanger.com
Nemo0
Sun Mar 13, 2005 6:19 pm
#16






WildBil2Me wrote:





Nemo0 wrote:


Healing a wounded animal would be cool but sets things up a bit too much for griefing. If I'm fighting a bunch of rancors and 1337 Ranger (remember, we're talking post revamp) decides to heal them, I'm going to be in trouble. Plus, what happens if you accidentally heal the creature you are trying to kill instead of yourself?







Very true.

Admittedly Griefing and even fearing hacks to either existing skills or the like never cross my mind. I'm sure its something that would really be a one trick pony anyway. Just thought I'd trow it in to see if it spawned any other thoughts.





Does the fact that they do cross my mind make me a bad person? Is it really the thought that counts? I'm scared.



Lythender Nirou
Crazy Bothan


Owen-Lars
Sun Mar 13, 2005 6:23 pm
#17

Possibly


Just same old throrough and subterly twisted lyth



THORTAC BALCOR
The Lost Ranger
RANGER
WildBil2Me
Sun Mar 13, 2005 6:40 pm
#18



Nemo0 wrote:


WildBil2Me wrote:


Nemo0 wrote:

Healing a wounded animal would be cool but sets things up a bit too much for griefing. If I'm fighting a bunch of rancors and 1337 Ranger (remember, we're talking post revamp) decides to heal them, I'm going to be in trouble. Plus, what happens if you accidentally heal the creature you are trying to kill instead of yourself?





Very true.

Admittedly Griefing and even fearing hacks to either existing skills or the like never cross my mind. I'm sure its something that would really be a one trick pony anyway. Just thought I'd trow it in to see if it spawned any other thoughts.


Does the fact that they do cross my mind make me a bad person? Is it really the thought that counts? I'm scared.




No I'm just terribly naive. My general lack of PvP and my mostly casual gameplay make me ignorant to such concerns. Which is why many of my suggestions tend to be bad ideas. :-D



Col. Wyndinn Maer
Antarian Rangers: Wanderhome
SWGRanger.com
Phenix1050
Sun Mar 13, 2005 11:17 pm
#19

As always, a lot of information to go through.


I have to say it's very good general direction. The only thing I think that I can say to critique it is that sometimes it's a bit grandiose. Not always abad thing, because you sometimes have to shoot for more than what you think you'll get. But the interface for tracking seems a bit complicated. One thing I'd like to see it the current system of areatracking simplified to be put into a slash command, such as /areatrack animal. The current system isn't bad, but it would be nice to have it easier. The same thing should be applied to any new system. Having two types of "true tracking" would be NICE, but the fact is that it will lead to more complexity than is needed. If you add true tracking in with the POTENTIAL for bigger game (and also the potential to find nothing, or something you don't want).


I'd still like to see the Big Game Hunting terminal as a sort of unique content.


Basically, I love your ideas as usual, Owen. I just think a lot of times you get so excited about them that you go "and then" a lot. You know..."Rangers can track "and then" they can do a true tracking "and then" they can do it again only this time they'll track a big creature "and then"...."and then"....lol


I'll post all my thoughts in the Outdoorsman 3.0, which is currently being rewritten due some "insider" information.



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
Nemo0
Mon Mar 14, 2005 1:31 am
#20






Owen-Lars wrote:


Nice to see you like itBill


Nemo, they arnt modules, they are abilities. The modules are named (module) etc, the harvesting source increases are passive abilities.

Message Edited by Owen-Lars on 03-13-2005 08:00 PM





Ah, doh. I missed that. It might be worth trying to make that a bit clearer (i.e. calling it a skill upgrade or something similar). Reading that section and seeing so much about camps, I began to assume everything was related to a camp.



Lythender Nirou
Crazy Bothan


WildBil2Me
Mon Mar 14, 2005 1:32 am
#21

I found the Extraction idea particularly intriguing. We've all been practicing a form of extraction afterall. With TN and with traps we often find outselves better equipped to avoid and even escape combat at times. I've always thought it a bit surprising that there wasn't a way to flat out drop aggro and if anyone should be able to do it I'd think it'd be a Ranger.

Something similar to a "calm" skill falls under that same idea. A Ranger might be better equipped to calm an animal (non-aggresive I'd assume) if for some reason it became spooked or something.

This is a side note, but something I throught of while sending some blaster fire at the Gorax yesterday. Wouldn't it be great if a Ranger could pull an aggro creature into a fight (like a gurcat to a Gorax) and heal the animal while it fought the Gorax? I'm not talking about being able to control it so much as being able to simply heal a wounded animal in the field.

Anyway... that's really just a side thought, but like I said I think you've done some great stuff with this newest Ranger proposal.



Col. Wyndinn Maer
Antarian Rangers: Wanderhome
SWGRanger.com
Nemo0
Mon Mar 14, 2005 1:36 am
#22






WildBil2Me wrote:
I found the Extraction idea particularly intriguing. We've all been practicing a form of extraction afterall. With TN and with traps we often find outselves better equipped to avoid and even escape combat at times. I've always thought it a bit surprising that there wasn't a way to flat out drop aggro and if anyone should be able to do it I'd think it'd be a Ranger.

Something similar to a "calm" skill falls under that same idea. A Ranger might be better equipped to calm an animal (non-aggresive I'd assume) if for some reason it became spooked or something.

This is a side note, but something I throught of while sending some blaster fire at the Gorax yesterday. Wouldn't it be great if a Ranger could pull an aggro creature into a fight (like a gurcat to a Gorax) and heal the animal while it fought the Gorax? I'm not talking about being able to control it so much as being able to simply heal a wounded animal in the field.

Anyway... that's really just a side thought, but like I said I think you've done some great stuff with this newest Ranger proposal.





Healing a wounded animal would be cool but sets things up a bit too much for griefing. If I'm fighting a bunch of rancors and 1337 Ranger (remember, we're talking post revamp) decides to heal them, I'm going to be in trouble. Plus, what happens if you accidentally heal the creature you are trying to kill instead of yourself?



Lythender Nirou
Crazy Bothan


Owen-Lars
Mon Mar 14, 2005 1:47 am
#23

DAMMIT, i knew i missed one of the skills off the wilderness orientation tier. It was a skill where you soaked the target in 'love juice' and any agressive creatures in the vacinity are attracked to, once they find out they cant mate with it, they attack it. This could be used on any target, however it doesnt force creatures to attack, just makes them more likely to attack that target (negative camo sort of).



Yeah theres alot that still needs refining nemo, im working on a stealth brief some time tonight when i find time and yeah ill sort out the frontiering section to show which skills are camps (as they are so heavily featured) and what are the abilities.


On the side note of pull creatures into battle, i like the sound of that skill but not realy for ranger, more like creature handler. There are two ways you could do it:


1: For CH

You target a creature and use the ability then it attacks whatever target is attacking you. Sort of like an call for help thing but allows you to actually force a creature into combat for you.


2: For Ranger

The 'love juice' trap thing i highlighted above. Ill add it later as it looks like i missed it out when writing up.



THORTAC BALCOR
The Lost Ranger
RANGER
Owen-Lars
Mon Mar 14, 2005 6:24 am
#24

Hehe cheers phen


Yeah i do ramble on sometimes, and yeah my mind kindof gets excited sometimes and just goes off on one (i apologise for this alot heh).


Thats probly the reason why i wrote this up. Something just clicked the other day so i slapped together some new directional ideas i was having at the time and a couple of hours later i was done.


Cant wait for the outdoorsman 3.0, it will hopefully provide another angle on the ranger revamp. Thing im trying to do is show the devs what 'could' happen if ranger is revamped right and thatcreature only doesnt have to be sticked to in order to make us fit into the game. Its working but another new revamp doc (a la outdoorsman 3 or anyone elses who wants to chip in) would be great because it shows another route they could take and how much potential ranger truely has without me preaching about it all the time.


Im still waitingfor Nemos revamp proposal He likes the same things as i, loves the idea of traps being our weapons but always goes into more detail and considers the griefing aspect so im sure a revamp doc from him would be godly. (/nudge nemo, get writing lyth)



THORTAC BALCOR
The Lost Ranger
RANGER
Nemo0
Mon Mar 14, 2005 7:20 am
#25






Owen-Lars wrote:

Hehe cheers phen


Yeah i do ramble on sometimes, and yeah my mind kindof gets excited sometimes and just goes off on one (i apologise for this alot heh).


Thats probly the reason why i wrote this up. Something just clicked the other day so i slapped together some new directional ideas i was having at the time and a couple of hours later i was done.


Cant wait for the outdoorsman 3.0, it will hopefully provide another angle on the ranger revamp. Thing im trying to do is show the devs what 'could' happen if ranger is revamped right and thatcreature only doesnt have to be sticked to in order to make us fit into the game. Its working but another new revamp doc (a la outdoorsman 3 or anyone elses who wants to chip in) would be great because it shows another route they could take and how much potential ranger truely has without me preaching about it all the time.


Im still waitingfor Nemos revamp proposal He likes the same things as i, loves the idea of traps being our weapons but always goes into more detail and considers the griefing aspect so im sure a revamp doc from him would be godly. (/nudge nemo, get writing lyth)






lol. I'll see what I can do. But it will take some time to put together and I don't have too much of that free right now.



Lythender Nirou
Crazy Bothan


JokitoRoyo
Mon Mar 14, 2005 7:27 am
#26

Wow Owen. Nice. I would like to play this new class a great deal.



-Deleted Pesoj Maub Ex-Master Ranger/Ex-Master Rifleman Ex-SOE Customer

Come on by forum.swgranger.com the camp is up and the punchbowl is deployed!
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