Ranger Archive
Thread: Modular Camps *NEW*
- Basic - no slot
- Multi-person - 1 slot
- Improved -2 slot
- High quality - 2 slots
- Field Base - 3 slots
- HTFB - 4 slots
Modules
Generally, I don't see the purpose of these camps to act as a 'base' of operations, providing combat and defensive bonses to those in the camp or even within 1000m of the camp. I see it more as being modules for those IN camp. Camps are not currently meant for combat and I think that's appropriate (although I'm SURE others will disagree)
I like the current modules above that provide a bonus to the camo of those in camp, or repellant to creatures around. I don't think the camps should increase/decrease the spawn rate nearby, but should be able to repel creatures.
I think that each different crafting station should be a module and crafted with the same skill required to make them now. I do not like the idea of factories in camps... it just doesn't jive with me.
I think the evacuation shuttle is a sweet idea... but kinda powerful. It should take up all four slots and cost a LOT of resources to craft. This should be expensive! Craftable my Master artisans? Maybe the quality could also come into play so that artisans can experiment on the response time... a High Quality one arrives immediately while a low quality one arrives in 2minutes or something.
Some of my ideas (just ideas... names/functionality is all up for discussion, just want to get the ball rolling):
Owen-Lars wrote:
Hehe, havnt seen this thread in monthsWill have to edit the title now as its not by any stretch of the imagination *NEW*
I thought about that too.
I felt this idea needed a bit of a bump and for some reason I'm all excited about this concept right now.
"I like the factory idea, had never thought about it, wonder about camp up time VS factory run length, hmm"
This would definatly be something that would need to be looked into, but i was thinking time wise, the factory would mainly be used for small batch production and production of those items that REQUIRE a factory to produce in order to get identicle units.
I think the solution can be easy. Normally a factory takes credits and energy to run. This can be put into place as well. As long as there are credits (main issue) in the factory maintenance pool, the camp will stay. Or until the ranger decides to break up the camp.
So if a ranger would spend 3 hours outside maybe talking or guiding, he can setup 1 camp and run it for 3 hours while a factory is making some batch...
It just costs extra credtis, as it normally does.
Owen-Lars wrote:
I would be very excited about this if we have some feedback by the devs on this idea but all we have had so far is TH saying the devs like the idea.
One thing i am excited about though (besides the CU, the Ranger Revamp and the GCW Revamp) is the new expansion being announced, i just hope its called New Worlds or something along those lines. New planets, adventure planets, cant drive on them, cant build on them (apart from ranger lodges) and utter bliss planets of exploration.
Well that's more news than I had heard! and TBH, it does set my mind at east to know this. I hope they take it and run!
I haden't heard about the new expansion yet... I need to go do some reading/searching I think.
copy and paste from my OP
This would be an awesome module as a matter of fact. Great idea. <3 to smuggler too.
EnderUK wrote:
copy and paste from my OP
just had a quick idea for you guys. I know you need some love, been a smuggler for a year and a half so I know all about being one of SOE RHSC.
Okay how about removing turrets as being free standing placeable structures.
Have it so a Factional ranger can setup a temperoy base of operations called a Recon Station, this lasts for the usual what is it 15 minutes?
These bases have the usualy items in them but have a faction recruiter and 1 turret control terminal. Now you can place one turret up in this base and its up till it gets destroyed or the camp goes poof. Now this is temperay station is up for a very short time so you might not want to waste a large turret on it, you might just want to use one of the small turrets that a are alot cheaper.
This would stop turrets littering the battlefield, it would give Rangers some meaning in the GCW, it would give attackers a place to go overt without being compromised standing around a starport going overt before an attack.
<3 to rangers and all the other red headed step childern of SOE