Ranger Archive

Thread: My first camo kit

NRaas
Thu Oct 09, 2003 9:35 pm
#14

Yep... Just tried it myself as well. Onto the list it goes.


Make sure to /bug it in game.





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NRaas
Thu Oct 09, 2003 10:00 pm
#15

"I would bug it... but bug reports and CSR tickets are bugged... you cannot send them"


The /bug window works the second timeyou run the command... At least for me it does.





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Jin_Tarvan
Fri Oct 10, 2003 12:26 am
#16

Just out of curiosity, what kind of xp is making the camo kits supposed to give? I made a couple today, and received no general xp, no scouting xp, no trapping xp, no wilderness survival xp. Far as I can tell, they don't provide any xp on creation at all. Is this correct? Or did I miss something?


NRaas
Fri Oct 10, 2003 12:35 am
#17

"what kind of xp is making the camo kits supposed to give?"


To be consistent with the other scout crafting, I suspect you are supposed to receive Wilderness Survival Experience.


You won't receive any messages for receiving crafting experience, are you certain you received no exp?


Anyone else noticed this issue?





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hawkbatleader1
Fri Oct 10, 2003 12:34 pm
#18

Thanks for getting me that info NRaas!


That gives me hope (when I eventually get into the game) that I will be able to do what I want with them



Feeler among the other rangers... Would you guys pay for factory run crates of camo packs for the advanced planets?


If so, what would the appropriate price range be? say for a case of 10, 20, 50, with 15 and 20 charges on each pack.


for instance, I sold a few Dantooine packs prepatch for 600, for a 6 charge camo kit.


Granted, Camo is now less worthwhile for combat groups, since it will break when you go into combat, but still really helpfull for the CH's and BE's out there sampling.


Other ideas i'm working on - Sell your services to the local CH community.


Area track really facilitates this.


I've been thinking about charging 5k for tagging along and locating mobs for the CH. PLUS 1k for every successful locate. Throw in free camo services. Add a hazard pay charge if they are looking for severely aggro or dangerous mobs, or advanced planet work.


What do you guys think?





The dev team would never allow any kind of imbalance so that one group of people would "cut swaths" through crowds of people.

Thunderheart - 6/17/04
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