Ranger Archive

Thread: Ranger has officially gotten a bandwagon

Noghrilover
Tue Jun 28, 2005 9:56 am
#14







Wystery wrote:
I would rather people respec to Ranger and use up their token then them waiting until things get fixed. That way, they use their respec and drop the profession. Everything loses its dignity when you can change to and from it with the click of a mouse.




Haha, I was just about to say the same exact thing. Respec---->token lost---->fixes---->see the downside---->drop profession---->normal again.


Whenwe get our "revamp", I don't think it will make that much of a difference either. We will still be a few proud Rangers

Message Edited by Noghrilover on 06-28-2005 12:57 PM



~Scnigey Wesley~
Master Bounty Hunter/Master Ranger
Chilastra
SWG:JTL Alpha Tester

Eufack
Tue Jun 28, 2005 10:17 am
#15

a little off topic but it seems a little strange to have more then one Master Ranger that is ranger for just being a ranger. My guild has three last time i counted. We get great harvesting bonuses when we hunt



MORCHIMISPET P RANGER Forever!

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darmokVtS
Tue Jun 28, 2005 10:31 am
#16


Rolfie wrote:
Rifles will outdamage Jedi hands down. Which can be a problem.


That's why you don't use jedi tanks but "real" tanks (like "Kope" in my sig :-P), a typical non-jedi tanktemplate does not have to rely AT ALL on damage to hold aggro vs. whatever damage a bunch of rifleman can throw at a mob or vs any aggro-magnet bacta spray spamming combat medic if the tank plays right(tm), I hardly touch my "damageattacks" when tanking for a group with Kope and still don't lose aggro . Master defender jedi might be able to handle a ton of damage but tanking isn't all about taking damage, it's just as much about holding aggro against all odds, something a jedi hardly can do due to the lack of *decent* abilities in that department (the constant use of taunt / areataunt is the key here, they do not only pull aggro onto you but also generate hate when the mobs already aggro you, more hate than I can ever possibly hope to generate with damage ).

Message Edited by darmokVtS on 06-28-2005 07:37 PM




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
Owen-Lars
Tue Jun 28, 2005 10:50 am
#17

Perhaps you see the profession different then JB. If i spend 250 skill points i want to be worth 250 skill points in all areas of the game. I dont want to spend 250 skill points and be the equivilant of a 1 combat profession mastery as soon asi touch an npc or player. Sure creatures go down fast, but my ranger is still a second rate creature killer to my BH/Rifleman/Pistoleer. I can kill everything i can with my BH/Rifleman/Pistoleer than i can with my ranger with the added benefit i can kill npcs and players better too.


I dunno, i may be missing something but personally i dont like the idea all i get for my sp is tracking, the ability to make camo kits and enhancements to my basic profession skills. On top of that, someone who has just got one combat mastery is equal to me against 2/3rds of the game and almost all the high end content.





THORTAC BALCOR
The Lost Ranger
RANGER
darmokVtS
Tue Jun 28, 2005 10:51 am
#18


Leafgreen wrote:

Wait until they fix the pop-tarts, then see them all run for the new & improved smuggler with it's nice root.

fotm






Won't happen, as the fix to concussion shot (so that it finally does what the description says) is already on TC and will hit live with publish 19 (any time now basically ).

I'm btw very happy about the fix as the version of concussion shot we get now will be a very, very helpful skill for groups in places where you have to deal with lots of purple / red conning mobs at the same time like the DWB.
Just rooting npcs/droids that carry blasters doesnt help much (that would be the current "live" version of concussion shot), taking all but one out of combat so you only have to fight one mob at a time however is quite different (that would be with a group with several people with mez abilities like the new concussion shot), we were quite sucessful with this approach with only relying on the quite short duration mez of combat medics (paralyse), a 45 seconds mez from master smuggler will make this a lot easier. Btw, it's proven that it's a myth that you need Jedi to do the DWB, a single group with the right skillmix can do it even with the level 88+ madness there , just make sure the people with crowd control abilities actually use those abilities :-).




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
darmokVtS
Tue Jun 28, 2005 11:11 am
#19


Owen-Lars wrote:
If i spend 250 skill points i want to be worth 250 skill points in all areas of the game.




Same, which was what ultimately made me drop Ranger.



Owen-Lars wrote:

Sure creatures go down fast, but my ranger is still a second rate creature killer to my BH/Rifleman/Pistoleer.




Yup, nearly every ranged template has enough abilities to solo krayts (does anyone actually know a char with a full ranged setup that has not access to root and/or snare attacks?), Ranger is not at all special in the "can solo any creature" department, and the "full grown" ranged templates are usually a lot faster at it as they both shoot faster and hit harder (any typical ranged combat template will have more speed and accuracy than a template around Master Ranger). And their abilities aren't limited to the pretty narrow aspect "creatures".... People not seeing a downside to a Master Ranger template only decided to ignore the very obvious downsides it has.

(Maybe the regulars remember it, I was always arguing that Master Ranger did not make a character noticable weaker for all PvE in the game before the CU, but the CURB and playing / comparing a lot of different setups under the CURB system made me reconsider this so much that I left the profession for now at least until a possible revamp)

Message Edited by darmokVtS on 06-28-2005 08:13 PM




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
Owen-Lars
Tue Jun 28, 2005 11:51 am
#20

Same Kope.


Its all down to the emphasis on full combat templates now. Before we could get away with just being a rifleman, now it isnt, we are at a disadvantage being a single combat class as ranger doesnt provide anything worthwhile in that regard.


The CU sorted a lot of things out but ever since Tyrant left the CU went off in this strange direction. Before the CU planets were filled with creatures that had various toughness and danger levels and actually made up a half realistic ecosystem. What i mean by that is you didnt go to a planet and hunt a level, you went to a planet to find a specific creature or npc that through past experience you knew was tough or easy. That was more immersive.


I dont like the fact you can use any special with any weapon, it diluted the whole profession idea and instead just made you a generic template. Before i was a ranger rifleman, now im a ranger weapons user and i dont like that. I dont like the fact i can fire my pistol specials with my rifles, i dont like the fact i can sniper with my pistols. Anyway, the point i was making is that only having one profession in your template count towards combat speeds, accuracies and defenses is bad. Thats the situation we are in atm



THORTAC BALCOR
The Lost Ranger
RANGER
QuietBlade
Tue Jun 28, 2005 12:41 pm
#21

Oh for crying out load......

Ok, this one guy in my guild asked if he could hunt krayts with me and I said I already had a partner.... He respeced to Ranger today.

Then ealier tonight....... I am soloing some krayt when these two guys get blown away by an ancient....(I kinda laughed in spite of myself)....one clones but the other stays there.

Then I get the tell. You all know the tell I am talking about. "hey dude.....how do you do that?" I answer with "a probot droid, some good armor and a rifle. He says....."no, how do you solo the ancient.?" This goes on and on and on. He wants to respec to ranger now too.


Have we gotten a bandwagon while I wasnt looking? The guy in my guild asked me how to use traps.....he wanted to hunt krayts. I then informed him that "our little secret" isnt working the way it was designed to. I told him that they were going to "fix" it. He said, "what?...they cant...I just used my token respec...they cant do this to me." I said....did you only respec to ranger in order to hunt krayts?....he said yes.... I said.....DOH!.


Are any of you guys seeing the same thing? I love being a Ranger. But if all these people respec and our numbers swarm..... They will nerf our prof for sure. What do you guys think?






Traddok - Elder CareBear
"Don't Make Me FONG You"
Asrelee - NubStalker
"ohh, you are so nubalicious"
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BioEngine
Tue Jun 28, 2005 12:46 pm
#22

Yep, seen a lot of that. It's sad, really. It makes our profession louder when they waste that token, though.



I guess . . . . . . . . we should be grateful?






Account active 'till November 10th, contact me on forum name:
Stamina
QuietBlade
Tue Jun 28, 2005 12:56 pm
#23

i am not grateful.....the last thing we need before (maybe anyway) we get a major revamp is for newbs to respec to ranger hoping to solo ancients only to find that our poptarts get fixed and they whine and cry.....This could hurt our prof (the newbs, not the poptarts getting fixed).... What happens when we have doubled the amount of rangers on the servers.....here is a clue....samething happened to bounty hunter....they were feared.....now they are ridiculed,,,,(u might be a respec BH if)///......I am sorry to sound elitist....but we are..... and what makes us that way, is the long grind to Master Ranger. We have to know all this crap....trapping, harvesting, etc.....Respecs will only hurt us I think.




Traddok - Elder CareBear
"Don't Make Me FONG You"
Asrelee - NubStalker
"ohh, you are so nubalicious"
Vendors located on Talus in Boonta Eve
600 -1250(Lowca)

Kinshi
Tue Jun 28, 2005 1:50 pm
#24






Owen-Lars wrote:

Same Kope.


Its all down to the emphasis on full combat templates now. Before we could get away with just being a rifleman, now it isnt, we are at a disadvantage being a single combat class as ranger doesnt provide anything worthwhile in that regard.


The CU sorted a lot of things out but ever since Tyrant left the CU went off in this strange direction. Before the CU planets were filled with creatures that had various toughness and danger levels and actually made up a half realistic ecosystem. What i mean by that is you didnt go to a planet and hunt a level, you went to a planet to find a specific creature or npc that through past experience you knew was tough or easy. That was more immersive.


Yea I miss that too, thats right there is what made creature knowledge as a skill worthwhile, now its simply obsolete as a skill, and something needs to come in as a replacement. I do grudgingly see the develoeprs point in simplifying things the way they have, with the immersiveness came a LOT of complexity that players simply did nto understand and in the end, SOE could not manage the expectations. It came down to a choice of " its simpler, andworks for the most part, or its complex and we cant tell if it works or how its supposed to work"


I dont like the fact you can use any special with any weapon, it diluted the whole profession idea and instead just made you a generic template. Before i was a ranger rifleman, now im a ranger weapons user and i dont like that. I dont like the fact i can fire my pistol specials with my rifles, i dont like the fact i can sniper with my pistols. Anyway, the point i was making is that only having one profession in your template count towards combat speeds, accuracies and defenses is bad. Thats the situation we are in atm


That is the down side of acheiving 'Balance'. It means we all become more similar to each other in various ways. The SWG players themselves proved that this was a necessary evil to undertake by the way they flocked to any template considered 'ultimate'.


SWG players create imbalance themselves by flocking to whatever template is considered 'ultimate' and the point of the CU is to make no one template 'ultimate'. In the end it means adding more checks and balances so that for every advantage there is a corresponding disadvantage (JTL ship crafting is a very good example of this process)

The problem as I see it is no one profession can have more adavantges than another (excluding Jedi) and the players themselves will scream bloody murder if someother profession has something they dont. Rangers are already hearing moaning about P-Darts and Krayts, and the profession is attracting respecs who care nothing of the 'lifestlye', they just want to solo pearl drops.


Of course the big problem for Ranger is it was NOT included in the CU balancing effort exceptto use Ranger for computing the Combat Level. This is a bigger problem for us, because SOE does NOT see us as a combat profession and thus we have no place in the CU, and no one seems to be establish just where a Ranger should fit in regards to balance with the other Professions even if they did change their minds.







Owen-Lars
Tue Jun 28, 2005 2:41 pm
#25


Kinshi Wrote:


"I do grudgingly see the develoeprs point in simplifying things the way they have"






Rumour of the day: The CU and this 'simplification' of combat is all prepping the game for going to the next gen consoles


This rumour has been incredible abundent in recent months though heh and to be honest, i wouldnt put it past SOE, not the devs themselves as they are only following orders but the managment and suits.





THORTAC BALCOR
The Lost Ranger
RANGER
Temujin23
Tue Jun 28, 2005 4:29 pm
#26



The fixing (not nerfing) of the p-dart will weed out most, if not all, of the fools of the month. And that will be a fun day to cruise the forums. "WTH? Tehy can't do this to us! I paid my dues! I've been a ranger for 3 weeks! Stoopid devs! Give me back my p-darts or I'm cancelling!"


This'll blow over.


al-djinn'i


Master Ranger





Wake up! Time to die.
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