Ranger Archive
Thread: Ranger has officially gotten a bandwagon
Wystery wrote:
I would rather people respec to Ranger and use up their token then them waiting until things get fixed. That way, they use their respec and drop the profession. Everything loses its dignity when you can change to and from it with the click of a mouse.
Haha, I was just about to say the same exact thing. Respec---->token lost---->fixes---->see the downside---->drop profession---->normal again.
Message Edited by Noghrilover on 06-28-2005 12:57 PM
Rolfie wrote:
Rifles will outdamage Jedi hands down. Which can be a problem.
That's why you don't use jedi tanks but "real" tanks (like "Kope" in my sig :-P), a typical non-jedi tanktemplate does not have to rely AT ALL on damage to hold aggro vs. whatever damage a bunch of rifleman can throw at a mob or vs any aggro-magnet bacta spray spamming combat medic if the tank plays right(tm), I hardly touch my "damageattacks" when tanking for a group with Kope and still don't lose aggro
Message Edited by darmokVtS on 06-28-2005 07:37 PM
Leafgreen wrote:Wait until they fix the pop-tarts, then see them all run for the new & improved smuggler with it's nice root.
fotm
Won't happen, as the fix to concussion shot (so that it finally does what the description says) is already on TC and will hit live with publish 19 (any time now basically
I'm btw very happy about the fix as the version of concussion shot we get now will be a very, very helpful skill for groups in places where you have to deal with lots of purple / red conning mobs at the same time like the DWB.
Just rooting npcs/droids that carry blasters doesnt help much (that would be the current "live" version of concussion shot), taking all but one out of combat so you only have to fight one mob at a time however is quite different (that would be with a group with several people with mez abilities like the new concussion shot), we were quite sucessful with this approach with only relying on the quite short duration mez of combat medics (paralyse), a 45 seconds mez from master smuggler will make this a lot easier. Btw, it's proven that it's a myth that you need Jedi to do the DWB, a single group with the right skillmix can do it even with the level 88+ madness there
Owen-Lars wrote:If i spend 250 skill points i want to be worth 250 skill points in all areas of the game.
Same, which was what ultimately made me drop Ranger.
Owen-Lars wrote:
Sure creatures go down fast, but my ranger is still a second rate creature killer to my BH/Rifleman/Pistoleer.
Yup, nearly every ranged template has enough abilities to solo krayts (does anyone actually know a char with a full ranged setup that has not access to root and/or snare attacks?), Ranger is not at all special in the "can solo any creature" department, and the "full grown" ranged templates are usually a lot faster at it as they both shoot faster and hit harder (any typical ranged combat template will have more speed and accuracy than a template around Master Ranger). And their abilities aren't limited to the pretty narrow aspect "creatures".... People not seeing a downside to a Master Ranger template only decided to ignore the very obvious downsides it has.
(Maybe the regulars remember it, I was always arguing that Master Ranger did not make a character noticable weaker for all PvE in the game before the CU, but the CURB and playing / comparing a lot of different setups under the CURB system made me reconsider this so much that I left the profession for now at least until a possible revamp)
Message Edited by darmokVtS on 06-28-2005 08:13 PM
Yep, seen a lot of that. It's sad, really. It makes our profession louder when they waste that token, though.
I guess . . . . . . . . we should be grateful?
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Owen-Lars wrote:
Same Kope.
Its all down to the emphasis on full combat templates now. Before we could get away with just being a rifleman, now it isnt, we are at a disadvantage being a single combat class as ranger doesnt provide anything worthwhile in that regard.
The CU sorted a lot of things out but ever since Tyrant left the CU went off in this strange direction. Before the CU planets were filled with creatures that had various toughness and danger levels and actually made up a half realistic ecosystem. What i mean by that is you didnt go to a planet and hunt a level, you went to a planet to find a specific creature or npc that through past experience you knew was tough or easy. That was more immersive.
Yea I miss that too, thats right there is what made creature knowledge as a skill worthwhile, now its simply obsolete as a skill, and something needs to come in as a replacement. I do grudgingly see the develoeprs point in simplifying things the way they have, with the immersiveness came a LOT of complexity that players simply did nto understand and in the end, SOE could not manage the expectations. It came down to a choice of " its simpler, andworks for the most part, or its complex and we cant tell if it works or how its supposed to work"
I dont like the fact you can use any special with any weapon, it diluted the whole profession idea and instead just made you a generic template. Before i was a ranger rifleman, now im a ranger weapons user and i dont like that. I dont like the fact i can fire my pistol specials with my rifles, i dont like the fact i can sniper with my pistols. Anyway, the point i was making is that only having one profession in your template count towards combat speeds, accuracies and defenses is bad. Thats the situation we are in atm
That is the down side of acheiving 'Balance'. It means we all become more similar to each other in various ways. The SWG players themselves proved that this was a necessary evil to undertake by the way they flocked to any template considered 'ultimate'.
SWG players create imbalance themselves by flocking to whatever template is considered 'ultimate' and the point of the CU is to make no one template 'ultimate'. In the end it means adding more checks and balances so that for every advantage there is a corresponding disadvantage (JTL ship crafting is a very good example of this process)
The problem as I see it is no one profession can have more adavantges than another (excluding Jedi) and the players themselves will scream bloody murder if someother profession has something they dont. Rangers are already hearing moaning about P-Darts and Krayts, and the profession is attracting respecs who care nothing of the 'lifestlye', they just want to solo pearl drops.
Of course the big problem for Ranger is it was NOT included in the CU balancing effort exceptto use Ranger for computing the Combat Level. This is a bigger problem for us, because SOE does NOT see us as a combat profession and thus we have no place in the CU, and no one seems to be establish just where a Ranger should fit in regards to balance with the other Professions even if they did change their minds.
Kinshi Wrote:
"I do grudgingly see the develoeprs point in simplifying things the way they have"
Rumour of the day: The CU and this 'simplification' of combat is all prepping the game for going to the next gen consoles ![]()
This rumour has been incredible abundent in recent months though heh and to be honest, i wouldnt put it past SOE, not the devs themselves as they are only following orders but the managment and suits.
The fixing (not nerfing) of the p-dart will weed out most, if not all, of the fools of the month. And that will be a fun day to cruise the forums. "WTH? Tehy can't do this to us! I paid my dues! I've been a ranger for 3 weeks! Stoopid devs! Give me back my p-darts or I'm cancelling!"
This'll blow over.
al-djinn'i
Master Ranger