Ranger Archive

Thread: NRaas: How will the new combat mitigation on TC affect us?

NRaas
Wed Nov 26, 2003 2:24 pm
#14

"I believe what he meant was the 2.5x damage modifier is being removed."


dashida is completely correct.



  • My apologies for being not being entirely clear in that last reply.




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WildBil2Me
Wed Nov 26, 2003 9:57 pm
#15

What about traps? is throwing traps going to count in this new system? As a rifleman I don't mind taking a few hits on my action bar, but I want to make sure I still havesome for my:


"Uh oh conceal failed...


/burstrun; /powernap 130" macro.


Seriously though this will only be drawing out of specials used in the Marksman based profs right? Personally I'm looking forward to it, maybe I won't have to be such a muon fiend anymore.


-WB




Col. Wyndinn Maer
Antarian Rangers: Wanderhome
SWGRanger.com
NRaas
Wed Nov 26, 2003 10:11 pm
#16

"What about traps? is throwing traps going to count in this new system?"


Which system are you refering too?



  • Obviously traps will not be affected by combat mitigation, as traps can not be used against other players.

However traps do fall under the new HAM cost system, which is a rather pleasant surprise.





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WildBil2Me
Wed Nov 26, 2003 10:21 pm
#17

That's exactly what I was curious about... I'm afraid since I'm away from my PC this weekend I haven't gotten onto TC yet so I'm still a little confused at how this is working. Thanks for the insight NRaas


-WB




Col. Wyndinn Maer
Antarian Rangers: Wanderhome
SWGRanger.com
Seiryuu
Thu Nov 27, 2003 1:02 am
#18

I don't see why we would lose our defense modifiers, dashida. Mitigation and defense are separate things. One affects the chance we are hit, the other affects the maximum damage we can be dealt.



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NRaas
Thu Nov 27, 2003 1:04 am
#19

"does that mean they removed the +10 ranged and +10 melee defense modifiers?"


I don't think so, why would they?


Combat Mitigation is a reduction of the overall damage received from a certain type of weapon (either melee or ranged).



  • I believe the defense modifiers affect the chance of a player being hit by that type of weapon.

As I have not been on TC yet, has someone actually noticed the absence of these modifiers?



  • Or are we all just speculating here?




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NRaas
Thu Nov 27, 2003 1:05 am
#20

Dang you Seiryuu, beat me to the punch.




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dashida
Thu Nov 27, 2003 1:10 am
#21

Ahh ok, thanks for clearing that up. For some reason I thought they were replacing the current system.





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Kashir Moor · Master Ranger · Teräs Käsi

Makkaio
Thu Nov 27, 2003 1:15 am
#22

TN useless? What? You can't fight well from a mount and you won't be able to fight at all from a vehicle. If you use the skills you are given tactically, terrain negotiation and burst run efficiency are essential when you hunt. They aren't useless at all. Maybe for the most practical sense of running around and exploring it stings a little bit, but I still have the choice to either whip out my speeder bike (which takes maintenance) or hoof it to nearest city. Which I do constantly. I'll be happy when I can get to my nearest city quicker on a speeder so it saves time for exploring elsewhere.



Makkaio

"Remember, it's not the game that sucks...it's you."
dashida
Thu Nov 27, 2003 1:20 am
#23

For fighting, yes, TN is great. I just wish TN translated somewhat into mounts and vehicles. What's the difference between negotiation terrain on foot and on a vehicle? We're still reading the terrain and negotiating the best course. Instead of telling our feet to go a certain direction, we're telling the mount or vehicle.

I dont mean to be pessimistic. Sorry





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Kashir Moor · Master Ranger · Teräs Käsi

NRaas
Thu Nov 27, 2003 1:23 am
#24

"For some reason I thought they were replacing the current system."


The system they are replacing is the Rifleman damage modifier system.





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dashida
Thu Nov 27, 2003 1:26 am
#25

Or maybe TN can reduce the amount of damage a vehicle takes... that would be cool.





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Kashir Moor · Master Ranger · Teräs Käsi

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