Ranger Archive
Thread: The Conceal Question V2...
Squidwalker wrote:
Well I read the new section for conceal NRaas and I totally love it and full heartedly give my vote for it. It gives us the ability to roam the wilderness with much less concern of agros, as we can now, and yet gives us that usefulness of a defencive mod. And the best part, you kept it against all opponents, as it should be. And I have no problem at all with it only working in the wilderness, as long as it comes with all you proprosed. Great job on compiling all our data into that. I sure hope we get a majority vote on it.
The command /reveal available at Wayfaring I can be used to reveal a specified target.
- When used against an opponent with /combatConceal, the chance of success should be based on a comparison of the two opponent's camoflauge skill
So basically the /reveal is used to "out" other rangers? Is that what it's meant for? So if you have other rangers in the area using /conceal or /combatconceal another ranger can use /reveal and cancel their /conceal effects? I like it, but how about something in there to prevent griefing. I hate this issue, because we have always put in so many rules and stuff just to prevent those loathsome griefers, that call themselves "players". Anyway, how about if the /reveal command only works against an opposing factional player that is overt, and only if the player using /reveal is overt? Basically it seems like it's a PvP function more then anything else, so lets keep it only usable then. I would hate to be out hunting, minding my own business(covert), and some ranger comes along and decides to use /reveal, thus causing everything around me to attack me, and I have no defence mod.
Also, did you see Runsabre asking for a more current SOTP? He posted in our Dec 5 one. I'm sure you have already dealt with that. Just thought I would mention it.
As I understood it, the /reveal would not cause the concealed player's conceal to drop (and thus allow creatures to suddenly 'see' him and attack), but would instead act as a counter to the combatConceal ability, negating the negative to-hit modifier that skill provides. But I could be wrong. NRaas, what was your intent with /reveal?