Ranger Archive
Thread: A Quick Introduction
Congrats on the job! I hope you can find the balance between the rowdy ranger community and the rascally dev community.
Your first order of business is to help keep reasonable prerequisites for the new rangers.
Your second order is, if you have a character on Bria, contact my Master Tailor character RoseAnya and she will provide you with a lifetime supply of hotpants. All colors
(P.S. I hope you're not a wookiee or the deal is off).
Atheren/Bria
AmeliaRose/Naritus
Congrats Agon ![]()
As far as what was said above about updating the stickies, I agree. I'm going to abandon the Ranger by galaxy List and Ranger for Hire list though. These would be better suited in the Scout forums I think. I'll have to debate whether I want to do them there. Wouldn't be as much upkeep so maybe I will. hmmm....
Iseult
Master Ranger / Mediocre Carbineer
Bloodfin
Deadtech wrote:I'm going to abandon the Ranger by galaxy List and Ranger for Hire list though. These would be better suited in the Scout forums I think.
You're probably right Deadtech, (it's kinda sad to see one of our staples go) however, if things remain the way they are, they would be more appropriate there.
let us know what you plan on doing (i am still seriously leaning towards keeping master scout, since i still want to be a hunter-type) therefore, those people who still keep a lot of scout skills would be able to have a source of monkey.
SeanBlader wrote:
Tracking will be back when/if they ever rewrite the legacy spawn system. At fanfest they said they have about 20 different ways of spawning lairs,
I beleive they said 35.. ugh...
and again Agon, Congrats!
I hope you enjoy your time as Ranger Correspondant.
Here are my token-questions about our revamp:Traps:
- Can we drop traps while we are in combat?
- Can we drop traps while we are invisible?
- If we can drop traps while we are invisible, will they be invisible too?
"Conceal Device: (Camouflage Skill Mod) This skill does not require camouflage kit. It allows the ranger to hide an anti-personnel trap or motion sensor. Concealed devices are only visible by the Ranger who placed them.
Traps can be placed on the ground and are visible to everyone (unless they are concealed using the Conceal Device skill).
Concealed devices can be detected and disarmed with the Detect Camouflage and Disarm Device skills from the Pursuit & Countermeasures skill line."
But it may look different by the time it goes to TC.
Message Edited by Vorpaks on 10-07-2005 01:56 PM
Vorpaks wrote:
I think that the answer to your last question Dave is that you need to use a special skill, called Conceal Device, to make the traps invisible.
"Conceal Device: (Camouflage Skill Mod) This skill does not require camouflage kit. It allows the ranger to hide an anti-personnel trap or motion sensor. Concealed devices are only visible by the Ranger who placed them.
Traps can be placed on the ground and are visible to everyone (unless they are concealed using the Conceal Device skill).
Concealed devices can be detected and disarmed with the Detect Camouflage and Disarm Device skills from the Pursuit & Countermeasures skill line."
But it may look different by the time it goes to TC.Message Edited by Vorpaks on 10-07-2005 01:56 PM
Well, what I was wondering, was that if we are in stealth, are we prevented from laying them (and thus would need to reveal ourselves). Although if we could lay traps while in stealth (invisible), but then the trap would be visible as soon as it's laid, it'd rather give us away.
I knew about the /concealdevice command to cloak a trap after it has been laid, but as you'll see from the situations I just outlined, there's the potential for these things to be quite limited in application, hence my questions.
As a seperate matter, I think being able to lay them on the fly during a fight is quite important too.