Ranger Archive

Thread: Rangers and more missions

dhcpSilicon
Fri Apr 09, 2004 8:49 am
#14






DarthDominus wrote:

I really think having a mobile mission term attached to our best camp (High Tech Field Base) would be the better way to go. Thats just my 2 credits.


In a perfect world, the banners on our tents would signify our chosen faction and we'd have faction terminal ability too ....but heh ...now I'm just dreaming.





I always thought a mission terminal in a camp was a good idea - that is, until swoops came out. Now you can get back to town for more missions pretty quick, so there's little point in plopping down a field base under any circumstances.
Calculus_Entropy
Fri Apr 09, 2004 10:06 am
#15






DarthDominus wrote:

I really think having a mobile mission term attached to our best camp (High Tech Field Base) would be the better way to go. Thats just my 2 credits.


In a perfect world, the banners on our tents would signify our chosen faction and we'd have faction terminal ability too ....but heh ...now I'm just dreaming.









If you are overt in a HTFB (and FB?) you can requisition faction items (at an increased cost) from the camp terminal.



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
RoarkeDeArtane
Fri Apr 09, 2004 11:14 am
#16






Calculus_Entropy wrote:





DarthDominus wrote:

I really think having a mobile mission term attached to our best camp (High Tech Field Base) would be the better way to go. Thats just my 2 credits.


In a perfect world, the banners on our tents would signify our chosen faction and we'd have faction terminal ability too ....but heh ...now I'm just dreaming.









If you are overt in a HTFB (and FB?) you can requisition faction items (at an increased cost) from the camp terminal.





I think that would be to much work to ask of the developers...I think it would be easier to just raise the cap on missions.
Jalen-COMIA
Fri Apr 09, 2004 1:08 pm
#17



Calculus_Entropy wrote:
I like it! Now, lets give a clear and concise reason why we should have it, and how we would implememnt it!!!.






I like it too.

What I dont get is he gave the what (more missions) and the how (add it ias an ability in tone of the skill trees).

How we would implement it?

I dont code the game.

Just a quick gripe here, but how are we supposed to tell the devs how to "implement" it?

But if we don't tell them, then it seems we get brushed off, it is almost like plausible deniability for the devs.



With Respect,
_________________
Jalen Mereele
Teräs Käsi Master
Sergeant - Imperial Security Bureau
Owner - Jundland Sea Trading Company 1828 4251, Tatooine, Oasis Paradise

at last we will reveal ourselves to the Jedi, at last we shall have revenge
CatAtomic
Fri Apr 09, 2004 6:09 pm
#18

This would also go some ways toward making the untravelled areas actually playable.


Right now, all the traffic is around the cities. You get out into the middle of nowhere and there are no creatures at all, because nothing is being spawned, because no one is hanging around.


Give Rangers a way to stay out in the wilderness for long stretches of time, and that problem would be lessened. I'd come into town only to sell resources or heal my BF at the cantina. That sounds very Ranger-ish to me.




Kotha Tull
Master Ranger
Tull Organics- "You can't beat my meat!"
dhcpSilicon
Sat Apr 10, 2004 12:11 am
#19






RoarkeDeArtane wrote:





Calculus_Entropy wrote:





DarthDominus wrote:

I really think having a mobile mission term attached to our best camp (High Tech Field Base) would be the better way to go. Thats just my 2 credits.


In a perfect world, the banners on our tents would signify our chosen faction and we'd have faction terminal ability too ....but heh ...now I'm just dreaming.









If you are overt in a HTFB (and FB?) you can requisition faction items (at an increased cost) from the camp terminal.





I think that would be to much work to ask of the developers...I think it would be easier to just raise the cap on missions.





Actually, he was saying this is *already* the case. most people are unaware of the "feature" though, we think it was an unintentional bonus, added in with plans for the future but never followed up.
evmiller
Sat Apr 10, 2004 12:54 am
#20

Well, it simply makes more sense for a Ranger to have access to the terminals while in the wild. All the mission terminals in town are going to give you missions to close to town. Rangers that have remote access to the mission ternimals will be able to move further and further into the wilderness becouse the missions will be spawned in relation to where the ranger is currentely standing and not from where the mission terminal in town is located. The only thing about this is that the Devs will tell us that the Explorere mission terminals already allow us to stay in the field and hunt without comming into town as often.



Evy Strader
Elder Ranger
Reb Pilot
RoarkeDeArtane
Sat Apr 10, 2004 4:05 pm
#21


here is something else to kick around...what if rangers had the ability to pick what type of missions to get? It would be real great and go along with the fluff of the profession. You would go to a mission terminal and filter (like when using area track) the missions you want.


To make it more clear lets say I was on Correlia and wanted to hunt Durnies. You would go to a mission terminal, click and hold. The menu would appear, now at this point you could either select a mission like normal or have another option to sort (kinda like smugglers with their slicing tab). Click on the sort tab and it would ask Animals or NPC, click animals, another screen comes up, you choose Durnies. Now at this point you will get nothing but durnies by hitting refresh...if you close the screen you would have to do this over again because it would default to list missions (like normal).


c'mon keep this thread alive I know people want this for our profession.
Calculus_Entropy
Sat Apr 10, 2004 4:08 pm
#22






RoarkeDeArtane wrote:


here is something else to kick around...what if rangers had the ability to pick what type of missions to get? It would be real great and go along with the fluff of the profession. You would go to a mission terminal and filter (like when using area track) the missions you want.


To make it more clear lets say I was on Correlia and wanted to hunt Durnies. You would go to a mission terminal, click and hold. The menu would appear, now at this point you could either select a mission like normal or have another option to sort (kinda like smugglers with their slicing tab). Click on the sort tab and it would ask Animals or NPC, click animals, another screen comes up, you choose Durnies. Now at this point you will get nothing but durnies by hitting refresh...if you close the screen you would have to do this over again because it would default to list missions (like normal).


c'mon keep this thread alive I know people want this for our profession.






That would work similar to the /track skill we should have gotten months ago. /track was supposed to spawn the critter of our choice, but it hasn't materialized yet. :/



Calculus Entropy
Ranger Blue Glowie Emeritus
Garindan used /areatrack to find Han.
RoarkeDeArtane
Sat Apr 10, 2004 4:23 pm
#23

really? ok see I have just been a ranger of a little over a week...but I am loving every minute of it. I like the fluff of the ranger and I know it has a lot of potential to be real great.
JediQuic
Sat Apr 10, 2004 4:24 pm
#24

i dunno.....Shouldn't everyone have this?


Doesn't take a rocket scientist or a Master Outdoors man to mark down spots on his map. I'm sure BH's would go for Accepting more Bounties at once.


But yeah, Clear concise reason why Rangers should have this.....


We are Masters of Wilderness survival and Tracking...We are Able to keep Track of many more Objectives at once then your average hunter.


RoarkeDeArtane
Sat Apr 10, 2004 4:31 pm
#25

I don't think everyone should have this...it would then follow the logic that everyone should have first aid. Scouts are nice but you should not be able to compare a boy/girl scout with a true ranger. Its like comparing Bruce Lee to Chris Farley's White Ninja.
Nemo0
Sat Apr 10, 2004 4:33 pm
#26

I don't think the Devs will give us the ability to store more missions. The reason we can't do so right now is because the Devs want to ensure the economy has some sort of flow control. By limiting the number of missions you can take at once you increase the time between missions (as you will have to travel back to town). I'd be very surprised if the Devs went back on this point. As for having a portable mission terminal, they might be a bit more willing to accept that as long as they can control the minimum distance you will need to travel to reach your mission. Taking away the monetary reward essentially gives us the Devs description of tracking from way back (although /track was meant to let you pick the target as well). I personally would prefer to have /track but it would be nice to have a normal mission terminal in the high level camps. /track would be used when hunting specific creatures or specific resources (i.e. if I'm trying to get a nice large stack of wooly hide). The mission terminal would be used to let you lead a group out into the middle of nowhere while still letting them earn some credits (as we all know how many people would go out into the wilderness if they couldn't run missions). But /track is more important to me overall (as I rarely bother with missions anyway).


Lythender Nirou
Master Ranger/Master Rifleman
Eclipse Server



Lythender Nirou
Crazy Bothan


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