Ranger Archive
Thread: Camo kits and the Warren and Vette
Page 2 of 2
WildBil2Me
Mon Oct 11, 2004 6:38 pm
#14
Zapper_Weisman wrote:
WildBil2Me wrote:
Since Publish 10 the warren respawn rate has been set to 24hrs (much like most other POIs and caves). As of pub 10 anytime later in the day you can simply waltz up the the ticket dude... get the ticket and walk all the way through the entire Warren without seein a single NPC or creature.
Ooo, if thats true I will love the Devs, well... maybe.
It could be they decided to be nice to noncombatants like myself trying to get glowy, since the warren is required for that.
For the corvette ... don't bother either. The kits don't work in space. What does work suprisingly well however is unequipping any weapons. I regularly run solo loot trips to the corvette (mostly to test out food combinations and defense modifiers) and have found that with a weapon unequipped you can usually run through about half of the loot spots (or half of most of the mission objectives) without drawing aggro a single time.
That is very interesting... My bf is a badge collector and has been trying to collect all 9 from it, I'll have to convince him to try this.
Thanks for all the responses everyone
The Destroy mission is VERY VERY soloable. I've done it a few times today... in one buff. (met a group that needed the badge while heading towards it). Just go up and run to all the locations. In the game guides forum there's a fantastic walkthrough.
The other missions require slightly larger groups OR the ability to drop aggro / good tanking and damage skill.
Concerning the warren? I'm very dissapointed, personally, with this move. I'm hoping its temporary and a fix is placed sooner than later.
Calculus_Entropy
Tue Oct 12, 2004 12:22 am
#15
Was there a patch that made it so camo/mask didn't work inside (dungeons)? Or is that part of my fantasy world?
AragornSoS
Tue Oct 12, 2004 12:52 am
#16
Dunno Calc. I just recently started doing the Hero quests on Tatooine, and had the same experience as others in the squill cave. Not-quite-Master-Ranger-yet, pretty much just breezed through with nothing more than /maskscent. Not a single squill aggro'd me, got down, talked to the hermit, walked over to where the skull is to start things off, walked back. About the only thing that happened to me was that I got a decent bunch of scouting XP by having maskscent on and unbroken, and I was able to laugh at all the "ub3r l33t" types who would take 2 steps and suddenly have another mob of squills jumping all over them. I even had my litter tanker R3 out with me, and I really think he got sad that he didn't have to protect me from anything. 
Zapper_Weisman
Wed Oct 20, 2004 7:49 am
#17
Thanks for you guys' help.
My bf and I just did the Corvette (destroy, Jabba). I died like 3 times, lol, but he completed the mission and I managed to crawl from where you clone in at almost all the way to the escape pods without being agroed.
I had a question though, people have been saying that being unarmed makes things agro you less, but we didnt find that to be true at all. Perhaps because he's a TKM, so unarmed is sort of a weapon to him? But, I was also getting agroed a lot. Pretty much everything I walked past (we walked, not ran at first) was agroing me.
However, after my third death, I just sat my charin the little starting room by myself and then ran into his room with maps we'd printed out and told him where to go. We noticed at that point when he had a lot of agroes already on him, that new things werent agroing him. So, that will probably be our plan of action for the next round.
So, yes, that was our experience 
I have one question: Are the Rebel and Imperial destroy missions essentially the same? (ie-are all the terminals and loots in the same place and the requirements the same?)
Calculus_Entropy
Wed Oct 20, 2004 8:10 am
#18
Zapper_Weisman wrote:
I have one question: Are the Rebel and Imperial destroy missions essentially the same? (ie-are all the terminals and loots in the same place and the requirements the same?)
The only difference between the different faction corvettes are the NPCs that are on board. All of the loot points and terminals, and processes should be the same.
Zapper_Weisman
Wed Oct 20, 2004 8:11 am
#19
Calculus_Entropy wrote:
The only difference between the different faction corvettes are the NPCs that are on board. All of the loot points and terminals, and processes should be the same.
Awesome. I was hoping that great walkthrough would be usable for all three missions 
Page 2 of 2