Ranger Archive
Thread: A (radical) Post from the concept development forum...
Takei_Urawaza wrote:
We've already written the new ranger but we're to scared to let go the old.
Takei_Urawaza wrote:
When we come up with these ideas of how we want to see a profession evolve we naturally take what we have and we build upon it ..
I would say that 90% of what we have in the outdoorsman isn't original .. it's evolution. As you say it builds on what we already have.
But when it builds on those things, whatwe (the great unwashed),are building upon is the concept thatthat skill represents, when they come to code that change into the game they will have to rewrite whole systems of how the game deals with those new features, in some cases they can proably use existing systems (ie modular camps = modular droids ? the final product may not have wheels and go beep but the logic behind a module equating to a feature of the end product remains the same), but... in other cases you've got to change the basic way the games deals with the whole world (I'm thinking areatrack here, we're talking about changing the way the game deals with spawning mobs, something thats gonna be a universal constant, when you press a button), its the same when you talk about quality of harvests .. the resource that animal has when you skin it is set .. it's like steel or copper, to say that you want rangers the get better quality than scouts it's like asking for your own personal resource .. and if you do that .. who's to say that the quality will be the same on the next rabbit you skin..
you can't work the game like that it will become too complex and too time consuming.
Weneed to think logically and critically about any suggestion we make when offering these things up to the dev's (something I hope do when I make any suggestion's). You say it builds on our current implementation, I don't think thats quite right .. I think it builds on our current concepts.
Giveing our skills to another profession does not mean that we duplicate skills, different abilities come atdifferent levels ..we are placing a boundry in that skill that is in effect like sorting the men from the boys. Scouts can tell you adeer came by this path and headed east .. rangers will tell you it waspregnant and being stalked by another scout.It's that divisionwe need toemphasise clearly if we are to truely define The Ranger class and there is only 1 way into that class and it's through scout. Giving them basic area track is a good way to do that, but giving them the whole tree is wrong however. If scouts got at hunting 4 "/area trackcreatures" and at master scout got "NPC" and "direction" and then if ranger tracking went
Novice ranger : increase area track range + track nests
1: /track(ie: spawn me one I can hunt) + increased area track range
2: /distance (area track and increased chance of /track working for a harder monster popping at greater distance) + increased area track range
3: /PC + /track chance of bigger mob
4: (increased trackrange + track chance of bigger mob + area track range (now maxes @1000m) +
master ranger: can now have a chance of tracking krayts, dark jedi etc..
where have I duplicated any skill from scout ? I havn't, I've layed the foundation in scout for what tracking can become and I think everyone would agree that doing it this way encourages scouts to go for the carrot of master ranger.
Klif_Hangar wrote:
We can't "let go of the old" because so much of the "new ranger" is built on the "old".
Thanks for reading.
when I said let go the old I perhaps should have chosen my words a little better I mean to sugest that asking a developer to remove an ability of our class that we've grown used to and we consider an important part of our class is against our nature .. because it is akin to asking to be nerfed and since we don't know if anything in the outdoorsman class is even possible at the moment we are (as a comunity) unlikely to ask such a thing.
reading your posts I find like looking in a mirror, crystal clear and a perfect reflection of myself in you, the same wants and desires for the ranger class, but we are oposites and I suspect the same can be said of all of us.
Thanks for the reply Takei. Your post has certainly helped me understand your viewpoint much better. I guess my main problem with giving even basic versions of our current skills to other professions is that doing so diminishes the value of a Ranger even if all the new ideas are put in. For instance, giving scouts even the most rudimentary /areatrack abilities lessens the unique feel of the ranger, in the same way that giving a medic a rudimentary rez ability (currently a doctor only ability) would diminish the unique feel and purpose of a doctor.
There's also the group interdependency issue. You say, "Scouts can tell you adeer came by this path and headed east .. rangers will tell you it waspregnant and being stalked by another scout." To continue this metaphorical example, how useful would a ranger really be to a group when the only advantage he provides over a scout/squad leader/bounty hunter/creature handler is the ability to tell the creature was "pregnant and being stalked by another scout"? Why include a ranger in a group when you can get someone with the basic skill to track who also provides much more firepower to help kill the creature? I realize this quote is not saying you want the ability to tell if a creature is pregnant to be the defining characteristic between scout and ranger tracking skills, but I believe my argument still holds if you give any tracking ability to a scout. Why include a ranger in a group if you can get some tracking skills AND more combat power by letting a bh or ch or squad leader in the group instead?
Anyway, this is just my opinion, and I do understand where you are coming from. My main desire is to see the Ranger class as a useful profession with unique skills (not just enhancements or derivations of skills given to other professions). I'm just worried that giving other professions versions of our skills (even rudimentary ones) would diminish the usefulness and desirability of the Ranger.
ADoctor has the ability to Buff stats, Heal state effects, Cure Poison / Disease, Resucitate. These items still follow the Medical ideal, but there is no comparison to them in the Medic profession.
Similiarly in Ranger: we have the Tracking andCamoflauge skills, that follow the scouting ideal, but have no comparison in the Scout profession.
Of course, a Doctor also improves on the Medic line an addition healing Stim pack, andmore powerfulWound packs.
Similiarly the Ranger improves on the Scouting line with better camps and traps (they are better, even if no one uses them.
).
Simple as that
Spoff
I think it's fair to say that if the profession is removed compleatly there would not be alone is leaving the game, considering that the profession made it this far though,I would say that it's compleate removal is not only unlikely but totally just not going to happen.
Rhyeal: "Personally, I use the /areatrack almost every day..."
This may be true but I see from your sig your a master ranger .. the utility of areatrack at master ranger is much different from it's utility at novice ranger. Personally I also use area track everyday ... but I use the direction & distance features over the knowledge of whats in the area feature everytime.Knowing whats in the area is useless to me if I don't know which way to start walking and how far it is.
Telephius : As you said Doctors add-ons are usefull, doesn't that mean that ours just need to be changed to be useful?
hmm actually yes, this may be a better note to finish on..
My original post stemed from a belief that there was so little that was "right" with the profession that to consider any changes to the profession as "changes" was a misconseption. Too much needed to be "fixed". So it's that old problem .. how far does something have to go along the road of "being fixed" before it becomes "being replaced"
a quote from "trigger" in "only fools and horses" comes to mind that explains what I mean really well actaully
"This is the same broom I've had since I joined the company, 13 new heads and 8 new handles... but it's the same broom"
you say it'sthe ranger profession just needs to be fixed.. I say we need to get a new broom
Wow. I love posts that are a chapter-length long and talk bout the same thing. ![]()
Some good points, but falls on deaf ears here anyway. I love the Ranger. The only thing better would be adding in certain abilities from the "Outdoorsman" profession. Other than that I can say I'm happy. See? ![]()
Oh wow, someone one-starred me LOL. So childish.
"Mommy, he disagrees with me! Make him stop!"