Ranger Archive
Thread: State of the Profession (Feb 29)
NRaas wrote:"because I was still getting the inventory full message last night."Hmmm... Perhaps they didn't fix it all the problems after all. I will re-add the item to the list then.Are you sure you actually didn't have a full inventory?
NRaas, I just now got the inventory full message while foraging. I have plenty of room in my inventory (~35/60) so unless I managed to forage 25 items, that's not the problem
7 posts, wow. Nice job NRaas.
Really too bad thatwe haven't seenmuch red or magentaon the SotP in a while.
But then, we haven't seen much red on this entire board lately, if you know what I mean ![]()
Message Edited by PithrenDarkstar on 03-01-2004 04:00 PM
Looking good as usual. Anyone want to place bets on when the next new feature will be implemented? I'm guessing another 2 publishes (i.e. after the DE, when they will probably be focusing mostly on combat). But I've always been an optimist.
Lythender Nirou
Eclipse Server
"Anyone want to place bets on when the next new feature will be implemented?"
I stuck another post on the inconcept open discussion thread, and this time I didn't do it while TH was on vacation ![]()
So maybe we'll hear some word in the next few days.
Message Edited by PithrenDarkstar on 03-02-2004 05:51 PM
In the droid module section I'd still like to have a ranger droid module that acts as a beastiary automaticly updating and storing information on creatures I take down.
Just a suggestion regarding the "stash" idea. You can use a factory to store a whole bunch of stuff, and it only takes one lot. I know it's not very "rangery" but I suppose you can use your imagination.
WOW.....amazing...simply amazing....
NRaas wrote:
A whole lot of stuff...
The grouped/ungrouped harvest rates isn't really an issue. It's working fine. The ch's are bitching cuz when they group with their pet to get better xp and kill a critter, they are trying to ungroup before the harvest to get more resources. The game tracks this and knows that the creature was killed by a grouped player and only gives the grouped harvest rates.
What you have here are CH's trying to exploit the system and its not letting them. If you try this out with players, it works fine. I haven't tried it with my pet in a while, but even if a problem exists in doing it with pets, then its a CH problem where it thinks the pet is still grouped then. We can deduce this because we know that the grouping and ungrouping of harvesting iwth players works properly.
That's my take on this one. Probably wouldn't hurt for someone to try to prove me wrong though. Go out and try it with ppl, then with pets. See what you get for an answer.