Ranger Archive
Thread: Post CU Specials for the Ranger (hopefully)
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SolaasD
Mon May 02, 2005 10:53 pm
#14
I like it. Quite a fe good suggestions. I'd defenitely like to see Trophies for us Master Rangers to Display. Like Rancor Skulls. That'd be a cool skull.
Jaeryk
Tue May 03, 2005 5:32 am
#15
Need Combat mods to go with specials
So how about doing Ranger like they did Squad Leader? Keep Master Scout as a requirement, and put in General Mods as is done in Master Marksman (that help out those that stop at Master Scout too).
This would put Master Ranger up on par with other combat professions. Master Ranger would have (subject to dev tweaking of course):
MD 65; RD 85; RS 35; RA 85 (includes master scout modifiers)
Compare to Ranged professions (general mods only, excluding master marksman):
Pistoleer: MD 80; RD 85; RS 25; RA 105
Carbines: MD 60; RD 75; RS 20; RA 105
Rifleman: MD 35; RD 100; RS 20; RA 105
Bounty Hunter: MD 95; RD 120; RS 40; RA 85
Squad Leader: MD 55; RD 55: RS 15; RA 30
MD=melee def; RD=ranged def; RS=ranged speed; RA=ranged accuracy
Message Edited by Jaeryk on 05-03-2005 08:34 AM
AgonThalia
Tue May 03, 2005 5:42 am
#16
Jaeryk wrote:
Need Combat mods to go with specials
etc....
Great ideas...
something that we have batted around has been a "creature dodge" or boosted defense stats like what you suggested. I am trying to keep this within the dev's mindset as creature-centric, yet applicable to all combat that we engage in.
Iseult:
I love the /creaturestuff command, yet most of the people i hunt with smell bad enough as it is, i dont think that i want to smell them covered in entrails too 
It's obvious that the dev's were wrong, wrong, wrong about rangers NOT being a combat centered profession.
As a Master Ranger/ MBH/ SL 0300, I can hold my own in most combat situations, it is time now to be a great hunter BECAUSE OF RANGER, not in spite of it.
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