Ranger Archive

Thread: Simple post: add CL to areatrack results.

Temujin23
Mon May 02, 2005 11:43 am
#14






Cryos_Merovingian wrote:
I've gotta agree here. I'm pretty dismayed by having to become a mission-terminal junkie. I was really excited because I finally got an alt so I can have a merchant with him and take Cryos back up to Master Ranger... However, I don't think I'm going back to master since the skill points would be better served in BH Carbines than camps.




Yeah. Never, ever thought I'd say it, but it's just not worth the skillpoints to me anymore. My tentative plan is Ranger 4/0/4/0, master rifleman, BH 0/4/3/0. Those bh carbine and pistols shots will be cool for use with a rifle, though I'm not entirely certain how a scrawny guy like me manages to pull off an underhand shot with a T-21.


al-djinn'i





Wake up! Time to die.
WildBil2Me
Mon May 02, 2005 2:34 pm
#15






Temujin23 wrote:


While that would be convenient, I've noticed that, with a few exceptions, CL didn't change much. After completely scouting yavin, I found that every creature retained its pre-CU level (well, a handful went either up or down two levels). Sadly, with the exception of the geo cave, the stintaril prowler is the only yavin critter above CL 80. (It's an 82; the next toughest creature is the CL 40 kliknik dark queen.) Which makes yav pretty pathetic for an adventure planet. I'd be more concerned with getting wild spawn CL raised than getting the ability to see their current pitifullevel on /ar.


al-djinn'i






May not have changed at all... To my knowledge Yavin IV hasn't had a rebalance yet.




Col. Wyndinn Maer
Antarian Rangers: Wanderhome
SWGRanger.com
Typho
Mon May 02, 2005 2:55 pm
#16

These are some great ideas. Hopefully the revamp will make areatrack more useful.





Isxossk

-Elder Ranger-

-Elder Pistoleer-
JascoSmlee
Tue May 03, 2005 5:48 am
#17






Cryos_Merovingian wrote:





Temujin23 wrote:


While that would be convenient, I've noticed that, with a few exceptions, CL didn't change much. After completely scouting yavin, I found that every creature retained its pre-CU level (well, a handful went either up or down two levels). Sadly, with the exception of the geo cave, the stintaril prowler is the only yavin critter above CL 80. (It's an 82; the next toughest creature is the CL 40 kliknik dark queen.) Which makes yav pretty pathetic for an adventure planet. I'd be more concerned with getting wild spawn CL raised than getting the ability to see their current pitifullevel on /ar.


Though I guess if we had that ability, we'd be able to tell the lame wild spawn and the uber mission spawn apart without running to our targets only to find that it's someone's seek and destroy job. The days of the true hunter are over, and I think I'm gonna finally drop master ranger because of it.


al-djinn'i







I've gotta agree here. I'm pretty dismayed by having to become a mission-terminal junkie. I was really excited because I finally got an alt so I can have a merchant with him and take Cryos back up to Master Ranger... However, I don't think I'm going back to master since the skill points would be better served in BH Carbines than camps.




/agree


I discovered that rori scaley hide was good last night, but I was unable to pull missions for creatures that drop it. The best I found in the wild wasa CL 5 (tiny amounts of harvest + 1 rifle xp) lair so I wont be harvesting it after all. A quick trip to Naboo and I was able to rake in loads (20k) of crap bristley and loads of XP becauseI could get missions for tusk cats. I really don't like the thought of having to limit what I hunt to what I can get from terminals. What use is /areatrack insuch circumstances?





Jasco Smlee Antarian Ranger
Nosn Nuub +2 Starfighter Engineer
kNuubian Tech : Rori, Rebel Outpost : /way 3732 -6620
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