Ranger Archive

Thread: Ranger Fixes

Channon
Sun May 01, 2005 6:13 pm
#14

Mask Scent may be working for some but not forme. I spent 90 minutes trying this on several creatures. Allcreatures would attack me the moment I engaged in combat. I never received a message saying the mask scent hasd been broken and the mask scent icon stayed on during combat. As far as I am concerned, the only thing that was fixed was the icon showing that I activated it.



Also...


Something must have happened to me in combat to prevent me from doing a burst run. Even after cloning I still could not burst run. After relogging burst run worked.



------------------------------------

Charone Anclearm --- (Former)Master Ranger/(Former)Master Pistoleer
Iseult
Sun May 01, 2005 6:49 pm
#15

I got conceal to work on dath today with an old camo kit. The icon remained, though,after it was broken (just like in the old days) by a reptillian flyer.

Maskscent doesn't drop during combat anymore - neither does camo...


Iseult
Master Ranger / Mediocre Carbiner

Bloodfin



_____________________________________________________________

Iseult
Elder Ranger / Respec Moisture Farmer
Bloodfin


Iseult's Adventure Shop - winner, galactic homeshow 1.25.2007
Rolfie
Sun May 01, 2005 7:00 pm
#16

Mask Scent was working for me tonight.


I created some new camo kits and applied them to my group. Against Krayts they did not break.


After a while I thought this is to long they shold have at least dropped by now. So I reapplied camo to the people I noticed still showing the ewok.


The camo applied, I tried on people who I had jsut applied camo to it would not.


Lead me to believe that the camo may be breaking its just the icon is not going away when it does break.


I also started reusing traps tonight. My past experience being they never stuck to krayts.


P-darts, glow wire, adhesive mesh were all sticking and came in handy. Nothing like having 3 krayts aggro on you applying adhesive to them Pdarts them and run up a hill fleeing from them.


Some bugs still but an improvement overall.


Hell I even found a use for camps tonight when people wanted to get rid of wounds.







Rolfie Master Ranger, Bantha Poo FTW

Creaturetaimer
Sun May 01, 2005 7:36 pm
#17

I think they have the whole /conceal, /cover, /mask code totally messed up. i can mask but i get agroed anyway camo won't workat all and i can't get cover to work for the life of me (literally nothing within 64m of me and it still won't work)



Galik A. (main)- Master CH (Ret.) and Master Ranger, Master Bounty Hunter
Blowfin A. (craftbot with a soul)- Master BE and working on (Undecided)

"Once i handed a man a compass i was leaving in the woods alone to see if he could make it back to town. He told me "This compass doesn't work!!", and i replied "so?" "
Obi-Zem-Kenobi
Sun May 01, 2005 8:06 pm
#18

I made new Camo kits, but conceal was still not working on Bloodfin. Bugged it. /Cover will work, but not if you have a pet out or a speeder of any kind out.



Obi-Z
__________________________
"Meesah you Pappy!" -Darth Binks
LastEE
Sun May 01, 2005 10:43 pm
#19


I was using old endor camo kits tonight on Ahazi and could not get /conceal to apply to anyone... however if I /masked or one of my guildies was masked, when I tried to apply the camo kit I got the your target is already concealed message.


I was more perturbed that some mobs like Toxic Merek Battlelords would re-engage and incap again before you could even finish standing up and eventually triple-incap, and others were insta-DBing... I know there was a recent update that said "some creatures will always DB now" but I also remember an upadate not long ago where they got rid of insta-DB to give you time to get healed or dragged off by a medic or FOW and escape. Many times when I could get up, they would also see me perform a heal on myself or others and use that as the trigger to incap again.




Pida, Master Ranger, Master Creature Handler
Kobak, Master Commando, Master BH
Muddy Master DE, Master WS
Katrina' Master Doc, Master ID, Musician

Bye
KapowBzapp
Mon May 02, 2005 12:16 am
#20

Is anyone getting /conceal to work? It now has an icon in the Actions window, but using it still triggers my auto-attack. I don't know if it's still being confused with /concealShot or what.





JEDI: the Starbucks™ of SWG
Long ago they were cool. Now they're everywhere, and hard to tell apart.

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Grinding is for coffee. Nobody "forces" you to grind. You play by choice.
BioEngine
Mon May 02, 2005 12:29 am
#21

I don't think that /rescue is working either. Can anyone confirm this as well?



Account active 'till November 10th, contact me on forum name:
Stamina
Temujin23
Mon May 02, 2005 1:03 am
#22






Typho wrote:
Does the creature detail window matter now? With resists and vulnerabilities gone I'm not sure what else they could put in the examine window. Right now it doesn't matter what type of damage you use on creatures you just want to use your highest dps weapon.






I don't think they are gone. I tried to fight a nightsister stalker with a laser rifle and did almost no damage before she put her pike through my head. Outcasts and rancor tamers I can take, as I could before the CU. But it looks as though I still have to avoid the energy immune (or at least highly resistant)stalkers.


al-djinn'i


Master Ranger/Don't even remember what my combat prof is today. Rifleman? Rifleman/BH?





Wake up! Time to die.
ScoerFusou
Mon May 02, 2005 1:21 am
#23

Maskscent was working fine for me tonight, but the camo Icon wouldn't go away after it broke or wore off. I could not reapply camo unless I hit maskscent and then camo 1st to remove the icon. I also noticed that I cannot Conceal everyone. I didn't test it to hard but I have a feeling it might work like healing where you cant camo opposite faction unless they are on leave or something. I know at least 1 of the guys I couldnt camo was an Imperial but I forgot to ask if he was a combatant.Also I noticed that I can /conceal from a swoop but not /mask, which is kinda neat.



Shubacca
Master Ranger

Scoer Fusou
Master Chef
Mayor of Ouxan Bay, Talus
Fusou Foods (764, -5596) Ouxan Bay, Talus


Starson
Mon May 02, 2005 7:09 am
#24

Mask scent is working for me, but no camo, none. I tried it off and on all day Sunday...no work.



Starrwalker, The Barefoot Ranger
MPilot/MRanger/TKM
Awing/Recon "First in, Last out"
Alliance Commander
Eclipse (LOK)
JascoSmlee
Mon May 02, 2005 12:26 pm
#25




LastEE wrote:


I know there was a recent update that said "some creatures will always DB now" but I also remember an upadate not long ago where they got rid of insta-DB to give you time to get healed or dragged off by a medic or FOW and escape.





I thought this too, but I too was insta-slain last night by a high level Nova Trooper


Slightly OT, but is anyone else have problems with mission lairs despawing? I don't like having to resort to lairs but most planets I've been on have been devoid of life let alone devoid of high level mobs. It seems if I'm grouped with a friend, our missions seem to despawn either when we get near the waypoint (actually see the mobs and lair) or randomly while we are engaged in combat with the mobs.





Jasco Smlee Antarian Ranger
Nosn Nuub +2 Starfighter Engineer
kNuubian Tech : Rori, Rebel Outpost : /way 3732 -6620
ThGilsRooc
Tue May 03, 2005 12:04 am
#26




Typho wrote:
Does the creature detail window matter now? With resists and vulnerabilities gone I'm not sure what else they could put in the examine window. Right now it doesn't matter what type of damage you use on creatures you just want to use your highest dps weapon.



Resists are there and alive. If you ask a bio-engineer to sample the creature and give you the sample, you would see resists like they were before the patch. The only difference is the DNA is borked beyond usability because creatures beyond lvl20 have medium armor stats that make them unclonable. Well, you can clone a lvl228 creature but can't possibly tame it.




Colonel Th'Gils Rooc
Webel Ace Pilot x2
I would ace more squadrons if they'd just fix the remaster bug.
Pulp Phantom
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