Ranger Archive
Thread: Opinions on weapon skill choice?
JBMat wrote:HS2, HS1, stopping shot, peace.
Wasn't this kind of bleedstacking removed in february or so?
Message Edited by darmokVtS on 09-16-2004 01:50 AM
JBMat wrote:bodyshot
Why that?
Healthshot2 as of current state of the game has a higher damage mod with 3.0 than bodyshot2 with 2.1 (was changed in february or march, short after the removal of bleedstacking ala /healthshot2; /healthshot1) and has just a .1 higher delay mod.
JBMat wrote:
Move and shoot, we can do it, rifles can't.
You really should play a rifleman a bit to get some ideas how the profession actually works opposing to your wrong preconceptions about it, riflemen ofc can move while shooting.
darmokVtS wrote:
JBMat wrote:bodyshot
Why that?
Healthshot2 as of current state of the game has a higher damage mod with 3.0 than bodyshot2 with 2.1 (was changed in february or march, short after the removal of bleedstacking ala /healthshot2; /healthshot1) and has just a .1 higher delay mod.
JBMat wrote:
Move and shoot, we can do it, rifles can't.
You really should play a rifleman a bit to get some ideas how the profession actually works opposing to your wrong preconceptions about it, riflemen ofc can move while shooting.
True rifles can move and shoot... pretty lame if they couldnt. And all this bleed stacking bodyshot nonsense... if your a rifles ... strafe2 .. strafe2 and youve killed all the spawn and the lair before it gets anywhere near to you ! Job done..
JBMat wrote:
Rifles suffer more than pistols while moving and shooting. Of course they "can" move and shoot, but wave bye bye to accuracy.
As I have played a rifleman for quite a while, I can tell you they maybe *should* get a bad hit on accuracy when moving, however at master a rifleman has such a high accuracy that it doesn't matter at all for shooting at low-defense targets, like all creatures in this game.
You even rarely miss a defense stacking pvp-template while burstrunning.
Fodder650 wrote:
Jaxus im a master sword/ranger. Love the combo myself since it gives you kinectic and blast. TK was a great profession for a ranger but you were always hurt by the limited damage types
/cheer Fodder650
Hyro runs this combination as well. Swordsmen doa ton of damage, and can do it quickly. Not long on PvP, at least not the way I am playing him, he does pretty well clean house currently vs. environment, with only Master Swordsman, and (1) two-hand speed SEA for a boost of +1 speed. Hoo-hah.
I have made some changes in my template plans, now I plan on retaining Master Ranger when I get there, and gaining the additional two-hand speed from the Force Sensitive quests. Had some old man drop in on my camp the other night, and have been told to expect some rather inept ruffians to be tracking me. They better have a darn good droid for that, as I've gone to ground in the lowlands of southern Dantooine...
darmokVtS wrote:
JBMat wrote:
Rifles suffer more than pistols while moving and shooting. Of course they "can" move and shoot, but wave bye bye to accuracy.
As I have played a rifleman for quite a while, I can tell you they maybe *should* get a bad hit on accuracy when moving, however at master a rifleman has such a high accuracy that it doesn't matter at all for shooting at low-defense targets, like all creatures in this game.
You even rarely miss a defense stacking pvp-template while burstrunning.
I'll second this. I used to use my rifle in the same way JB uses his pistol (except that I used ranged support instead of traps--it was faster). You don't miss as a rifleman (although you do want stuff to stay outside of 20m if you want different states to stick).