Ranger Archive
Thread: I guess I win
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DureenaBadKarma
Fri Jan 28, 2005 4:58 am
#15
PS 1*'ing his first post was a bit harsh, so I redressed the balance!
Bassnet13
Fri Jan 28, 2005 5:07 am
#16
I am mixed on the removal of all recursive macros. At first glance, yes it is a great idea. But as a previous poster commented on as well: During my brief stint as an Ent. I relied on the same macro many AFKers were using so that i could have my hands free to chat it up with the clients. I suppose it'd be doable to write a 2 minute macro and hit F12 every 2 minutes or some such thing - but it'd be a pain to get set up (the main reason I don't macro more things is, ironically enough, I am too lazy to write the macros). Also, as a speed capped pistoleer, my combat queue goes from full to empty, fast. I do a lot of chatting (through /tell, group and guild chat) and I am greatly appreciative of my combat macro, so I can keep hunting and talking at the same time. That particular macro spams attacks just fast enough to keep up with my use of said attacks.
These issues are certainly not gamebreakers if all recursive macros are pulled, they just make it that much harder for me to take care of the day-to-day management of the guild.
These issues are certainly not gamebreakers if all recursive macros are pulled, they just make it that much harder for me to take care of the day-to-day management of the guild.
Vorpaks
Fri Jan 28, 2005 5:15 am
#17
DaveG wrote:
However, just picking up the highlight point from Vorpaks. There is a distinction we can make, which gives an exception to 'Paks comment. Medics and Entertains are two unique professions in that they are the professions which 'fix' us, they repair our damage. Now there is already an answer for healing wounds in the absence of medics. Medical centers and camps will, albeit slowly, heal wounds (do they do BF too? I think they do, but at a tiny rate).
Supposedly if you sit in an NPC cantina it will heal your mind wounds and BF slowly the same way a med center will heal your other wounds. Player city cantinas are broken, or mixed up maybe, because it is the player hospital that will heal your BF and mind wounds and not the cantina. I've never asked how much - I just assumed that it was the same healing rate as for med centers (which both seem very slow to me). If its not the same it is a good point that it should be.
Svetan
Fri Jan 28, 2005 6:07 am
#18
The afkers on the thug spawns in town are really the ones that get me irked. I remember back in the day, before the commands came out to prevent it from happening, I used to always run by them and throw camo on them so that the bad people would not agro, strictly in the name of safety for those characters mind you. I always hated to see the possibility of someone gettin hurt while they are not at the keyboard. Just seems like the Rangerly thing to do. I still do it sometimes, just in case it still works. Was always a kick to watch them stand there and nothing agroing them.
Svetan
Creaturetaimer
Fri Jan 28, 2005 6:28 am
#19
I started an alt about 3 weeks ago and i havn't macroed any of him (being a pure crafter sucks. WS/BE once hes finished mooching off of my ranger main)
i managed to get through surveying thanks to Tibli (guild leader) sending me tells and keeping me entertained as i sat there and slowly watched the xp get raked in and my stamina only buff ran dry several times (its almost as slow as ranger camping) /thank nice docs for free buff.
LowbaTherf
Fri Jan 28, 2005 10:44 am
#20
I believe Cantinas already slowly heal BF while you sit in them...I know they used to....and dancing macros will still work, so long as they do not recall themselves. That is what recursive means.
Tarnak_Archvold
Sat Jan 29, 2005 3:43 am
#21
I have never had a problem finding a life entertainer to heal my BF when I needed one. I can normally find one even four a clock in the morning local server time (that's 5 a clock in the moaning for me). Besides most servers have entertainer chat channels just like many have ranger chat channels, further more now that /register is fixed it is possible to open the global map and se what cantina/hotels/theatres have entertainers in them. And if you play often at off hours then add the live entertainers you find to you friends list so you can se if then are online the next time.
As for entertainer being boring, it is not. I use to be a musician, (on my way to becoming a ranger rifleman not) and the only reason I moved on from that profession was that there was no other entertainers in my guild.
As for macros... well only the recursive ones are supposed to go away. It will not be difficult for entertainers to but together 3-5 minute macros that take care of all flourishes, special effects, emotes, and holoemotes. Thus leaving thair hands free for chatting. And some will likely start posting thoughts macros for public use for the entertainers that are less creative (or to lazy
).
Though I will believe that SoE is removing AFKing when I se it working... and not one second before.
As for entertainer being boring, it is not. I use to be a musician, (on my way to becoming a ranger rifleman not) and the only reason I moved on from that profession was that there was no other entertainers in my guild.
As for macros... well only the recursive ones are supposed to go away. It will not be difficult for entertainers to but together 3-5 minute macros that take care of all flourishes, special effects, emotes, and holoemotes. Thus leaving thair hands free for chatting. And some will likely start posting thoughts macros for public use for the entertainers that are less creative (or to lazy
Though I will believe that SoE is removing AFKing when I se it working... and not one second before.
Vorpaks
Sat Jan 29, 2005 7:50 am
#22
There are a lot of things they have to modify first based on the feedback thread. Finding an entertainer was one concern and they added /register. Smugglers had a concern based on their bulky faction buying procedure and now in the patchnotes is the following:
Tarnak_Archvold wrote:
Though I will believe that SoE is removing AFKing when I se it working... and not one second before.
"Smugglers no longer have an artificial faction point cap when buying faction points. The cap is their actual point cap. Signing up with the faction will make a larger bribery option available, and rising in ranks will increase the cap as per normal factional progression. "
I never bought faction with my Smuggler character so I am not sure, but I think this will make it easier. I think the recursive change is slowly coming. Hopefully when it does it will not be as painful as everyone expect.
Crafting was another concern and I am excited to see how they will make practising more efficient so people no longer feel the need to use recursives.
GreenDragonMaster
Sat Jan 29, 2005 9:06 am
#23
Why not just take out the option to modify the time before we go AFK. Set it to 5-10 minutes or something. When AFK, all recursive macros should stop working. This would free everyones hands for a few minutes to take care of business. I think this would make life better for everyone...except the AFK bandits.
DaveG
Sat Jan 29, 2005 7:58 pm
#24
Here's another thing, what's the difference between a recursive macro, and a really long macro?
(/me thinks that some form of afk macro'ing may still be possible).
LowbaTherf
Mon Jan 31, 2005 10:32 am
#25
A recursive macro calls itself. As long as a macro does not call itself, it can be repetitious to a point. I believe there is a limit to the number of commands in a macro, so macros can be long but they will be finite.
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