Ranger Archive
Thread: Why the crippling skills point costs for ranger ?
Ok i have first options on the ranger name for the para-militaryprofession
Oh and corr of course ![]()
Calculus_Entropy wrote:
If the devs won't work on 1 Ranger profession, why would the make two?
Good point. Besides, the non-creaturecentric ranger would most likely be close to SL. Let's not go down that road again.
al-djinn'i
Master Ranger
Calculus_Entropy wrote:
If the devs won't work on 1 Ranger profession, why would the make two?
Point. However, one could argue that the devs prefere writing things new, rather than fixing the old. The combat revamp being a case in point!
Anything with Knockdown recovery and any state recoveries is a good start
Master Ranger/Master Bio-Engineer/Master Scout don't work that well
DesktopSaki wrote:
BH is also a good option. You save on some skillpoints, and even if you never hunt a mark, it's a nicely balanced, versatile profession. I have it and I've only done one bounty, and it was an NPC one for kicks.
As for being a ranger I love it. So much in fact that I about mastered it when I first started then I mastered it on my alt. I have 0444 bh and 0003 pistols to go along with it. I don't do the most damage out there but I have fun with it. I have to drop to 0001 pistols before I'm done so I can get FS survival and luck. Just do what seems to be most fun to your playstyle. I've found out that in this game that is what keeps me playing, not being an uber tank or damage dealer, but that is just me.
As some have already posted, getting our pre-reqs lowered to two scout branches is pointless. Know what I'd spend my free points on? Mastering scout, because I use all those mods. I'd prefer the skill point cost staying the same, as long as we got a good revamp. I'd even prefer an ID type lowering of ranger box costs to removing master scout as a pre-req. Think about it-- which two lines would you be willing to give up? Hunting or exploration? Not me. Trapping? Hell, no. Survival? Right, then I could make a HTFB, but not be able to use it thanks to mylower camping mod. Cutting the scouting pre-reqs for ranger would only benefit non-masters, and make mastering even less viable or desirable.
al-djinn'i
Master Ranger
I wasn't directly responding to your post, Ecott. I know how you feel about what it means to be a ranger. I was just addressing the OP'squestion. Because of the way ranger builds off of scout, it's just not feasible to have a lower pre-req cost withoutlessening us. Even the Image Designer skillpoint setup would lessen us-- as if our elite prof is somehow not worth as much as the others. Would I like some extra skillpoints to spend? Totally. But I'd ratherhave my 140 points be worth more. Plus, the skillpoint cost is a potential lever in getting good stuff out of our revamp.
al-djinn'i
Master Ranger
Temujin23 wrote:
I wasn't directly responding to your post, Ecott. I know how you feel about what it means to be a ranger. I was just addressing the OP's question. Because of the way ranger builds off of scout, it's just not feasible to have a lower pre-req cost without lessening us. Even the Image Designer skillpoint setup would lessen us-- as if our elite prof is somehow not worth as much as the others. Would I like some extra skillpoints to spend? Totally. But I'd rather have my 140 points be worth more. Plus, the skillpoint cost is a potential lever in getting good stuff out of our revamp.
al-djinn'i
Master Ranger
How about a skill-point rebate when you reach master ranger, as a little reward?
(Yes it's a joke!)
Message Edited by DaveG on 06-26-2005 12:48 PM