Ranger Archive
Thread: Calc's Critical Analysis of the Ranger Profession.
Rancorrider4 wrote:
"I keep hearing rangers say this, and don't get it quite frankly. Calc, you are out hunting bats and flying creatures for very valuable avian meat, you look over your shoulder and see a combat stud/scout tearing up the lairs you are struggling with and getting twice as much as you. He is the true hunter, you are not. Would it really make any difference to you whether or not in addition to that awesome meat you were also getting some crappy 100 OQ bone that nobody would want anyway? Yea, it would be kinda nice, but so many rangers are pushing this like it would be some jewel in our crown or something and I just can't see it."
I do see it. Why if Ranger's can harvest more than anyone else, would we leave the remainder of the carcass to rot? At Master level there is NO reason we shouldn't be able to harvest all three resources. The quantities could become smaller as you harvest the remainder of the animal. Like Fred said, this would open up a bigger market for us.
Secondly, unrelated to the above post but related to another in this thread, I feel we should table any dicussion of true stealth until further notice. The Dev's have stated repeatedly that they are against stealth/invisibility. I really feel we should be concentrating on getting the Outdoorsman proposal addressed, and more specifically our concerns about camps.
Calc's notes on terrain negotiation are also right on the money. I'd like us to be able to trade that in for something more useful to us at this point. Vehicles pretty well did away with TN as a whole. Who walks anymore?
Respectfully,
Master Ranger/Master Rifleman
Eclipse Server
All Righty then. Nailed my simmering discontent quite nicely. Not gonna speak for JB (I'm sure he will pop his head out soon
) but I think you just channeled him
.
Right now, probably in a hotfix, there needs to be a tweak to the harvesting pluses, pronto. I'd also like to see this harvesting all the resources, not just Meat, pdq. We can work on the rest later. Merchants are begging me now... it's not pretty.
Second, we get nerfed on /conceal and now camps???? You devs actually nerfed Rangers? WHAT ARE YOU GUYS SMOKING???!!?!?!? I say HTFB, FB and H-Q repel beasties for real. YESTERDAY. ( Hows that for angst? It's my Rifleman forum"voice"
)
I would like the harvest all option personally, as Rancorrider suggested,
JBMat said he could only add not subtract to your idea...that goes for me as well.
I'm not against stealth, but neither am I for it. I think the Outdoorsman proposal neatly balances it, and would be fine with it as proposed there.
I *do*, however, like your map idea, Cas. It needs to be batted around a bit and balanced out, but I like it.
Here's an idea that sort of merges the two for GCW concerns.
First you stealth up. Not true invisibility stealth.. but something that will allow you to move around an enemy base without getting your butt attacked by NPCs or PCs. Then you go to the base. You have a transmitter which allows you to send information that you "mark" (ie, examine) to a receiver unit which acts somewhat like the Ctrl-M map, except that the receiver has it on a GUI window, rather than a HUD view, and that it follows you, and allows them to click on "marked" elements to get what info you're capable of seeing.
When the transmitter sends updates, you risk being detected. This would call on your stealth rating, so the better you are, the less likely you are to be detected. Proximity to the enemy, or to enemy detection devices would modify this rating.
Eh. I dunno. It's an idea, and one that I like personally, but one that simply may not interest most, or be feasible from a dev point of view.
Message Edited by RohmEnari on 03-19-2004 03:23 AM
Message Edited by RohmEnari on 03-19-2004 03:24 AM
I *do*, however, like your map idea, Cas. It needs to be batted around a bit and balanced out, but I like it.
Thanks (to both of you) ![]()
Its very rough and I like your take on it as it could possibly involve driods and hence DE's as well. Interdependence is always good.
Sadly I agree anything like this is unlikely to get implemented and as were seeing we've got bigger concerns than this atm.
GoldMemberBria wrote:
Calculus_Entropy wrote:
Then there is the whole "wasted resource" issue, i.e. why can't we harvest all resources off of each kill.
I keep hearing rangers say this, and don't get it quite frankly. Calc, you are out hunting bats and flying creatures for very valuable avian meat, you look over your shoulder and see a combat stud/scout tearing up the lairs you are struggling with and getting twice as much as you. He is the true hunter, you are not. Would it really make any difference to you whether or not in addition to that awesome meat you were also getting some crappy 100 OQ bone that nobody would want anyway? Yea, it would be kinda nice, but so many rangers are pushing this like it would be some jewel in our crown or something and I just can't see it.
This may be partially true, but if you are getting great quality meat and the hide sucks, a tailor who may need that hide cares less on the quality anyway. Tailors can't experiment on their clothing so quality does not matter on hides. And if two resources are good or one great and one average you can still sell it and many can still use it.