Ranger Archive
Thread: Tiny change to scouts/ranger and revamp missions
poser00002 wrote:
The dev never wanted 40k missions just for one person it was made for 3-5 people. So do the math 40k to 4 people is 10k a person.
poser00002 wrote:
Sorry but all u crafters like to run the market up with your uber crafted armor and your uber weapons and uber loot. I remember when crafters would sell things for cheap, arch would sell heavy harvesters for 40k and fusions for 30k, armorsmiths sold weapons for 5-20k.
Crafters don't run the market up. A lot of their costs are tied up in organics. Organics are rare because it's boring and time consuming to get large stacks of them. In order to get the amounts they need they're forced to bid a higher cpu then their competitors. On the customer side they're "forced" to set a price high enough that will keep sales at a level they can keep up with and won't get their vendor emptied by a single person who puts it on his own vendor at the normal price.
poser00002 wrote:
Now u have weaponsmiths that sell weapons for 100k to 1 million. The reason we all have money.The players broke the system for the money.
That's called devaluation of the currency, happens in the real world too. I can't remember when heavy harvesters were 40k, but that 40k was probably just as hard or even harder to get at that time as the 100-150k is today.
The Combat Revamp will fix the solo groupingbut break the organics market unless we get a better harvesting modifier/track system/hunting blinds/traps/mission terminal in camp/whatever that will allow us to harvest organics at a higher units/hr as we do now.
The players didn't break the system, the devs "broke" the system with (food)buffs, allowing 80%+ kinetic armor, mounts, vehicles, etc. They've been planning to fix it for the past year but never got the manpower freed up to actually do this. Every MMO has it's group of people that wants to be more powerful then the rest within the rules of the system, SWG made this so easy the whole playerbase could do it.