Ranger Archive

Thread: Traps: Make them usable vs players.

BlakkStar
Mon Aug 30, 2004 11:27 am
#14






JBMat wrote:

I disgree with the BH getting traps.


They had to master scout, scouts use traps, they should be able to use traps.


But wait.. they whined, no more scout trapping mastery... sorry fellas, no traps. Maybe a better assortment of weapons, but the Maker only knows they have every KMart special now. They are overpowered now, if they had the brains to use what they had in an effective manner.



JB






Sorry man, they are far from overpowered. BH suck @$$ when it comes to PVP. A double master combat template is far better than BH anyday and they cost around the same points (depending if both combats are from the same novice profession). I just ran circles around a BH the other day even thoughhehad better buffs, armor etc. than me (I was playing my TKM/Fencer who has awful weapons, armor etc. because I don't have the desire to get millions of dollars with that character). The point is that with BH the SP doesn't give u the same amount of defense as a"stacked" (i.e. doublecombat mastered) template. Even though you don't want to admit it, BHs need love too. The best BHs are dabblers, so that tells us that the profession itself is borked.





Starsider: Blakk Star (Lost Child of the Ras'ka)- Master Ranger/TKM
Ahazi: Kojo Anonkye (Master of Ras'kan Martial Arts)- TKM/Stickfighter(Master Fencer)
Kettemoor: Underdog (Badass Bothan B-Boy)- Master Musician
DaveG
Tue Aug 31, 2004 3:21 am
#15






wast3gat3 wrote:
Correct me if I'm wrong but NPC's in PvE throw traps at you, yet we can't throw them back???
Doesn't seem fair to me.





I'd assumed they were actually grenades but they have the same animation.



Freelance hunter and pilot - Available for hire.
Correcting the timeline, one Jedi at a time.

Sheriff of Mos Aga'me, 1KM West of Mos Eisely, Tatooine, Farstar. IGN: DaveG
I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
John Smedley and SOE: Reap what you sow
Aowa
Wed Sep 01, 2004 3:45 am
#16

*RARR RAR RAR RAMBLE RAMBLE RAMBLE* LET THEM EAT CAKE! i mean..give em traps for pvp!




Awoa
l Legend of Flurry l
gggggggggg
DFR
Phenix1050
Wed Sep 01, 2004 6:45 am
#17

This comes up every few weeks or so. The idea has been pushed again and again. Yes, we know that traps vs. Humans would be nice. Yes, it would give us a role in the GCW. But in a lot of ways, it goes against who the Rangers are. Yes it's called "Man Hunting" and no, I don't want to limit us, but really, looking at our skills, is there any justifiable reason to say that we are "warriors"? Yes, we have to kill, but we also have to master a combat proffession. Right now, it's the combat proffession that's the "killing" side of you. Technically, your Ranger skillpoints are only good for the pacifist part of your job- avoiding creatures and not letting their corspes rot. Do I think this should change: yes. If you've read the Outdoorsman proposal, you'll know I'm a fan of Ranger becoming a force unto themselves when it comes to hunting.


However, in terms of the GCW, I don't think Rangers should be standing their with all the other players, spamming traps. A Ranger in my mind, if anything, is a little more tactical on that. I definately think we should get traps vs. pets. I also think that traps that effect electronic equipment (droids, turrets) would be a great addition. Having a role in the GCW doesn't mean standing on the front lines. A lot of time it means using your skills with a bit of intelligence. Sitting in the middle of a firefight between humans, throwing traps just doesn't sound smart.


Now am I opposed to player traps: of course not. I just don't want to see this become our lone battle cry. There are a lot of good ideas out there, but this one seems to come up every day. Yes, it would be cool, but when devs say blatently "no" it's hard to have optimism. If I had to say yay or nay, I'd of course say yay...anything that improves Ranger is good. But if they said, you can have PvP traps...or the Outdoorsman, I'd say, buh-bye PvP traps. They just arent' that big a thing for me.



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
zstowell
Wed Sep 01, 2004 8:52 am
#18

Actually I've always felt we should be able to use our traps in PvP but only on creature pets. I mean I can use my traps on a rancor in the wilderness. But if someone busts our a rancor pet all of a sudden my traps won't work on it. That's just wrong and it should be altered. Our traps should work on all creatures whether or not it's a creature pet. That would give us value to the galactic civil war and PvP.


But as for working on player or npc's, that's not what our proffession was intended for. If you want to do that go become a bounty hunter.



STIZZIDEATH
Co-LeaderPNX
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MasterPikeman
AlliancePilot4/3/3/3
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KETTEMOOR

Vorpaks
Wed Sep 01, 2004 8:55 am
#19






Phenix1050 wrote:

I definately think we should get traps vs. pets. I also think that traps that effect electronic equipment (droids, turrets)
(at-sts, at-ats) would be a great addition.




The only thing that should be able to knock down an at-st or at-at is a tensile wire trap in my opinion. Or some really big logs rolling down a hill. Unfortunately with CH and faction pets at their present state of PvP usefulness I don't think this would give us that much functionality. But it would be cool.

I don't see a big deal with making our traps useful against players. They would enable us to apply status effects, but we can get those same effects if we take up an elite profession and be able to apply them faster and do damage at the same time. The only traps I see as causing major waves in PvP are the adhesive mesh and the P. Darts when used against kiters. That would be a nice bonus for our poor abused melee Rangers I think. The others I don't think would matter too much. I mean compare throwing a trap that reduces melee or ranged defense by some unspecified amount to hitting someone with an 800 tic mind poison pike. So I would keep pushing this idea as a hey, why not? kind of thing. It won't give us a huge advantage but it is something fun and interesting for us to do in PvP besides die. Well not you JB, but me definitely.



Paks
Master Ranger/Master Creature Handler
-I support ATK play

Aileili
Wed Sep 01, 2004 9:11 am
#20


Bounty Hunter's Traps work on players and npcs?! I was unaware...


Thats right, there are no traps that work on humanoids, so why shouldn't we get them?! So what if we were "intended" to be the best vs. creatures? We all know that that IS NOT the case now, so who/why/what would it hurt if we, Rangers, were able to place ground traps that could cause status effects vs. Humanoids as well as Creatures? We're not asking for DoT or Bleed traps here... Just stat effects, like Dizzy, Stun, Blind, etc.


Placing traps and lureing people/creatures into them is not tactical? It is certainly an original tactic in this game, unless you count minefields, which are about as woefully underused as our /Rescue and Tranger traps and then ONLY used in factioned warfare.


I just don't understand how people can argue that our traps can blind/stun/dizzy or otherwise hinder a 4 ton 40ft. Rancor, but they should be totally transparent and ineffective vs. a 200lb. 6ft. Human... Make Combat Medics' Poison and Diseases only effect Humanoids then! Why should they be able to down a Krayt Dragon when a Master Ranger can't?!



Jace Rolo
Master Ranger of the Galactic Pest Authority
Professional Hunter for Hire
Phenix1050
Wed Sep 01, 2004 9:33 am
#21






Aileili wrote:


Why should they be able to down a Krayt Dragon when a Master Ranger can't?!




That's the problem that we're trying to solve. Make it so a Master Ranger CAN take down a Kraytusing good tactics. That's whatI think is the larger problem. There are several enhancements I'd like to see for Ranger, and most of them revolve around getting us better at hunting. As for darts not working on humans, I can think of a few: Armor: Armor will block all pdarts, bone spurs, etc. The argument could also be made that a stink bomb would be less likely to effect humans, who have a weaker sense of smell. Also, the flashbang wouldn't be as effective if the person is wearing a helmet since it blocks out the noise. a human is smart enough to get out from under a net. Thus, we're basically down to the adhesive mesh as the only trap that would be able to affect humans.


Looki, I'm not saying that there's no reason to give it to us, I'm just saying that if we get many of the changes that have been proposed, I won't miss PvP traps. In the end, I view them as a "oh that's nice" feature to add to the game, but there's just as much justification against anyone having them as there is for anyone having them. I'm just saying that this idea is OLD and I'd rather start focusing on newer, fresher ideas. This can be added as a "oh yeah, we'd like this now since BH's can't justify having them anymore." but I don't want this to be the focus of our proffession. We have been, and should continue to be, a creature proffession. That we are not the best hunters now is not a justification for going more towards PvP. We SHOULD be the best hunters, and any effort to go PvP will take away from that. That doesn't mean that we can't have PvP skills. You said something along the lines of "you can't say no to PvP traps because we're supposed to be hunters, because we arent' the best hunters". But that is exaclty WHY I can argue against PvP traps. I'd rather be a legendary hunter than the guy who can apply dizzy with a trap, only to be dizzy+kd'd by the guy I trapped.





PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
DaveG
Wed Sep 01, 2004 9:36 am
#22






Aileili wrote:


Bounty Hunter's Traps work on players and npcs?! I was unaware...


Thats right, there are no traps that work on humanoids, so why shouldn't we get them?! So what if we were "intended" to be the best vs. creatures? We all know that that IS NOT the case now, so who/why/what would it hurt if we, Rangers, were able to place ground traps that could cause status effects vs. Humanoids as well as Creatures? We're not asking for DoT or Bleed traps here... Just stat effects, like Dizzy, Stun, Blind, etc.


Placing traps and lureing people/creatures into them is not tactical? It is certainly an original tactic in this game, unless you count minefields, which are about as woefully underused as our /Rescue and Tranger traps and then ONLY used in factioned warfare.


I just don't understand how people can argue that our traps can blind/stun/dizzy or otherwise hinder a 4 ton 40ft. Rancor, but they should be totally transparent and ineffective vs. a 200lb. 6ft. Human... Make Combat Medics' Poison and Diseases only effect Humanoids then! Why should they be able to down a Krayt Dragon when a Master Ranger can't?!






I totally agree.



Freelance hunter and pilot - Available for hire.
Correcting the timeline, one Jedi at a time.

Sheriff of Mos Aga'me, 1KM West of Mos Eisely, Tatooine, Farstar. IGN: DaveG
I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
John Smedley and SOE: Reap what you sow
Vorpaks
Wed Sep 01, 2004 10:00 am
#23



Phenix1050 wrote:
Looki, I'm not saying that there's no reason to give it to us, I'm just saying that if we get many of the changes that have been proposed, I won't miss PvP traps. In the end, I view them as a "oh that's nice" feature to add to the game.



And I agree. A nice to have but not, as JB put so eloquently, a hill to die defending.



Paks
Master Ranger/Master Creature Handler
-I support ATK play

Aileili
Wed Sep 01, 2004 11:19 am
#24

Guess I'll die defending it then...






Jace Rolo
Master Ranger of the Galactic Pest Authority
Professional Hunter for Hire
Vorpaks
Wed Sep 01, 2004 11:22 am
#25



Into the breach!

/tosses Jace at the enemy



Paks
Master Ranger/Master Creature Handler
-I support ATK play

DaveG
Wed Sep 01, 2004 2:01 pm
#26

The hill may not be worth dying for, but the hill is within our disputed teritory, for which we must do or die!



Freelance hunter and pilot - Available for hire.
Correcting the timeline, one Jedi at a time.

Sheriff of Mos Aga'me, 1KM West of Mos Eisely, Tatooine, Farstar. IGN: DaveG
I didn't use buffs or uber armour, so why did the combat revamp have to spoil my game?
John Smedley and SOE: Reap what you sow
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