Ranger Archive

Thread: Ranger Design Suggestions Rangers PLEASE read and comment!

MookeyMonkey
Tue Aug 05, 2003 2:39 am
#14

Excellent suggestions. I hope the Devs take these into consideration.



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Mookey Jano'Shura
Master Smuggler
Mookey.tk

Nerj
Tue Aug 05, 2003 6:15 am
#15

I too am on the Ranger Path, but not there yet (just a couple more skills to go). The suggestions are good. Here is my 2 credits, The new "pick-up feature" should allow a ranger to go into the field, without disbanding the camp, by holding the control. Normall, time limits AND healing bonus of camp remain at camp. They already know when we leave, right?


Forage skill, Points for finding rare items like MILK and EGGS. Rangers should be able to do this by lairs of egg and milk producing MOBS. Plus, a way for us to make some credits, Yeah!!!!


Traps should affect all mobs equally, including NPs. WOW, look at that BEAR TRAP glad I didn't get hurt when I stepped on it!!


Just my 2 credits worth.


P.S. shuutle port for field camp charge people to fly in to your camp.






Valcyn - Master Marksman Master Commando, Master Smuggler From Tiggs: -- Two words -- Bring it!

WE WILL NOT TIRE, WE WILL NOT FALTER, AND WE WILL NOT FAIL

Mineras
Tue Aug 05, 2003 6:24 am
#16

Thanks for your comments NamelessArchon. I think you'll find that all the issues you have listed have been submitted in the correspondents' weekly report (week 1 and week 2). Nice to see that we have a good consensus on the issues.



Mineras Silvertree
Ranger Correspondent
Omega, Eclipse
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