Ranger Archive
Thread: Focus on Top 5: Creature Defense Mods
Nemo0 wrote:
As for being more effective than Master whatever, that is hard to define. In terms of shear killing power, we probably shouldn't be. We do get other skills as well. But we should be extremely useful for a hunting party or for gathering resources. Using tactics we should be able to kill anything that any other class would kill through brute force. It might take us longer but not to the point that our harvesting rate is at all hurt. Whereas they might go in and tank 3 rancors, we would pull one with a trap, use other traps to weaken it, kill it, skin it, and repeat. And we should come out ahead. We SHOULDN'T get the ability to wander in and tank those three rancors just because we are Master Ranger. I think it is quite important how we specify all of this. We want to be good creature hunters, not just good creature killers.
it just simply needs to be increased.
it could play off the animals strengths and weaknesses like armor does.
maybe the creatures natural defense bonus goes down as the rangers skill goes up?
"Don't shoot the kreetle in its back, aim for its belly"
It could be like a squad leaders "rallies" and what not, a group bonus to hit a creature cause the "ranger told you where to shoot"
Creature to hit bonuses should apply to specials as well.
I'd also like a "Lair Attack" that will take lairs down much quicker.
Boy, how great would that be?!?!?!?!?
CapnKill wrote:
Creature to hit bonuses should apply to specials as well.
I'd also like a "Lair Attack" that will take lairs down much quicker.
Calculus_Entropy wrote:
Actually all of the top 6 threads are listed in the Top 6 thread that is stickied.
This might just be me but...
I don't see any of yourposts stickied, none at all. I only see four stickies, the last being the state of the prof. by Nraas![]()
Are my forum settings messed up or something?
I would propose a + Creature Dodge ability that would go along with the change of our + to hit creatures to finally being applied to melee attacks as well.
In my opinion, this would not encroach upon the damage mitigation present in the combat professions, simultaneously it would give us what we want by allowing us to dodge more effectively the animal's attacks.
secondly,
Poison/ Disease resists
(maybe a craftable homeopathic/ naturopathic herbal prevention) the problem with that is, there is a chef food that already gives that ability.
Instinctively, I would just go for a + modifier for poison/ disease resistance.
Hmmmm....that explains why Fred didn't know why the stealth thread wasn't stickied (and i said it was). I will see if i can ge tthis fixed, I have another 6 or so threads stickied.....grrrr.....
FallingByTheWayside wrote:
Calculus_Entropy wrote:
Actually all of the top 6 threads are listed in the Top 6 thread that is stickied.
This might just be me but...
I don't see any of yourposts stickied, none at all. I only see four stickies, the last being the state of the prof. by Nraas
Are my forum settings messed up or something?
Calculus_Entropy wrote:
Hmmmm....that explains why Fred didn't know why the stealth thread wasn't stickied (and i said it was). I will see if i can ge tthis fixed, I have another 6 or so threads stickied.....grrrr.....
FallingByTheWayside wrote:
Calculus_Entropy wrote:
Actually all of the top 6 threads are listed in the Top 6 thread that is stickied.
This might just be me but...
I don't see any of yourposts stickied, none at all. I only see four stickies, the last being the state of the prof. by Nraas
Are my forum settings messed up or something?
yay! its working!