Ranger Archive

Thread: Alternate Proposal to Ranger Weapon Idea

Joth_Kyles
Thu Sep 18, 2003 12:39 am
#14

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NRaas (Our wonderful correspondent) said:


"I think it would have to be a significant damage increase"


- Since most combat skills already have "increased damage" commands, I wouldsuggest either:



  1. Innate Critical Hit chance based on To-Hit bonus that occurs duringregular attacks
  2. A command that increases the damage of the regular attack for a duration based on the To-Hit bonus

- Now this might not mean much to those professions which can spam special moves through out the entire battle...


- However the melee players don't have that option, and rely on the regular attack moves much more frequently.


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I like the innate Critical idea a lot. I also liked my bow idea...


I undersand exactly what you mean about spamming and melee, I've done both. I'm really not sure of a way to balance this proposed power against the spams. I've even built a macro to spam action & leg shots, throw a trap and then go back to the leg shots. Unless the crit hit could beat that out, I would have no reason to stop spamming. The bow I mentions would give me a reason though...




Joth Kyles
PA: Ronin
Rank: Rikushoho (Major General)
Master TKA / Medic / Smuggler / Pistoleer / Scout
American by birth, rebel by choice, southern by the grace of God.
NRaas
Thu Sep 18, 2003 12:53 am
#15

"unless we get a Group Creature-to-hit bonus"


- That is in the list already.





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