Ranger Archive
Thread: Alternate Proposal to Ranger Weapon Idea
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NRaas (Our wonderful correspondent) said:
"I think it would have to be a significant damage increase"
- Since most combat skills already have "increased damage" commands, I wouldsuggest either:
- Innate Critical Hit chance based on To-Hit bonus that occurs duringregular attacks
- A command that increases the damage of the regular attack for a duration based on the To-Hit bonus
- Now this might not mean much to those professions which can spam special moves through out the entire battle...
- However the melee players don't have that option, and rely on the regular attack moves much more frequently.
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I like the innate Critical idea a lot. I also liked my bow idea...
I undersand exactly what you mean about spamming and melee, I've done both. I'm really not sure of a way to balance this proposed power against the spams. I've even built a macro to spam action & leg shots, throw a trap and then go back to the leg shots. Unless the crit hit could beat that out, I would have no reason to stop spamming. The bow I mentions would give me a reason though...
"unless we get a Group Creature-to-hit bonus"
- That is in the list already. ![]()