Ranger Archive
Thread: 47k hide in 1 hour 40 min
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signal1941
Tue Feb 10, 2004 10:08 pm
#14
I could do that easily yes, probably in half the time, rifle/ranger is very potent combo when harvesting the big stuff and fully buffed.
Rhyeal
Wed Feb 11, 2004 6:15 am
#15
we add yet another example to our argument that ranger needs to be better...now will the devs listen?
eelektrik
Wed Feb 11, 2004 10:17 am
#16
Yeah, rangers really need to have much more combat viability against creatures, more and better to-hit bonuses, as well damage bonuses and defenses against creatures. We should know where to hit to do the most damage, and be able to avoid being hurt by a creature.
Also, any of you played Asheron's Call 2? The game wasnt all that great(AC1 is still, by far better) but one thing that I liked about the combat, was that every once in a while youd see when the creature is vulnerable(it glowed yellowish so it was easy to see), and certain specials would do more damage. Something like that in SWG, but only Rangers should be able to tell when its vulnerable, could really help their damage output against creatures and make them a much better creature hunter. Add some specials for Ranger that can be used with any weapon, and work better when the creature is vulnerable...
Although, I also wouldnt mind seeing Rangers get even higher harvest results, and Scouts harvesting should be nerfed simply due to the ammount of scouts in the game flooding the market of stuff the Rangers should be providing. Bounty Hunters are much better combat wise, and harvest nearly as much as us per kill, and with their combat skills can solo things faster and even with lower harvesting they still harvest more then us in a given ammount of time. I think they really need to lower the Master Scouts harvesting ability, and greatly increase the Rangers.
Ogo
Wed Feb 11, 2004 10:39 am
#17
I don't see the need to reduce the Scout harvesting ability. Besides that, a Master Scout is not much better than a Scout with Hunting 4. True, there are a lot of Scouts in the game, but this may be because it's required for certain popular Elite professions - and (at least until the next publish) it's nice to be able to put down a camp when your vehicle/pet/droids autostore out in the wild. And that first box of terrain negotiation doesn't hurt either! But these people don't generally go looking to make money off harvests. They make a great deal more simply from doing destroy missions over and over.
Most of what I see available on the bazaar is being dumped in very small/odd quantities and usually at an extremely low CPU. It's whatever is spawning at the moment and you'd be hard pressed to make any decent factory runs using the stuff. I'd hate to be an armorsmith or chef tied to what I could find on the bazaar - that would well and truely suck! I'm not saying it can't be done, but it certainly isn't the best way.
I do, however, think that Rangers should get a *significant* boost to harvesting - well beyond what a Scout could ever accomplish. For starters, I wouldn't mind seeing Rangers excluded from the group harvesting penalty (i.e. Rangers always get 100% harvest whether in a group or solo). And many people have asked for a "full harvest" option so that a Ranger can take all available resources from a kill: hide, meat, and bone. And then of course it would also be nice if they would increase the harvesting bonus for Rangers so that at Master they are pulling in twice (or more) what a Master Scout could do. It's a little bit of a letdown to tally our harvested resources after a big hunt and find that the Master Ranger, while having a bit more than everyone else, doesn't have *that* much more than the Scouts running around with Hunting 4.
Most of what I see available on the bazaar is being dumped in very small/odd quantities and usually at an extremely low CPU. It's whatever is spawning at the moment and you'd be hard pressed to make any decent factory runs using the stuff. I'd hate to be an armorsmith or chef tied to what I could find on the bazaar - that would well and truely suck! I'm not saying it can't be done, but it certainly isn't the best way.
I do, however, think that Rangers should get a *significant* boost to harvesting - well beyond what a Scout could ever accomplish. For starters, I wouldn't mind seeing Rangers excluded from the group harvesting penalty (i.e. Rangers always get 100% harvest whether in a group or solo). And many people have asked for a "full harvest" option so that a Ranger can take all available resources from a kill: hide, meat, and bone. And then of course it would also be nice if they would increase the harvesting bonus for Rangers so that at Master they are pulling in twice (or more) what a Master Scout could do. It's a little bit of a letdown to tally our harvested resources after a big hunt and find that the Master Ranger, while having a bit more than everyone else, doesn't have *that* much more than the Scouts running around with Hunting 4.
Eeveani
Wed Feb 11, 2004 10:40 am
#18
The besting hunting animal is a trandoshan with the template you stated above... I'd completely get rid of the medic box since it seems to be not needed with good armor + buffs.
Trandos get the +10 harvesting so that makes it even better.
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