Ranger Archive
Thread: New Trap Idea
Fodder650 wrote:
OT - I noticed your guild is this is the leftovers of Madonnas religion?
Message Edited by Fodder650 on 11-24-2004 12:47 PM
We wanted a story behind our guild/city.
[short version]
We are the few remaining citizens of a city on Alderaan. For various reasons, we were all off-world when those Rebel Terrorists destroyed Alderaan. Through a series of events, some of us were lucky enough to run into each other. we formed a city on Lok to begin building new lives for us.
we had the story done, but needed a name for this city on Alderaan that we lived in. Someone suggested Kabala. We all liked the sound of that name. unfortunatly, at the time, we didn't realize it was that religion that Madonna brought into the spotlight. i've been asked several times about that, but no, our city/guild was in no way inspired by her religion.
Vorpaks wrote:
Now I am confused. Is this a serious thread or a joke thread? If it is a serious thread... did you just hijack your own thread? If this is a joke thread... now I've lost my train of thought...
hehe, we confused the wookiee.
well i saw fodder the "Magic Crate-O-Matic Dragon Trap" and I've never head of this trap idea, so i'd like to see what kinds of nifty ideas us Rangers can come up with for the "Magic Crate-O-Matic Dragon Trap"
(am I to assume that "Crate" equals "Krayt"?)
Fodder650 wrote:
Seriously traps we need
Poison
bleeding
yes, i agree with that.
i also think we should be able to forage herbs and roots that can be consumed to remove poisons/diseases. that's what a real outdoorsman would do. he wouldn't get an anti-poison buff, he'd go find some berries on some bush in the wilderness that would counteract the poison's effects. (i'm a TKM, so i just meditate all that away, but i'd still like to see that implemented)
Phenix1050 wrote:
And they fire first from 1m away and miss. Greedo is the stereotype of all Rodians, in my opinion.
Fodder650 wrote:
Seriously traps we need
Poison
bleeding
I'll steal Nemo's idea again: traps that decrease resistances. I can't really see what a melee/ranged defense decrease trap does, but I would be able to see what a resistance decrease trap does.
*** okay a serious /edit self this time
Message Edited by Vorpaks on 11-24-2004 02:00 PM